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DNF: "Three Senses" as the biggest loser? 110 official service announcement is out, only the awakening does not hurt

Hanbok 2.0 experience suit online 110 version, 3.17 official service online 110 version, compared with the experience suit, the formal suit once again adjusted the equipment, and the biggest problem involved, is the "awakening skill", and awakening, especially with the "three senses" first!

New equipment tweaks, only awakening without damage

DNF: "Three Senses" as the biggest loser? 110 official service announcement is out, only the awakening does not hurt

Before that, let's first talk about the importance of the "three senses" in the current version, in fact, from the time of launch, it can be seen that the predecessor planned to attach great importance to the three senses, opened a profession a month, and took more than a year to complete all the occupations, and also balanced all the occupations.

That is to say, so far, the three senses of the national costume still occupy a pivotal position, if the three senses and the first/second senses are put together, it basically accounts for more than 50% of the damage ratio, and the awakening is so important that it seems that other skills are not so important!

DNF: "Three Senses" as the biggest loser? 110 official service announcement is out, only the awakening does not hurt

In the new version of the equipment adjustment, a large number of equipment have added such a restriction: a skill increases xx damage (except awakening), a skill decreases xx cooldown (except awakening), and a skill hand rub increases xx damage (except awakening)...

This is very interesting, as the awakening with the highest proportion of damage, it is not hurt, which increases the importance of small skills in disguise, while the awakening slowly reduces the status, the most damaged is the "three senses", and the most damaged profession is the "outbreak class".

DNF: "Three Senses" as the biggest loser? 110 official service announcement is out, only the awakening does not hurt

But interestingly, the "awakening" weakened, and instead of being criticized by players, it received unanimous praise from the warriors.

The most crotch-pulling skill in the dungeon: the Three Senses System

What do you think is the biggest feature of the dungeon? There are many professions!

What is the biggest feature of many careers? It's a lot of skills and different characteristics!

DNF: "Three Senses" as the biggest loser? 110 official service announcement is out, only the awakening does not hurt

But what about the "three senses"? In addition to the very high proportion of damage, you will find a very embarrassing phenomenon, the whole profession of the three senses is basically a mold carved out, nothing more than [invincible + illustration + long demonstration], and then a move to defeat the enemy, finished, you don't even know what the character is doing.

If the dungeon was still an action game before, then since the launch of the three senses, the dungeon has become a role-playing game, the three senses damage is very high, but in addition to the high damage, it can be said to be useless!

High awakening damage, of course, is the goal pursued by the player, but on the contrary, a variety of classes and various classic skills, the characteristics of each class are different, some pursue damage, some pursue single point explosion, some pursue control, some pursue endurance and so on.

DNF: "Three Senses" as the biggest loser? 110 official service announcement is out, only the awakening does not hurt

But the "three senses" let you watch an animation demonstration, the biggest difference between the professions is only the different illustrations, and then the same is that everyone pursues a skill second monster... It doesn't make sense at all.

Therefore, weakening the "awakening" to some extent did hurt the burst stream class, but it was not complained about by the player, and it was thought that everyone suffered from the awakening for a long time.

On the contrary, after the awakening is weakened, other genres have more room to play, and since the proportion of awakening damage has decreased, then we have sufficient reasons to try the "general attack flow", "hand rubbing flow", "combo flow" and so on, which is not a good thing.

DNF: "Three Senses" as the biggest loser? 110 official service announcement is out, only the awakening does not hurt

Personal summary

"Skill specialization" should be the most typical feature of various classes in the dungeon, while "Three Senses" is the opposite, deliberately homogenizing the whole class, although everyone can enjoy the experience of the second monster, but if everyone's experience is the same, there is no enjoyment to speak of.

In fact, what I am looking forward to now is that if the Awakening Genre falls, what more interesting routines will appear?

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