laitimes

Why would the Steam founders of CS:GO reject NFTs?

Steam, the world's largest comprehensive digital publishing platform today, brings up to dozens of new games every day. Accumulated in this way, the number of games on the platform has reached a very frightening number. But even with so many games, there is still no NFT-related place.

A few months ago, the "Age of Rust" producers received a notification from V that Steam would take down all blockchain games, and their own game rescue was listed. He said he has always insisted on NFTs and blockchain games and feels that they are the future. At the same time, it is this attitude that makes the game completely lose the opportunity to log on to Steam.

Soon after, Steam also officially updated the rules and guidelines on its own platform, and no game can use and join NFTs and other cryptocurrencies with blockchain technology.

Why would the Steam founders of CS:GO reject NFTs?

The essence of NFT games is a game that can make money while playing based on blockchain technology, mainly through the trading of unique NFT equipment in the game. However, in the eyes of ordinary players, isn't this the same as the "CS:GO" skin of the V Society? There is only wear, you can also trade and sell money, why don't you let people's NFT games be listed?

Why would the Steam founders of CS:GO reject NFTs?

Yes, the entire game industry seems to be embracing NFTs, and their own games are also dipped in the attributes of NFTs, what makes the two companies incompatible? In response to this move, Steam founder G Fat finally confided in an interview recently.

G fat thinks that this matter must be separated from the underlying technology and practical application. He then gave a real-life example, if you are a chemist, maybe you can make something interesting out of the chemicals in your hands. But if you see people on the street shooting at random with your masterpiece, you realize the seriousness of the matter.

There's nothing inherently wrong with chemicals, like high-end blockchain technology, the concept of digital ownership, and a shared metaverse, but it's used in an improper way, like the NFT game.

Nowadays, NFT games are often shoddy and contain a large number of scams and illegal activities. Steam had previously supported cryptocurrency payments, but the move proved to annoy a large number of players. One of the most important reasons is volatility, which is a very fatal thing in everyday trading. One day you pay a lot of money for a game, and the next day you learn that it has suddenly become very cheap, which will not be good for anyone.

Why would the Steam founders of CS:GO reject NFTs?

As described above, the value of an NFT is not as stable as your salary. G Fat believes that at least half of all NFT transactions are like scams, the process of trading with you is not real, everything is just for money laundering.

"In fact, most people talk about the metaverse and don't know what it is, they know at a glance that they have never played an online game." Can metaverse games customize the look? You just have to walk around Ranosia in Final Fantasy XIV to understand that this was something that happened 10 years ago. ”

Before listening to G Fat, I am afraid that some players will feel that the NFT has cut off his financial road, after all, the skin of "CS:GO" and the NFT look no different. Indeed, both of these have a certain amount of real-world value after leaving the game, and the owner can rely on them to gain for themselves.

However, the CS:GO skin is by no means equivalent to NFT, and should not be confused with the concept, which is mainly reflected in the following aspects:

First, the underlying technology is different. CS:GO skins have a degree of wear accurate to 20 decimal places, indicating the degree of wear of the skin's appearance, which can be simply identified as unique. But it is not the same as the nature of the NFT, which relies on blockchain technology and is publicly traceable. And this technology can connect the real world to the data world, making it a digital asset. In simple terms, NFTs can trace all the transaction history and exact times of an item, but CS:GO skins can never judge whose hand it passes by the only degree of wear.

Second, the dependency platform is different. Both can produce real-world value out of the game, but if V-Club shuts down CS:GO and goes out of service, will your skin still be worth it? Even the game doesn't exist, and the props in the game are of course worthless or even disappear. This type of game skin is more dependent on the game itself, and the value of NFTs is beyond the game.

Third, anti-counterfeiting methods are different. The anti-counterfeiting of the "CS:GO" skin still relies on the official V Society and Perfect World, while the anti-counterfeiting principle of NFT relies on blockchain technology. However, the country does not have clear relevant laws and regulations on blockchain, if the blockchain itself encountered is fake, how to talk about the anti-counterfeiting of NFTs?

In short, whether it is a player or Steam, the attitude towards NFTs is a rejection. But the CEO of Epic Games said that I liked what I did with Steam the most.

"The Epic Games Store welcomes any blockchain game that complies with the relevant laws and publishes specific terms, and while we haven't used cryptocurrencies in the game yet, we also welcome innovation in this technology and financial industry."

Read on