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Fantasy Journey to the West: 109 Single-Open Door Sect Chooses to Scratch Your Head? The analysis of the three major systems will make you less of a wrongdoer

Hello everyone, Fantasy Journey to the West currently has a lot of stop levels, but the highest concentration of players is still level 109. Some players want to re-enter the pit and plan to buy a level 109 character for a single return journey, but for a while they can't decide what route to play, whether it is gameplay, physics or solid injury, let him make a recommendation. In order to participate in various tasks and activities, let's analyze it together.

1. The Falun Gong Sect

Fantasy Journey to the West: 109 Single-Open Door Sect Chooses to Scratch Your Head? The analysis of the three major systems will make you less of a wrongdoer

First of all, let's talk about the 109-level legal characters, and the more mainstream ones at present are the Divine Wood Forest, the Dragon Palace and the Demon King Village. This is followed by the Demon Incarnation, the Rubik's Cube, the Demon Heavenly Palace, and the Tomb of the Female Ray. Single-players are also known as scattered people, there is no fixed team and game time, unlike five-open and multi-open players who need to complete the necessary tasks every week. In other words, the player is opened for entertainment, and may also be to earn money for cigarette boxes.

Fantasy Journey to the West: 109 Single-Open Door Sect Chooses to Scratch Your Head? The analysis of the three major systems will make you less of a wrongdoer

Then the choice of the 109-level legal system cannot choose the unpopular Strange Sect, after all, you still want to have a team to form. The first choice of the Shenmu Forest, which has both FaLian and Fa burst, is the dream pursued by the legal system. The second is the Dragon Palace and the Demon King, because the three sects at level 109 can only be seconds five, and the Demon King's Wind and Cloud ColorIng skill can be seconds 6 and needs to be cooled. Moreover, the 109-level Falun Gong Sect is very equipped, a high spirit chain will make you give up half a month's cigarette money, the minimum double law injury or double law explosion spirit ornament is also a necessary condition, and a weapon with high injury plus magic plus body is also essential. The legal system should be the most pit money sect in the fantasy journey to the west, otherwise your one move tornado hits the second out of the 3-figure damage, don't you feel embarrassed?

Fantasy Journey to the West: 109 Single-Open Door Sect Chooses to Scratch Your Head? The analysis of the three major systems will make you less of a wrongdoer

As a level 109 basic law player, in addition to the three repairs, skills, and three dans, the law injury is also a threshold for many players to form a team. According to the team requirements of many players, it is necessary to reach about 1400 without temporary charms, which can cope with some more difficult tasks and is also a guarantee for the efficiency of the team. It is not excluded here that some big guys will have higher mana damage, but as a civilian player, the spell damage after playing the spell can reach 1400, even if it is a high incense.

2. Physics Department

Fantasy Journey to the West: 109 Single-Open Door Sect Chooses to Scratch Your Head? The analysis of the three major systems will make you less of a wrongdoer

The physics department mainly depends on what you want to do, if you only do single-player tasks, it is recommended to play the Tang Dynasty Official, because the efficiency of drawing and running darts is very fast. If you are willing to team up to do the task, it is recommended to choose three of the four fools of the Immortal Clan, Tiangong, Wuzhuangguan and Lingbo City. As for which sect to choose, to be honest, civilian players do not have the ultimate pursuit, and there is not much difference between the three sects. Huaguoshan's general attack hang-up machine is a problem, there is no weapon, the monster will dodge your attack. The second is the Lion Camel Ridge, why is the single level 109 not recommended Lion Camel Ridge, because the set time -- eagle strike time -- round break is a hard injury, although it is very violent, but it also needs to see its own support in all aspects.

Fantasy Journey to the West: 109 Single-Open Door Sect Chooses to Scratch Your Head? The analysis of the three major systems will make you less of a wrongdoer

There is also the fact that the transformation of Tianji City is indeed very violent, but it is not suitable for slowing down the efficiency of the team in the mission team. Like what force coil silk, force metaplasia, force difu is not the mainstream physics system, will be rejected by other players, unless you are krypton gold playing alternative, or lead the team for free, otherwise it is really difficult to mix.

Third, the solid wound is a sect

Fantasy Journey to the West: 109 Single-Open Door Sect Chooses to Scratch Your Head? The analysis of the three major systems will make you less of a wrongdoer

It can be said that after the dream journey to the west will lift the solid wounds to the altar, Putuo Mountain, bottomless pit, daughter village, and Yin Cao Prefecture have all been strengthened by leaps and bounds. And the pan silk hole was thrown aside like an orphan, not only did it not have anything to do with the pan silk hole every time it was strengthened, but it was also cut across the board, which turned the fixing effect of the Tianluo Di Net into a slowdown, which was simply a disaster. The Solid Wound Sect currently has a level 109 mainstream Solid Wound Sect recommends bottomless pits and Putuo Mountain, both of which have the ability to output, recover and pull people, at the same time, the pull car hole has gradually appeared in front of everyone's eyes.

Fantasy Journey to the West: 109 Single-Open Door Sect Chooses to Scratch Your Head? The analysis of the three major systems will make you less of a wrongdoer

The second is the daughter village and the Yin Cao Di Mansion, the daughter village can not only lose the dark weapon in the group, but also lose the group second solid wound skill. Similarly, The Daughter Village and the Yin Cao Di Mansion are solid wound sects that can be 5 seconds at level 109, and the relative output damage is attenuated. The Yin Cao Di Mansion was affected by the black sky and the day, which was also a great shortcoming of this sect. As for the Pansi Cave, I don't recommend that you try it, because my 109 Pansi has been transferred to the Demon King Village last year, and the Solid Wound Sect of the Second Three has been out of everyone's sight.

Fantasy Journey to the West: 109 Single-Open Door Sect Chooses to Scratch Your Head? The analysis of the three major systems will make you less of a wrongdoer

Combining the above three factions, if you want a more comprehensive return to experience the game, it is recommended to first consider the physics department, followed by the solid injury, and finally consider the law system. The physics department has relatively little investment and higher output, whether it is a team or a single swipe, at least it will not be because of the numerical card face of the second out. The spell system and solid damage seconds go out to damage each monster but thousands of themselves will want to quit the team.

If it were you, what sect would you choose to play alone?

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