laitimes

One glance at the virginity! Is "Kill by Dawn", which Sadako's sisters are playing, worth going into the pit?

Text/Whale Heart

Evil electricity thieves with unlucky farmers

I've come across many works that make people's hearts beat faster and their palms sweat, including a cat-and-mouse game like "Escape" and a life-and-death duel with zombies in the end of the world like "Resident Evil". I also saw a lot of strange things, I like to experience adrenaline rush in the game, and even wrote a "Ten Years of Domestic Horror Games Story" last year, which mentioned that I liked an asymmetric confrontation game - "Detective Notes". In fact, its gameplay is taken from "Dawn Kill", which is also the protagonist of our story today.

Unlike many horror games, which are linear single-player gameplay, Kill by Daylight is a competitive game. It consists of two camps – four escapees and one butcher. The butcher has an overwhelming power advantage and can attack and execute the escapees, while the escapees can only escape by restoring power by repairing the generator. Although the butcher has an absolute power advantage, the execution process is relatively cumbersome, and the escapees have a numerical advantage, and they can use the terrain advantage more flexibly to kite.

The feeling of "horror" usually lasts only a few dozen hours in the introductory phase. As players get used to the operation and memorize the map, each game becomes a dog blood story of "unlucky farmers and cunning power thieves". Turning the original bloody massacre into somewhat joyful hide-and-seek.

However, few games end up as a shelter for strangers and demons like Kill by Daylight.

The Valley of the Wicked in another dimension

It's no exaggeration to say that Kill by Daylight contained almost all of my childhood shadows.

Huge machetes, steely bodies, and desperate oppression... When the triangle head in Konami's classic IP "Silent Hill" appeared as a butcher in "Dawn Kill", the demon who had been based on the executioner once again went on a killing spree in the new game. You know, when I was playing Silent Hill, I would often have nightmares in the middle of the night chasing people with a machete.

There is also Freddie in "The Teddy Bear and the Five Nights Harem", the evil monster bear in the security simulator, a doll that makes me PTSD on the surveillance screen for a period of time; Feng Min, the nightmare of countless Internet addicted teenagers - "Thunder King" Yang Yongxin, the professor who uses electric shock therapy for rough treatment, and also becomes the game's frightening butcher.

Many of the linkage characters retain their original characteristics, for example, the triangle head likes to hang people in addition to cutting people, and there is an oil painting about the triangle head in Silent Hill, which depicts countless hanging bodies, and the triangle head is facing them like an indestructible shadow, and there is also the words "Foggy Day, the time of judgment" on it, which is quite consistent with the "hanging people" gameplay in "Dawn Killing". Of course, the linkage butcher did not completely copy their backstory in the design link, Feng Min's backstory and nationality in the game have been recreated, but the clear-eyed people can recognize that this is professor Yang's prototype.

The new butcher, Sadako, is from Koji Suzuki's science fiction "Circle" series, which is the blueprint for the Japanese horror film and television work "Midnight Bell". Compared with the futuristic settings of the simulated world and the ring virus in the original novel, the film is more like the product of stripping away the sense of technology and pulling the sense of supernaturality to the full. The setting of Sadako in the game is more inclined to the female ghost in "Midnight Bells" that everyone knows.

The linkage content of "Dawn Killing Machine", in addition to allowing more players to understand the characters in other excellent works, is also a second creation that has been pushed down and restarted. I would like to take this opportunity to strongly recommend that you read Mitsuji Suzuki's "Circle" series, and you will find that the setting of the character of Sadako is far more in-depth and more connotative than in horror movies.

Sense of assignment? Refreshing?

However, "Kill by Daylight" is not a film and television work or a single-player linear game, and Sadako's performance in the game should also be used as one of the bases for evaluating this DLC. Unfortunately, I'm not a core player of Strike By Dawn, and the only 100 hours of gameplay proves that I'm just a "fan" of the game, not an "expert." Therefore, when writing this part, in addition to talking about some of my feelings, more part is to discuss the fit with the IP of "Midnight Bell", if there is any mistake, please correct it in the comment area.

As the core boss of the "Circle" series of works, Sadako's abilities are not so much supernatural as science fiction. She can use the horror ability of her genes combined with the smallpox virus, spread through vectors such as videotapes, and die of cardiac paralysis within seven days after the infection of the ring, the game well restores this death setting, and the Sadako in the game can easily execute the debuff by superimposing the "curse" on the escapee, which is somewhat similar to the symptoms of the virus in the original - "kill you in seven days".

In addition, many players are not fans of "The Circle", their cognition of Sadako is more based on the film and television adaptation of the film and television work "Midnight Bells" in the mournful ghost of the ghost, and the famous scene from the TV set will naturally be reproduced by the classic, so the TV set will be brushed around the generator in the game, Sadako can use the TV set to move quickly in the map, at the same time, players can turn off the TV with the help of the operation of taking out the videotape, at the cost of the number of debuff layers will increase. Teleportation, television, videotape, I think this skill setting in the game is interesting, but also logical and self-consistent, integrating familiar settings into the gameplay.

Based on the above, I think that Sadako does have a certain sense of substitution in the gameplay setting, but the actual strength of Sadako is very general, the transmission of the generator is not comfortable in most cases, and the mode of opening the execution on the full seven floors of the curse is also very chicken because of the many countermeasures of the escapee, this is a maneuverable, but lack of stamina toy butcher, she will let me feel a cold back chase game when I first experienced it, but after that, the game experience plummeted, in other words, Sadako is only suitable for players with low blood pressure for rehabilitation.

But as I said before, despite the unsatisfactory intensity, the addition of DLC has made the "Dead by Daylight" family more lively, and it has brought the most "terrifying" butcher since the release of this game, and it has also made me look forward to the future integration of linkage content and gameplay.

So, when your friends ask you, it's 2022, how come you're still playing hide-and-seek in this non-scary horror game, you press his head on the screen and let him look at the gentle sister for 30 seconds, I'm sure you'll all have a good afternoon.

Let the horror game return to horror, regardless of the intensity of Sadako, in this valley of the wicked to have a name, her appearance is already a success.

-END-

Pay attention to the "Broken Thought Workshop", spread the game culture, and make the game more than just a game.

Read on