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Tactical Command Room: No grass within the net range, the Sky Snake battleship "Avenger"

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Many players who drive battleships have such troubles, whether it is PVP or PVE, there are always a few small ships flying around like flies, these ships are not very effective, but the speed is very fast, the battleship's large gun emplacements can not hit them at all.

In order to be able to solve this problem once and for all, many players have chosen to use the power ships of the Celestial Snake Faction, which is the protagonist we are going to introduce today, the "Avenger" who can "fix" the enemy ship and destroy it with powerful firepower!

(1) One net turtle speed, two net fixed

characteristic:

All Serpent ships have a very special feature, +50% Stagnant Winding Beam Effect (provided you level 5).

Tactical Command Room: No grass within the net range, the Sky Snake battleship "Avenger"

What is the concept of +50%? If you use T2 to wind around the beam (or some forces to wrap the beam), just one net can reduce the speed of the target ship by 90%!

Tactical Command Room: No grass within the net range, the Sky Snake battleship "Avenger"
Tactical Command Room: No grass within the net range, the Sky Snake battleship "Avenger"

With just 1 net, the Avenger is able to drastically reduce the speed of its target, and if you use a double net, the speed of the target is usually reduced to single digits, and even large turrets can easily hit. At this time, the Avengers only need to use their own Neutron Cannon filled with Nirvana to tilt the firepower to easily destroy the target, and the more annoying the small ships, the more they cannot resist the Avenger's powerful DPS.

(2) Introduction to the Avengers assembly

1. Single network scrambling frequency double steel plate

Tactical Command Room: No grass within the net range, the Sky Snake battleship "Avenger"

The romance of men

Advantages: high effective, very high output, with a single network enough to greatly reduce the speed of the target, for those ultra-high-speed boats that open the fader, as long as the scramble can be hung to make their faders extinguished, the injection of the middle slot can also alleviate the embarrassing situation of duds caused by the capacitor being drained.

Disadvantages: Giving up the self-cultivation ability although saving electricity, but also handed over the possibility of their own survival to the logistics, if no one shakes themselves, the Avenger's body plate wants to open the peerless or a little difficult, even the abyss steel plate can not be saved.

2, real man! Structural resistance!

Tactical Command Room: No grass within the net range, the Sky Snake battleship "Avenger"

Structural resistance, simple and rough.

Advantages: extremely strong output ability and extremely effective, in the absence of logistics of the squad combat environment compared to the armor resistance is more advantageous, and the same level of equipment under the cost compared to the armor resistance is much lower, the carrying jump knife can not only strengthen their own offensive ability, but also provide a certain escape ability, once you want to run, only need to net the disturbing their own units to destroy it, open the jumping knife can be raised.

Disadvantages: The use of structural resistance means that the logistical maintenance is abandoned, the probability of overturning is high, and it is not bad for squad combat.

(iii) The magic of the Avengers

1. Air defense support

If the role of the squadron is air defense, then the role of the Avenger is "air defense support", and any small boat that accidentally enters the range of the Avenger's net will die.

It is...... The effective range of this net of the Avengers is, to be honest, a bit short. Therefore, the Avengers will often cooperate with their own maneuverable equipment in the slot: jumping knives, micro-curves, etc., to pin the enemy in place from an unexpected angle.

Tactical Command Room: No grass within the net range, the Sky Snake battleship "Avenger"

2. Slow down the fire collection

Everyone may have such a problem in playing a target that is one level smaller than themselves, if the speed of their own fire target can be slightly slower, they will not play so much and even MISS.

It is not difficult to solve this problem, as long as the friends are equipped with an Avenger, the fire target within the net range will be fixed in an instant, (with the abyss enhancement can even achieve a 99% deceleration effect) Naturally there will be no worry about not being able to hit the damage.

Tactical Command Room: No grass within the net range, the Sky Snake battleship "Avenger"

3. Stargate idiots

Like the Kings, the Avenger is also one of the first choices for pirate crouching stargates, a Avenger's firepower can eat 1 cargo ship against the stargate cannon, the unique net bonus can also ensure that the captured player can not recoil the stargate, the use of the method is also very simple and rough, open all the active equipment that can be opened against the target.

Just remember the order don't make a mistake, if you get on the net first, the teammate's rebound is just broken, you may become a kind cattle boat, help the opposite side of the "second jump".

Tactical Command Room: No grass within the net range, the Sky Snake battleship "Avenger"

(4) Tactical summary

1. The king of the activity space

Many times, the real difficulty of the activity space that players complain about is not in the big boats with high meat damage (the torpedo golem indicates no pressure), but the high-speed maneuvering boats are very annoying.

At this time, PVE's team stuffed an Avenger into it, no matter what big ship and small boat it was, it was all fixed in front of the Avengers, and it would be destroyed in a moment. This makes the Avengers often extremely efficient when it comes to PVE.

Tactical Command Room: No grass within the net range, the Sky Snake battleship "Avenger"

2. Fleet air defense

Although the Avengers' nets are not long, they can still gain a place in the Battle of the Grand Fleet with their powerful effects.

Carrying a long-range gun or three-dimensional bomb can play a role in supplementary firepower or air defense in the fleet, once there is an opportunity to catch the opponent, the Avenger can also attack immediately, and catch the other party's mistaken ship and cooperate with the fleet to collect fire and take it away.

Tactical Command Room: No grass within the net range, the Sky Snake battleship "Avenger"

3, overload Nirvana, run after playing

EVE's PVP, mostly pay attention to an "efficiency", once the battle becomes scorched, it is likely to change from PVP to PPPPVPPPPPPPP, which is the so-called shake people to fight in groups.

The Avengers are very experienced in this regard, and their pilots tend to overload their own high slots, and with the efficient nets in the middle slots, they can often maximize the fleet firepower.

Destroy the opponent before the opponent's support arrives, quickly touch the wreckage and then go away, this is the Avenger's winning rule, if you are worried that the Avenger is too expensive, you can also bring a few kings in the team, as long as the Avenger's net is firmly held on to the other side.

Tactical Command Room: No grass within the net range, the Sky Snake battleship "Avenger"

Summary: The Avengers inherited the characteristics of the kings, using the Neutron Cannon to fire Nirvana ammunition to quickly destroy any large ship, and the unique net bonus gives the Large Neutron Cannon the ability to destroy those annoying small ships. The only fly in the ointment is that the Avenger's net is not too long and the maneuverability is relatively poor, often with hardcover and bonuses and the driver's excellent consciousness to play a better effect.

*The above content is from player submissions and does not represent an official position.

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Well, this issue ends here

Next issue is coming soon

In the next issue, the Tactical Command Room will introduce the high-speed mobile battle line loved by PVP players, the "Berserk Class" from Mimatal!

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