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Parkour and zombie survival repeat itself, and Gone with the Light 2 once again illustrates the battle of human nature

As a zombie-style action game with characteristic elements, Vanishing Light adds many elements of doomsday survival like other games of the same type, and also adds a completely different combat method from other games. Surviving in this area is even more difficult, and in the absence of firearms, you can only use various melee weapons to defend the enemy. At the same time, in more difficult battles, unlock various parkour abilities. The protagonist is a doomsday man with a cornice walking on the wall, who does his justice in this area known as "Harlan". More than five years after the release of the first generation, the second generation will arrive, which will inherit the elements of the previous generation and continue an extraordinary journey of survival.

Parkour and zombie survival repeat itself, and Gone with the Light 2 once again illustrates the battle of human nature

Gone With The Lost Light 2, subtitled "Hold on to Humanity," aka The Battle for Man and Man, takes place in 2036, a generation later, following the A-ending of a generation of DLC chapters, The Believer, in which Harlan was reduced to rubble by the bombing of a nuclear bomb. Despite controlling the outbreak, greedy humans did not give up studying the zombie virus, but intended to use it for military purposes, eventually leading to the leakage of the virus variant, the recurrence of a more serious outbreak, and the world into darkness. However, the plot of this work does not take place in Harlan, but in another epidemic area, Villedo, in addition to the continuation of the world view for a generation, the plot of this work does not have much connection with the previous work. Players will play as Aiden, a wanderer from all over the world, supported by the obsession of finding his sister, intending to find clues in this place. Aiden's step-by-step exploration unveils one mystery after another, the evil and greed of human nature are revealed in the truth, and the second generation once again brings players a wonderful story of human nature and desire.

Parkour and zombie survival repeat itself, and Gone with the Light 2 once again illustrates the battle of human nature

This game has the corresponding plot branch options and multiple ending settings, in some yellow font options, the plot direction in its different options will be different, whether certain events occur, the life and death of some characters and the content of the ending can be determined by the player, at the same time, some side quests may also have a certain impact on the plot direction.

The style of the game system is basically inherited from the previous game, and only the details are somewhat innovative. The game is still a major feature of parkour, players will be shuttled through the city's buildings, and with the help of pipes, eaves and other special climbing points to move up and down and between different buildings. Because the location of this game is within the metropolis after the outbreak of the epidemic, the buildings are far more complex than the generation, and the tall buildings will be taller and more, but these high-rise buildings often have different poles or platforms to facilitate the player's climbing. But because the building composition is more complex, parkour will be more difficult and more diverse. Compared with the previous generation, this generation focuses more on parkour and climbing between the wall cliffs, and also has the elements of paragliding, using paragliding to jump from the commanding height to glide, and using the heat spray mouth to pull up the height, shuttle between floors and avoid enemies, these elements can give players a more intense and exciting walking experience.

Parkour and zombie survival repeat itself, and Gone with the Light 2 once again illustrates the battle of human nature

The combat style is the same as in the previous game, basically melee weapons and various zombie and human enemies in hand-to-hand combat, but also a small number of ranged weapons. However, the performance of long-range weapons is not good, either the combat utility is poor, or the ammunition is too expensive, so the battle is still based on cold weapons fighting each other, and assassination is also added to this game, when not discovered by the enemy, you can go around behind the enemy to carry out a one-hit backstab assassination. However, if you encounter some high-level enemies, you can only hit the enemy to the point of blood, and you can't kill them in a second. However, in some special areas, disposable spears can be picked up, and when thrown, they can kill enemies in a second.

The various types of actions in the battle are more abundant, and players not only have light and heavy hits available, but also some combination attacks can be used, and these attacks are targeted against hordes of enemies or bosses. Some attacks can break the enemy's defense or hit the stumbling state, and use these states to launch subsequent combos, which is quite useful for enemies in group warfare.

Parkour and zombie survival repeat itself, and Gone with the Light 2 once again illustrates the battle of human nature

The stamina system still exists, both fighting and climbing will consume stamina, and stamina can be slowly recovered, but once exhausted, it will basically stop any current movements. The impact is small in battle, and even if it is exhausted, it can be guerrilla and wait for recovery. But the exhaustion of physical strength in parkour will be a fatal problem, most of the parkour action of the game is longer, and the terrain of the game is more complex, any parkour action will consume a period of physical strength, to complete some parkour levels must correctly operate a set of coherent parkour action, must not drag mud with water. If the action is not well planned, the physical exhaustion will inevitably fall, which will most likely lead to falling to death or falling back to the original point to start over.

The game still adds the element of skill plus points, but unlike the previous game, this game plus points are divided into two parts: combat and parkour, and the relevant points are obtained in the corresponding actions. Among them, the combat basically strengthens the passive attributes during the battle and unlocks the combat action, while the parkour is to improve the parkour climbing ability. In addition, the game also adds an inhibitor upgrade system, players can find the corresponding inhibitors in some places, through the inhibitors to upgrade their health and stamina and other basic values. In addition to the amount of blood, there is also a setting called immunity. If the immunity time is cleared, it will alienate into a zombie. Even if the player does not die, turning into a zombie is considered the end of the game.

Parkour and zombie survival repeat itself, and Gone with the Light 2 once again illustrates the battle of human nature

The game equipment and production system are far richer than the previous generation, and players are divided into three categories: weapons, accessories, and consumables, and additional clothing and equipment for assembly, all of which have level settings, and the higher the level, the higher the attributes. The former can open one of the types of roulette wheels in battle to select the corresponding items, but must equip the items into the roulette wheel beforehand.

Among them, weapons and costumes have levels and grades, the higher the level, the higher the corresponding value, and the better the grade will not only increase the basic value, but also give some special abilities. Weapons also have mod settings, after the player obtains the mod drawings, they can make the corresponding mods and equip them on the weapon, and some special attribute effects will appear when attacking the enemy. Weapons and costumes of different levels and grades can only be picked up or purchased.

Parkour and zombie survival repeat itself, and Gone with the Light 2 once again illustrates the battle of human nature

Accessories are basically extra weapons that are helpful for combat, including throwing weapons such as grenades, mines, and Molotov cocktails, while consumables are various types of medicines that can help the player replenish blood and replenish immunity time, and so on. Accessories and consumables have levels, and players can consume some special resources to upgrade. It is also possible to collect various base materials and craft accessories and consumables during the exploration.

The game also has the setting of city alliances and facilities, with two major forces of vigilantes and survivors, and the protagonist also travels back and forth between these two forces to advance the plot, and a good relationship with these two forces will affect the layout of the facilities under exploration. Players can find some facility locations in Borderlands, and after occupation, they can decide which faction to deliver the facility to, and the corresponding force that benefits will place some offensive equipment or auxiliary equipment in the city.

Parkour and zombie survival repeat itself, and Gone with the Light 2 once again illustrates the battle of human nature

The game also has a wild boss setting, which generally appears at night, and players can get generous rewards after defeating the boss. There are also dark zone settings, which are also true after the player clears the dark zone, but the content of these challenges is not low, and it is difficult for players to pass without a strong level and perfect equipment.

The game map is still not large, and the east-west vertical direction is only about two kilometers, saving a lot of running time. Although there are fast teleportation points, the fast teleportation points are basically in the subway station, and unlocking the subway station must activate the power in the corpse group, which is more difficult. At the same time, because there is only one subway station in each area, and the map is not large, fast transmission does not save much running time.

Parkour and zombie survival repeat itself, and Gone with the Light 2 once again illustrates the battle of human nature

The game's save mechanism is really a slot point, and the save mechanism is divided into two aspects: on the one hand, the number of resources is saved, and the player will be instantly saved whether it consumes resource items or obtains resource items. On the other hand, there is the game progress save, the game progress save point is very small, if the player exits the task halfway and re-enters, it will be loaded from the game progress of a long time ago, and it may be far from the mission goal, and the task will start from scratch. If the player consumes resources during the mission, reloading will not be resumed. For example, if parkour or boss battle mistakes die, the resources it consumes will not be restored. If players can't accumulate experience to improve their skills, the battle will become more and more difficult due to the exhaustion of resources, and eventually they will not be able to pass the level, so they can only reopen the save and start over, making some players extremely irritable.

"Vanishing Light 2 Sticks to Humanity" is a continuation of the series, the thrill of flying over the wall coupled with the thrill of intense hand-to-hand combat brings familiar gameplay, and the new story also allows players to experience humanity and benevolence again. But the combination of strange bugs, difficult parkour battles, and imperfect save points still gives the game some flaws that it shouldn't have.

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