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Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this

Dear readers, I am serious rice. Recently, the situation at home is tense, the heating company itself is not strong, the supply has been stopped in advance since March 3, and everywhere is a fever and cough, coupled with the epidemic in the surrounding cities, this child has also listened to the lessons, and the community has only left one or two entrances and exits, alas.

There is a rumor in the Diablo 2 remake that this update on 2.4 found that the online archive did not show, so the operation was immediately rolled back. I don't know if it's true or not, I didn't catch up, because I just picked up the child. Have you ever known?

Let's demystify the answer to the previous issue, right?

Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this

The gun that put the flint inside, said to be an electric spark toy gun, actually seems to have no electricity, it is a spark made by rubbing the flint by the grinding wheel, and then there is a bright light in the red transparent plastic in front.

Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this

Radar machines, clockwork, can automatically go forward after the winding, and then the upper disc rotates, rubbing the flint below can glow.

Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this

Electric bus, hit the wall automatically turn, I had a red when I was a child, turn on the lights, there is a horn sound.

Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this

The hen lays eggs, puts the battery, has a small hole in the ass, has a wheel underneath, runs all over the ground after the switch is turned on, and will randomly drop the egg. Really fun.

Quiz Hall of Fame

Champion: Li Lei

List: Vacant

Tanhua: Vacant

Jinshi: Sea of trees, shackles. 、Ryan Lu

So below...

The main text begins

Today, I will talk about the monster properties in detail, and after understanding this, you will feel that you know more about Diablo 2.

Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this

The first thing to know is that there are three types of our monsters:

Ordinary strange, the name is white, there is no affix, what looks like it is.

Boss Monster: The name is blue, generally appear in groups, in addition to the Boss Monster, the other blue monsters are with violent, fanatical, ghostly, crazy and other affixes, let's call it affix monster.

Dark Gold Monster: The name is Dark Gold, there will be a few minions around, the name is generally very strange or fixed.

Probability of spawning special monsters:

The Boss Monster is 20% and the Dark Gold Monster is 80%.

Let's officially start talking about attributes. Let's first talk about the level of the monster, which has been talked about many times before. The monster's level is calculated like this:

Normal Monster: Same level as the scene.

Boss Monster: A blue monster with a level of +2 on top of normal monsters.

Dark Gold Monster: A monster with minions, the level is +3 on top of the normal monster.

Whether it is the Boss Monster or the Dark Gold Monster, their experience and the ordinary monsters of the same level are very different. This is also why it is efficient to try to spawn these monsters when upgrading. So Barr's throne was always full of people.

Boss: Experience is 3 times.

Affix Monster: Although the level is not as high as the Boss Monster, it has 5 times the experience.

Dark Gold Monster: 5 times the experience.

The gang of boss monsters is generally 2-4, of which 1 must be only the boss monster, 3 times the experience, and the other is 5 times the experience.

The Dark Gold Monster is generally 4-7, of which 1 must be only the Dark Gold Monster, and the others are minions, and their experience is 5 times. Therefore, the Dark Gold Monster provides more experience than the Leader Monster's gang, the Blue Word Monster.

Both the Boss Monster and the Dark Gold Monster are immune to the effect of ignoring the affix of target defense. So how these two should dodge or how to dodge, will not be affected by this. Ignoring the target defense is not working, how much of the target defense is reduced is still effective. However, there is a difference between the two monsters, that is, the effect of the affix of the leader monster minus the percentage of the target defense is 100% play, no discount, while in the dark gold monster, the super dark gold monster has a 50% discount.

Boss Monsters and Affix Monsters have increased damage and hits at different difficulties than normal monsters.

In normal, nightmare, and hell difficulty, the corresponding improvement situation is as follows:

Damage: 90%, 75%, 66%

Hits: 67%, 56%, 49%

Whatever the difficulty boss monster moves 20% faster than the normal monster, which is unique to him.

Maybe friends will wonder, shouldn't nightmares and hell boosts have a higher effect? Logically, this should indeed be the case, but the base of the three difficulties is also too far apart, so if you increase by increment, then the game cannot be played. You have to know that only the monster health modifier value, level 1 monster normal 1, Nightmare 107, Hell 830, this difference is so scary to death, not to mention other attributes. Although there are differences of 3, 4, and 6, the hell is also double the ordinary, which is very scary. That is to say, it looks like 66%, in fact it is 132% or even more. Regarding the correlation coefficients such as the monster level corresponding to blood damage, you can use the MPQ editor to solve the MPQ of the game body.

After interjecting a few explanations, we continued to talk about the boss monster. Aren't there other blue-worded monsters around this boss? Affixed. In general, this affix is also relatively fixed, such as ghostly, fanatical, violent, crazy. Each affix corresponds to a fixed characteristic, just as the boss must have 20% movement speed.

Ghost's: Has 33-50% cold damage, while the object is 80%, even if it shows physical immunity, it is actually only resistant to 80%,

Mania: Moves 100% faster while increasing defense by 70%.

Rage: 3 times the damage and hits of the Boss, and only 1/4 of the Boss's health.

Crazy: Same speed as the Boss, and twice the health of the Boss, except for the War And Shadow Cloak, the other curse effects have no effect on it. The Battle Howl is the third roar skill of the Barbarian left, the 4 of the 664 in the CTA. The Shadow Cloak is the Assassin's second skill on the right, both of which reduce enemy defenses (the Battle Cloak also reduces enemy damage).

Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this

The Chance of Spawning dark gold monsters is relatively higher, and unlike affix monsters, these attributes contained in dark gold monsters have the same chance of appearing. Let's talk about these properties of the Dark Gold Monster.

Curse: The most common attribute of Tristram's Blacksmith Greyswald, the effect is a 75% chance to cast a monster level/5+1 damage deepening curse when attacking.

Particularly fast: Both the Dark Gold Monster And the Minions have a 100% increase in speed.

Magic Resistance: Ice Fire Power resistance is randomly 40% (normal difficulty is based on monsters, not random).

Multiple Shots: Triple the number of ranged attacks of the same type.

Hardened skin: 50% free of matter, double defense.

Teleportation: When the blood drops to 1/3, or if a monster is killed around, it will teleport. When the blood is less than 30%, some blood is returned when it is transmitted.

Particularly strong: Minions get the same damage and hit bonus as bosses, and Dark Gold gets double the effect.

Mana Burning: Attacks deal 66%-100% damage damage, the Dark Gold Monster's own magic resistance is increased by 20%, Nightmares are 40%, and Hell is 100%. Minions have half the effect of losing mana as the Dark Gold Monster.

Special Strike: 40% anti-ice fire power, one of the five attribute damage of the additional ice fire electric poison magic, the value is 66%-100% of the damage. If it is ice or poison damage, the duration is about 1.6 seconds.

Let's talk about the three enhancements that are often accidentally collapsed, right?

All three boosts deal 66%-100% of the damage they deal on the attack. Monsters themselves will also have 75% resistance to the corresponding attributes.

Tell us about the difference between the three properties.

Ice Boost: Freeze time is at least 4 seconds, and monster levels are extended by 1 second for every 5 levels. The Dark Gold Monster in scene 85 is 85+3, level 88, divided by 5 is 17, plus 4 seconds is 21 seconds. That is, in the 85 scene, the dark gold monster that was enhanced by the ice gave the freezing effect, and the freezing time was 21 seconds in the case that the attributes such as shortening the freezing time did not cut the ice resistance to 0.

Cold-enhanced monsters release Frost Nova when killed, with a skill level of half the monster's level. That is to say, in the scene of level 85, the moment the Dark Golden Monster falls, it will deal 190-213 damage to players who have not shortened the freezing time within the range and the ice resistance is 0, with a freezing effect of up to 51 seconds.

Flame Enhancement: Monsters explode when they fall, and the damage mechanism is the same as the Necromancer's Corpse Explosion skill, causing physical and flame damage, so it is impossible to rely on material immunity or fire resistance alone. Different difficulty, different effects.

Normal: 2.3 yards, damage is 11.25-18.75% of the monster's health cap

Nightmare: 3.3 yards, damage is 7-11.66% of the monster's health cap

Inferno: 4 yards, damage is 0.75-1.25% of the monster's health cap

Let's top the big sky, find barbarians to give BO finished, can have 6,000 blood that is more. Even if the monster in hell is 1%, it is tens of thousands of damage, so he can't stand it.

Lightning Boost: This monster is the strangest of the three monsters, thinking that he is not unleashing any skills when he is knocked down. Instead, when we hit it, hit you with the Lightning Ball skill, the skill level is the monster level divided by 2, if the monster level is lower than 16, then all are counted as 16. In other words, the minimum level of this lightning skill is 8. Damage is 1 - Double the skill level, the minimum is 1, and the maximum is double the skill level. Overall ok.

Oh, almost forgot, the Dark Golden Monster also has an aura, power, holy fire, hit, holy ice, holy thunder, concentration, fanaticism, faith... Almost everything you need.

The minimum level of the aura at the feet of the monster is 1, the level of the hit aura is based on the monster level/5, the strength and flame are based on the monster level/6, and the holy ice, thunder, concentration, fanaticism and belief are the monster level/8. It used to be said that monsters would not have a Saint Thunder aura at level 20, and there would be no aura of fanaticism and faith at less than level 30, as if this were indeed the case.

It may be said that some small partners can't understand it, and the Holy Thunder is the Holy Electric Aura, the Divine Impact. Fate is the aim of blessing.

Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this

Why waste so much text today to talk about all this boring content? It's actually related to how I recently observed some of my friends' gameplay. Many friends pass by the Dark Gold Monster or the Blue Word Monster and don't fight at all. Whether it's on the way to upgrade or on the way to brush things, it seems that Trivank is the only target for the cripples, and everything else on the road when brushing the first five waves of the Bar throne can be ignored.

In fact, these monsters also have to fight ah, the experience provided is not less, it is definitely more effective with half the effort. Moreover, the mechanics they drop are also several more drop locations than the ordinary white-named monsters. Why not fight it? Especially to brush the Countess, the monsters on the 5th floor of the tower dungeon must be killed, and the same is true when you come along the way, especially when your level is in the 65-89 section, the dark gold and blue monsters must not be missed.

Okay, today's topic is indeed a bit boring, but it is well understood, and it is not afraid when it comes to fighting monsters. So finally thank you for the support and encouragement of all your good friends, my little love store to participate in the province PK there are still two days, if you have time to suffer point to open a few seconds below the video number, thank you.

Then this issue's no-prize quiz is delivered. Let's guess the names of a few villains, where is the best way to say them?

Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this
Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this
Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this

How many female women are guessed on the additional questions?

Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this
Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this
Diablo 2 Remake: Don't say you don't know, the monster attributes of this game are actually like this

Well, this issue is written here, rest, rest! See you during the day!

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