Hello everyone, I'm Bells~
The shooter is now one of the most difficult positions to play, but the shooter plays well, but it is very easy to win, because the shooter is the most important position, if the shooter can not play, even if you play the best rhythm in the early stage of the wild, you will eventually lose because of the shooter gap. In the position of shooter, he is the strongest shooter on the line, theoretically the most suitable for the current version, but also the lowest winning rate of the shooter, is the shooter that many players are most reluctant to see, he is a hundred miles to keep the covenant, is this shooter really wasted?

To tell the truth, from an objective point of view, do not blow black to look at the hero of the Hundred Mile Covenant, he is still very powerful, the Ban rate in the game is also very high, although some of them do not want to see teammates selected, but such a high Ban rate is enough to show that this hero is actually not to be underestimated. The ability to keep the line of the hundred miles to keep the covenant is the existence of a unique file, even if the line ability is also particularly powerful, before the claim to be able to play on the invincible Gongsun away, after having a hundred miles to keep the covenant, the Gongsun is also slightly worse than the hundred mile keeping the covenant.
The two skills of the Hundred Mile Keeping Covenant can be consumed under the opponent's tower in their own defense towers, this attack distance makes the Hundred Mile Keeper can consume the opponent unscrupulously when facing the line, and the damage of the early two skills is very high, about one shot can hit two-fifths of the health, after two shots, the opponent even if he eats two recovery packs, he can't be full of blood, and this skill can be saved three times, you say that the general shooter can fight to the hundred mile keeping covenant, not to say that the two skills can hit 100%, can play a good suppression effect, Take out a hundred miles to keep the covenant, basically the development path is pressed to fight.
Plus the ordinary attack distance crushes all shooters, in addition to opening a skill of Garo, and the ordinary attack is still 180% of the effect of physical damage, playing a critical hit only 200% of the damage effect, equivalent to the early 100% critical hit, but the damage is less than 20%, such a shooter is the king of the line, not to mention a skill can also put the field of vision, to prevent themselves from being caught, the big move and the displacement effect, there is a good burst damage, from the perspective of skill, in the case that everyone will play, Any shooter is very difficult to play against the line 100 miles, and will be played with an advantage, but why is the winning rate so low?
And the winning rate of the 100-mile shou covenant is all the dan positions, the peak race 1350+, the top ranking, all the bottom of the three lists, lower than Marco Polo, the winning rate is still so low in the case of such a strong line, is the baili shou covenant really abolished?
On this issue, the bell is in favor of this time, although it is not completely abolished, but it is really not easy to use, needless to say that after you select the 100-mile covenant, the teammates may play, may not play seriously, but the current 100-mile covenant is really difficult to win.
Now many games, basically will not lack the front row, at the same time many times will play to the middle and late stages, now even if the early stage is inferior, the game will not end so quickly, these affect the winning rate of the 100 miles to keep the covenant, perhaps at the beginning of the season because of the frost impact to lose the win rate, now the win rate is still so low, is the strength of the hero itself.