In the "Fantasy Journey to the West" mobile game, the Chang'an Game activity has been online for a while, I don't know how the progress of the young heroes is? Xiao Ling saw that the little friends had already figured out their own set of lineups. Among them, the marine bondage lineup centered on the clam fairy has been recognized by many players.

Thanks to the increase in critical strike rate and critical strike damage of the Ocean Bondage, the mussel fairy who can release all the attack skills in combination with the appearance can often hit a high amount of damage at the first time, bringing huge health pressure to the opponent.
But when the lineup is in the hands of the opponent, the situation becomes less optimistic.
In the "War Roar Shadow Accomplice" level, players will face a similar lineup of ocean shackles, and many young heroes say that they have suffered in this level.
Today, Ling Er will bring a game-breaking idea to the young hero for this level. Let's take a look!
Opposing lineup features
The lineup of opponent mobs in this level will become complicated with the passage of the turn, and it is roughly composed of: the ocean bondage composed of clam fairy and shrimp soldier. The underworld is made up of dolls and zombies. The otherworldly bond composed of song ballads and stars.
Among them, the mussel fairy, shrimp soldier and nether doll will appear in the first round of matches, and other units will play in the subsequent waves.
It can be seen that the biggest threat to this lineup is that the two units of the clam fairy and the nether doll that release the group skill when they appear, coupled with the strengthening of the earth house and the ocean bond, it is easy to cause health pressure on our side at the beginning of the battle, and it is also very easy to die in the follow-up battle.
But this lineup is not as scary as we thought at the beginning, it can be seen that there are fewer single bondage units in the lineup, and the damage bonus is within a relatively low controllable range, which makes our units not be killed by the opening.
Response
After deriving the characteristics of the opponent lineup, we know that the biggest crisis is that our unit is very easy to start the game and die, and it will be easy to be killed one after another to cause the collapse.
A lot of damage at the beginning cannot be avoided, and subsequent deaths seem to be inevitable, so can we change our thinking and let the unit death turn from disadvantage to benefit?
That's right, what Xiao Ling wants to say is that after death, it can add certain attributes to all units.
With this bondage bonus, the death of the unit is no longer to reduce our strength, but to increase the strength of our remaining units. And most of the skills of the otherworldly pieces can also improve the benefits of unit death.
Like Daystar, when killed, it can unleash a group damage skill on the enemy. When Di Huan summons the spirit to die, he has the probability of unleashing a spell attack on the enemy target. In this way, when the enemy kills our units, it will also be damaged, which can be said to be a kind of playing idea that is very suitable for dealing with the roar of the sea.
So how is this lineup applied in actual combat? Next, Ling Er will explain to the young heroes.
1. Early development
In the early stages of the battle, the biggest headache for us is often that we can't brush the pieces we want. But fortunately, the strength of the opponent in the early stage is not fully exerted, and the small partner who has not brushed to the chess pieces can also use some of the otherworldly pieces + recommended chess pieces first, after all, the subsequent decomposition of the pieces can return all the energy consumed, and there is no need to worry about loss.
The recommended pieces are:
Turtle Prime: Unleash the group damage skill when you die, and the core idea is still to increase the benefits of unit death.
Giant Spirit God General: Force Splitting Huashan preferentially selects the unit with the lowest physical damage, and one god unit can trigger the bondage, and one star can also deal a lot of damage;
Law Nuwa: Good and evil have a chance to cause higher damage, and a single Nuwa unit can trigger the bondage, and the damage result directly increased by 20% when placed in the blessing grid, which can also cause a lot of damage.
If you brush with the clam fairy and the nether doll and the corresponding bondage lineup, you can also summon the field, try to attack the poison with the hard-hitting poison. However, at the same time, it is also necessary to pay attention to the fact that the enemy Nether Doll has a damage-increasing effect on the Underground Unit. Here Ling Er only provided some of her own ideas, and it depends on the refresh of the young heroes.
2. Late lineup
Since the number of otherworldly pieces themselves is relatively small, in the later stages of the battle, we can easily assemble four different pieces to maximize the effect of bondage.
The Otherworldly Bondage differs from other Bonds that only take effect for that type of unit, and it can divide the attributes equally among all friendly units present, so the previously mentioned pieces, such as the Turtle Prime Minister, the Giant Spirit General, and other units can still be retained according to the situation.
Of course, because the effect of the Alien Bondage is that the attributes are equally distributed to all friendly units present, it is not suitable to have too many pieces on the field, otherwise the attribute improvement of a single piece is not obvious, and it is still difficult to resist the enemy's attack.
In terms of position, the main output unit is placed in the back row as much as possible (the enemy does not have the priority to attack the pieces in the back row). Otherworldly chess pieces, especially song ballads and light fire (Daystar and Butterfly tend to assume the output role) are placed in the front row as much as possible, which can ensure the survival of the output units and can get attribute bonuses when the Alien units die.
3. Effect demonstration
Ling'er's luck was better, the first round gathered the two main otherworld output pieces of Daystar and Butterfly, plus Gui Chengxiang, although he was still treated with the blood of the opening game, but also won the first victory without any danger.
In the second round, Ling Er had already gathered four chess pieces from the Otherworld, plus Gui Cheng Xiang, although the star rating was not high, but the overall lineup was basically formed.
After the death of Daystar, Turtle Prime, and Bright Fire, only the song and ballad that were frozen with blood and the same bloody butterflies were left on the field. And the one-star butterfly with the attribute bonus of many otherworldly chess pieces, when attacking the two-star mussel fairy, still hit a high damage of 840, making the opponent mussel fairy also close to death.
In the subsequent battles, Ling Er continued to upgrade his chess pieces, and the battle situation became clearer. Although the improvement of attributes at the cost of the death of the pieces makes the scene a bit thrilling, and there are often situations in which our side is half a tube of blood of the other side, but the "enhanced" pieces of our side are more defensive and offensive. When the other side's attack can only cause more than 100 damage, and our hand is nearly a thousand red numbers, I think we don't have to worry about overturning anymore.
After reading this guide, I don't know if the playing style of the Otherworld Sacrifice Stream has brought you any inspiration? If you haven't broken through this level yet, give it a try. XiaoLing looks forward to the feedback of all the young heroes!