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Fantasy Journey to the West: The five elements delay time and lead to the disaster of killing, and the five players are violently beaten in the wild

Whether in real life or in the game world, we must pay attention to efficiency in everything we do, and only by getting the efficiency up will we get more benefits. In the fantasy journey to the west, for the five-open player, efficiency is life, time is money, and brushing tasks pay attention to efficiency. Therefore, as long as it affects the efficiency of the five open, he may be in a hurry with you. For example, the five elements of this task play, in order to save the challenge process, some five kai like to drag the monster to delay time, resulting in the later team in line waiting. However, when encountering grumpy players, the five-way dragging monster may lead to the disaster of killing. Recently, a five-open player affected others because of dragging monsters, and as a result, he was beaten violently in the wild, and all the rewards obtained were spit out. Let's take a look at the ins and outs of things.

Fantasy Journey to the West: The five elements delay time and lead to the disaster of killing, and the five players are violently beaten in the wild

The cause of the matter is this, according to the parties, in order not to be dragged by others, so the five players deliberately killed the five elements at three or four o'clock in the morning, and the result was still unpleasant things, so late there are still people dragging monsters. I thought that there were fewer people in the middle of the night, and it was easier to get up and kill the five elements, but I still encountered something sad, and the other party also opened the PK.

Fantasy Journey to the West: The five elements delay time and lead to the disaster of killing, and the five players are violently beaten in the wild

It is understood that the other party is a game anchor, perhaps for the live broadcast effect and delay the five elements of time. Although most of wukai like to drag monsters, the attitude of others is better, and this buddy himself is quite arrogant. So I'm sorry, I can do it and try not to move my mouth. Without saying a word, the player in question directly sneaked the other party in the wild.

Fantasy Journey to the West: The five elements delay time and lead to the disaster of killing, and the five players are violently beaten in the wild

The result of the sneak attack is obvious, the 175-level five-open sneak attack 109-level five-open can be said to have achieved a crushing victory.

For the above incidents, passers-by netizens have also expressed their opinions. Some people think that people say that the first 4 or 5 teams, if it is true, they must be delayed, otherwise they will all gamble together. The fantasy mechanic is like this, if you want to be comfortable, you can also go to drag, 10 teams play together, you know what it feels like. Hooking the soul is also a way to play, anyway, the game is a pain to play, but it will be charged with money.

Fantasy Journey to the West: The five elements delay time and lead to the disaster of killing, and the five players are violently beaten in the wild

Some people support dragging monsters, who believe that drag monsters are traffic jams in front of them in order to prevent others from cutting in line. It is difficult to do it first and come later without dragging the blame, and quickly kill it to let the back grab together? Your time is money, other people's money is also money, bullying soft and afraid of hard. Don't find some reasons for Huang Gongtang Huang, have the ability to kill every time you see a drag monster regardless of strength or weakness.

Fantasy Journey to the West: The five elements delay time and lead to the disaster of killing, and the five players are violently beaten in the wild

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If you don't drag it, everyone will grab it together, that is, every level must be robbed, in case one of the levels is more than 40 minutes, the front is all white. It is better not to point to the first level at the beginning, so as to at least ensure that each point to the first level can be brushed to ensure the interests of everyone.

Personally, I think that the first to grab the first kill is the game mechanism, in order to successfully grab the monster yourself, isn't it bad for you to drag others to fail? Therefore, the game also gives a punishment mechanism, and those who delay for a long time will be punished. I think if you don't take care of the garbage number, you should set the number of rounds, and if you can't finish 5 rounds, you will automatically fail, and there will be no garbage number playing for half a day.

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