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Burning Will: Route Simulation Battle 25/50/75/100 Level Raiders, don't they all hang up directly?

All the gentlemen are well, the fog summer fungus reported.

Since the launch of the [Route Simulation War], there have been players asking some questions, but at that time I did not pay attention, I went straight over, until recently re-brushed again, this side just sorted out.

1. 25 levels/75 levels

The two levels are generally the same, both are Eagle Eye Guard, and the level mechanics are the first 5 turns that cannot deal damage to Hawkeye. So you only have to survive 5 rounds, and the sixth round will be able to take off Hawkeye.

The problem is that some players can't survive the first 5 rounds and are taken away by Hawkeye, and for this, you can either engage in some meat array characters, such as Barto, Hero Karp, and Inuyasha. Either you do something with a high priority control, such as the forced sealing technique of the new and old blacks, the forced paralysis of the cat viper & sleep.

Burning Will: Route Simulation Battle 25/50/75/100 Level Raiders, don't they all hang up directly?

If you can't get it, then use the interrupting character, which is also effective for Hawkeye here. The above-mentioned Duke Inuyasha also has the ability to interrupt, so the PVE game, the Duke of Inuyasha is still cost-effective. I forgot to try the old white interrupt, if you don't have inuyasha, you can use the old white to try.

Burning Will: Route Simulation Battle 25/50/75/100 Level Raiders, don't they all hang up directly?

2. 50 levels/100 levels

The 50 and 100 levels are generally the same, and both are green pheasant guards.

The difficulty of the level is that when the pheasant has a white shield, it only eats fire wounds. But in fact, this white shield will also eat the damage of the chopping, the rabbit electrostatic ball, and the damage shared by perona's ghost. So in addition to the fire damage character, the cut character, the rabbit, and Perona can also be used.

Burning Will: Route Simulation Battle 25/50/75/100 Level Raiders, don't they all hang up directly?

In the case that our output is not very high, it is best to cut off the shield, so the new Eagle Eye level with all skills can be considered more. Without the new Hawkeye, use other characters with cuts.

After breaking the shield, the pheasant also has a wave of death, and after the trigger is triggered, the pheasant will enter a frozen + white shield state, requiring us to take it away in one turn, otherwise this thing will be resurrected.

Burning Will: Route Simulation Battle 25/50/75/100 Level Raiders, don't they all hang up directly?

You have new and old black + Perona, this level can be completely hung up. The reason why many players say that they don't know that the level mechanics have passed is because of the new and old black + Perona. When I was level 50, the new and old black with Perona's ghost, put a small skill + Upanishads, and passed the level.

Bacteria said

The difficulty in the level mechanism is the four levels of 25/50/75/100, and the other basics are not difficult. After 90 levels, the mobs and bosses of the level will be meaty, slightly more rounds, and the others are nothing special. When you refresh and reset after completing the level, you can skip it directly with one click.

Burning Will: Route Simulation Battle 25/50/75/100 Level Raiders, don't they all hang up directly?

Okay, this round is over, thanks for reading, bye bye.

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