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LOLs have rapid-firing cannons that increase the attack range, so why don't they have equipment that can increase the casting range?

Hello brothers, I'm Grey Brother. In the League of Legends, the attack distance is one of the important attributes that affect the strength of AD heroes, in order to give them a better output environment, the designer has launched the rapid fire cannon and the deadly rhythm two ways that can increase the attack distance, but what people did not expect is that the card master as a mage also ate the dividend, after the W skill range became longer, he jumped to become the "evergreen tree" in the arena, so some players asked questions: Why didn't the designer directly produce a "spell cannon" that can increase the cast distance of the AP hero? Next, Gray Brother will give you a detailed analysis of this problem.

LOLs have rapid-firing cannons that increase the attack range, so why don't they have equipment that can increase the casting range?

Special effects updates are troublesome

First of all, let's look at a more official explanation, Vigus's original setting is to increase the flight distance of friendly ballistic skills, but it was later abandoned, the reason is that the visual effect update is too troublesome, for example, the bullet of the female gun bullet screen time is fired from the center of the hero model outward a certain distance, the number and range of bullets displayed in the picture are fixed, when the casting distance is increased, it may be necessary to display a batch of bullets, like robots, Titans, Pike's Q, Victz's R, Zelas's Q and other skills are also the same, and it is indeed a big project to update them all.

LOLs have rapid-firing cannons that increase the attack range, so why don't they have equipment that can increase the casting range?

Longer skills will upset the balance

Usually ordinary attacks in addition to damage and do not come with additional negative effects (unless out of Lan Cut), and the damage ceiling is not high enough to be fatal, as long as the control of the value will not affect the game balance, but the skills are different, the range is long, the damage is high, itself may also come with a variety of control effects, if each skill is added to the casting distance that strength is simply unimaginable, Annie, Ice Girl, Marzaha and other heroes can achieve ultra-long-distance fixed-second people, open the group, and there is no risk, Now League of Legends has really become a horror game.

LOLs have rapid-firing cannons that increase the attack range, so why don't they have equipment that can increase the casting range?

Some skills are difficult to optimize

In addition, there is more than one type of skill, and the ballistic cast distance is good, so what about range-type skills such as Kennan's big move, Nico's big move, and robot big move? Is it difficult to add a radius directly? Obviously impossible, this again involves a question of fairness, some heroes have all four skills of the ballistic class can enjoy the bonus, but like the dead song is basically no benefit, while the ordinary attack is "all beings equal", there is no such problem.

LOLs have rapid-firing cannons that increase the attack range, so why don't they have equipment that can increase the casting range?

Abuse problems are inevitable

If the designer really wants to make a "spell cannon", then how to position this equipment will become a big problem, it may be that the original intention is to improve the range of the mage, the result is abused by assassins, auxiliaries, this situation has been common, and finally the equipment is cut to the end, presumably the designer does not want to add trouble to do such a difficult to balance equipment.

LOLs have rapid-firing cannons that increase the attack range, so why don't they have equipment that can increase the casting range?

Of course, if you really want to do it, you can also do it, because the League of Legends has long had a precedent similar to "spell artillery", in the doomsday man-machine mode, the range and range of enemy skills have been upgraded, and a slight modification should be achieved.

LOLs have rapid-firing cannons that increase the attack range, so why don't they have equipment that can increase the casting range?

"Spell Cannon" DIY

Next, Gray Brother shared two ideas about "spell artillery", and everyone helped to judge whether it was reasonable. First of all, we must clarify the type of skill of the increase, personally feel that non-directional ballistic skills are the most appropriate, and it takes a certain amount of guidance time when opening, similar to predators, after opening the hero with special effects to prompt the enemy, and then in a limited time to use up, as for the attributes must not be too perverted, to make it into a more functional equipment.

LOLs have rapid-firing cannons that increase the attack range, so why don't they have equipment that can increase the casting range?

In addition, you can also refer to the robbery of the doppelganger, after using the equipment, you can place a doppelganger in a specified position within the range for several seconds, and the hero's next skill will be cast by the doppelganger, so that you can solve the problem of visual effect updates.

LOLs have rapid-firing cannons that increase the attack range, so why don't they have equipment that can increase the casting range?

So do you think it's necessary to come up with a "spell cannon"? Let's discuss it.

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