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The most playful game planning, the development experience into a plot, but also let the player to collect

In recent times, the most heated discussion among Tower of Illusion players, in addition to the new mimetic character Namsis, may be the new map "Artificial Island". Compared with the previous big world map, the "artificial island" not only adds many new exploration events, but also has a lot of things that players talk about in details.

The most playful game planning, the development experience into a plot, but also let the player to collect

For example, the most typical detail is the task of collecting the "artificial island developer log" intercepted on the "artificial island", the task itself is actually very ordinary, that is, the collection of developer logs scattered around the world, but the real highlight is the content displayed on this log, originally thought that the task props are very ordinary, but when the player carefully observed, only to find that these developer logs can be described as many Easter eggs.

The most playful game planning, the development experience into a plot, but also let the player to collect

Taking the "artificial island developer log 1" as an example, a developer wrote in the log that in the early morning, the artificial island suddenly appeared abnormal backtracking phenomenon, and after some exploration, it was found that there was indeed an unstable backtracking problem, which needed to be repaired in a hurry, and the developer was too worried about whether it would be unemployed. The simple development log, coupled with some ellipses and question marks, perfectly reflects the developer's nervous mental activity.

The most playful game planning, the development experience into a plot, but also let the player to collect

Perhaps players who are not familiar with "Tower of Illusion" do not know much about this log, but in fact, this is completely the real psychological activity planned by "Tower of Illusion". Because soon after the game was launched, it encountered a time retrospective anomaly problem, which caused a lot of players to discuss at the time, and then "Magic Tower" was also the first time to repair, and issued a compensation for the SSR of all employees' self-selection, but I did not expect that this experience was also planned to be written as a "developer log" to record.

The most playful game planning, the development experience into a plot, but also let the player to collect

In addition, in the "Artificial Island Developer Log 5", the developer also recorded the zoomed-in gameplay that appeared in the game and was accidentally discovered by the player, "Almost brushed by the executor as a golden bee", which is estimated to make many "Phantom Tower" players can't help but be amused.

The most playful game planning, the development experience into a plot, but also let the player to collect

After reading these developer logs, I also learned from the side that it is not easy to plan "Magic Tower" so far, and now I can calmly play with the mistakes of the past, and it is also a performance of not escaping the problem.

The most playful game planning, the development experience into a plot, but also let the player to collect
The most playful game planning, the development experience into a plot, but also let the player to collect

In fact, players who know "Tower of Illusion" know that since the game was launched, the development team has been working silently, constantly improving, innovating, and developing the game in a good direction, such as the modeling of mimesis Nemesis has been well received, the new plot has also been greatly improved, and the new map of the artificial island that has arrived, and the upcoming new activities, etc., have enriched the playability of the game.

The most playful game planning, the development experience into a plot, but also let the player to collect

Therefore, whether it is the inner portrayal of the plan in the "artificial island development log" or the feedback of the players after the new version is launched, it is actually the confirmation of the continuous progress of "Magic Tower", I don't know what you think, planning to make the game development experience into a plot?

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