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DNF: Level 110 version, new "genus resistance system", strong players are going to cry!

Dungeons have a lot of damage entries, and there is one attribute that can be obtained and must be obtained, that is, genus strength.

DNF's equipment attributes are generally divided into four types: ice, fire, light, and dark, and the improvement of attributes is also a way to increase the damage of the character, in short, the higher the attribute value, the higher the damage of this attribute.

DNF: Level 110 version, new "genus resistance system", strong players are going to cry!

The four genera are strong in past and present lives

In the 86~90 version period, monsters have always had attribute resistance, and the attribute resistance of monsters is unfavorable to some attribute attacks to a certain extent, resulting in the situation that in the same building situation, hitting the same copy damage will be at a disadvantage.

In the era of Antunes and Luke, the resistance of monsters was not the same as the 100 version, when the Antunes copy had a higher fire resistance, and the Luke copy was divided into two routes, light and dark, so the ice attribute became the most versatile choice, "ice attribute" is not the best, but it has always been the most expensive of the 4 attributes.

Many players choose to walk ice strong in the early days, because jewelry can always be upgraded to inherit, so if it is a civilian player who chooses to walk ice strong, he can only walk ice strong, if he changes other strong, it means that all must be replaced, which is undoubtedly a big hemorrhage.

DNF: Level 110 version, new "genus resistance system", strong players are going to cry!

100 version, fire is strong at the lowest price and cost-effective

Later, because the level 100 Big Ghost set comes with a "dark attribute attack", and most of the players' graduation sets, those who choose the big ghost set to graduate, basically will choose the dark strong, which leads to the price of the dark card exceeding the ice card!

Since Antunes, the fire attribute has become the "cheapest attribute", although there are also classes with their own fire attribute attributes, but relatively speaking, the "fire attribute" is the cheapest of the 4 attributes, and the fire attribute seems to be the cheapest genus strength from beginning to end.

Based on this situation, after the 95 version of the vortex group, the planning is also a revision of the monster's genus resistance, all monster genus resistance is basically the same, the 4 major attributes are not superior or inferior, no matter what attributes are taken, the damage output is not much different.

In the face of 4 attribute attacks, what damage is the same, resulting in a large number of ordinary players, if not the class with their own attribute attacks, have chosen to take the lowest price and the most cost-effective "fire attribute" attack.

However, in the 110 version, the planner copied the "genus resistance system" back, and most of them have fire resistance, originally in the 95~110 version everyone improved the same, but after the 110 version the fire attribute increase was the smallest.

DNF: Level 110 version, new "genus resistance system", strong players are going to cry!

110 version added, attribute resistance

After lasting 2 large versions of the monster without attribute resistance, in the 110 version, the planner copied the "genus resistance system" back.

Different monsters have different attribute resistance, among which there are the most fire attribute resistant monsters, only 6 monsters without fire kang and ice dark with the least resistance, respectively, there are 7 and 11 monsters with no attribute resistance, ice strength is better, but only 8 have no ice resistance.

As a detailed thing, attribute enhancement is more important, and it is critical to damage improvement, that is, in the 110 version, the same equipped character brush copy, ice dark is relatively strong damage, and fire is strong, because most of the monsters have fire, so the damage is the lowest.

And the 110 version of the regiment, from the perspective that Bakar is a dragon clan and will spit fire, I am afraid that the fire resistance is not low, and the plan is specially designed to catch civilians!

DNF: Level 110 version, new "genus resistance system", strong players are going to cry!

[Summary]: In general, after lasting 2 large versions of monsters without attribute resistance, will return in the 110 version, the selection and stacking of attributes will greatly affect the improvement of player character damage, the dark card has been the most expensive of the four major attributes since the 100 version, I am afraid that the price will increase again, so that the dark strong warrior will become a big winner, and the player who is strong in the fire, if the difficulty of the copy increases, I am afraid that it will be strong!

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