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Glory of the King: The game environment is poor, and the most direct problem is actually that the strength gap is too large

Hello everyone, I'm Bells~

Today's glory of the king, almost every day there are a large number of players in the game of the matching mechanism, saying that what matching mechanism will arrange you to lose, will make your winning rate tend to 50%, do not let you win easily, do not let you effectively score, etc., so that now the glory of the king, qualifying and peak matches everywhere can be seen a large number of players in the pendulum, no displacement on the rot, no want to play the hero on the pendulum, even look at the teammates selected hero is not pleasing to the eye, will also be swing rotten, making the game environment worse and worse.

Glory of the King: The game environment is poor, and the most direct problem is actually that the strength gap is too large

But in the eyes of the bells, the most affected game environment is not to deliberately arrange you to lose, deliberately make your winning rate tend to 50%, indeed sometimes win more, then the next will be particularly difficult to play, and even have a high probability of losing back in a row, but if the winning rate is around 50% and the number of games is still more, in fact, there is no need to blame any mechanism, that is, their level and the current level match.

If your level is higher than the current level, even if the matching mechanism is how to arrange you, it is also a matter of a short period of time, if there is more than the level of the current level, after playing, you will find that the overall winning rate is much higher than 50%, but at some times, or one day, you may lose no matter how you play, but this situation will not last forever.

Glory of the King: The game environment is poor, and the most direct problem is actually that the strength gap is too large

The fundamental problem that really leads to the poor game environment and causes everyone in the game to feel that it is difficult to divide is actually the current king glory in the middle and low levels, and the gap in the player's strength is too large, which is the most important.

The middle and low levels mentioned by The Bells cover almost all ordinary players, and their range is probably all the ranks below the glory, which will have a situation where the gap in strength level is too large. Please think carefully about the following, now whether you are a single row or a group row, is most of the games are big losses or big wins, big downwinds or big headwinds, in fact, because the gap in strength levels is too large.

Glory of the King: The game environment is poor, and the most direct problem is actually that the strength gap is too large

Sometimes it's our big tailwind, sometimes it's the opponent's big tailwind, you simply can't go to the headwind of the reversal, think about it carefully, is this the case? In this case, everyone generally blames teammates for playing too poorly, but they don't know that it is actually caused by the opponent being too strong and the gap between the strength levels of the two sides being too large.

And causing this phenomenon to appear frequently, and even become the mainstream, and the matching mechanism is not unrelated, but at the same time has a great relationship with the player itself, because the current glory of the king belongs to the old game, the king of the king has a large number of diamonds, the glory of the king has a large number of low stars, everyone likes to play trumpet, even if it is not with people, but also like to play the trumpet to get a better game experience.

Glory of the King: The game environment is poor, and the most direct problem is actually that the strength gap is too large

Why would Bells say that? Because when your strength level is relatively high, when you play the trumpet, it will be easy to see the level of teammates and opponents, the bells themselves also have two numbers, as far as the situation of playing trumpet is concerned, most of the games, in fact, there are players who do not belong to the current level, that is, it will cause a situation of unbalanced strength and become someone else's personal show.

And when your strength level is consistent with the current level, in fact, players like this, just like playing, your play will not have too much impact on winning or losing, and will not play the key to dominating the direction of the game.

For example, in other games, you play well, the winning streak or the score has been very high, will give you a jump segment, will let you quickly reach a higher level, do not go to the low level to affect the balance, but the glory of the king of the mechanism is that the better you play, the worse the teammates may be, increasing the difficulty of the score, so under the mutual influence of the two, the creation of the middle and low levels has been mixed, everyone does not have a good game experience, and has been criticized.

Glory of the King: The game environment is poor, and the most direct problem is actually that the strength gap is too large

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