Hello everyone, here is Dragonfly Captain Zwj. Presumably everyone knows that in the many stunts of the game Of Three Kingdoms 11, only a few stunts can be regarded as the pre-middle and late all-round magic skills, some stunts are to be in the middle and late stages to play an effect, and some stunts can only play in the early stages, the following captain will take stock of those more and more weak stunts in the later stages!
vision
Eyesight: If there is an undiscovered wild talent to perform talent exploration, it will definitely be discovered
Just as the so-called "a thousand armies are easy to get, one will be difficult to find", in the game of the Three Kingdoms 11 talent is definitely the most important thing, which is also the fundamental reason for the capture of stunts to call the gods, as a stunt eye that can help us quickly collect wild talents can also be regarded as a pre-magic skill, and when the game enters the middle of the game, when all the wild talents are logged in, its role disappears.
Capable of officialing, reproduction
Noh: Increases the production of guns, halberds, and crossbow armor
Breeding: Increases the yield of military horses
From the introduction of stunts, it is not difficult to see that the two major stunts of being able to official and breeding belong to the internal affairs stunts, and when the early funds are not sufficient, these two major stunts can save us a lot of money when producing military uniforms, so the role of these two major internal affairs stunts in the early stage is really particularly large; however, when the game enters the middle and late stages, the number of cities, passes, and ports in the player's hands will no longer be so short of money, so their role is not so obvious.
tip: Because the total number of troops in the city can only reach 150,000 (large cities), a few troops will be sent at will consume the number of soldiers in the city, and the reputation can replenish a lot of troops for us in a short period of time, so there is no reputation here; and the invention of this stunt is because with the development of science and technology, the combat strength of weapons in the middle and late stages is particularly strong, and the invention can reduce the cycle of weapon development, which can provide us with a steady stream of combat strength.
White Horse
White Horse: Riding archery can be performed when riding shooting technology is not studied, and riding archery can be used to cast a heart-blowing blow
When mentioning the "white horse", everyone will think of the white horse army of the Gongsun family in Beiping, right? This stunt allows cavalry units to perform riding and shooting when they have not yet developed the riding shooting technology, and then cooperate with the support attack of the Shanggonggong family, so Yuan Shao in Hebei will be shot into a sieve most of the time, but when the players have studied the relevant technology, its role is not so obvious.
So what do you think about that? What other stunts do you think become more and more useless as you get later? Welcome to leave a message in the comment area to discuss, remember to long press like to support a wave of Oh.