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The three major conductors are among the top five on the damage list! Commanding with a gun may become the standard for today's strong teams

In CFPL games, the commander often plays the most important role in the team, and it is necessary to control the battlefield situation, take into account all teammates, and formulate reasonable tactics for the team. As a result, the command of the team is often distracted, unable to focus on the play of marksmanship, and it is understandable that it is difficult to play a good game performance. However, this season's competition can often appear "gun command", command the team at the same time can play a super high damage output, which is a major spectacle in the league!

The three major conductors are among the top five on the damage list! Commanding with a gun may become the standard for today's strong teams

ID:mino

Team: R.LGD

Average Damage Per Round: 90.52

Ranking of frontal data: 3

Speaking of the best QBZ03-Golden Rose user in the league, the R.LGD team's mino is certainly one. Since the gun landed in CFPL, Mino's output has not been low every season, and R.LGD's overall record has soared under Mino's leadership, winning the overall championship of the CFMLS18 season.

The three major conductors are among the top five on the damage list! Commanding with a gun may become the standard for today's strong teams

In last week's tournament, R.LGD scored two wins, beating WE and XROCK 2-0 respectively. The team commander mino is indispensable, he has played a total of 90.52 rounds of damage in two games, which is a good match for the team's core double sniper, quickly completing the gun, and his own endgame handling is also very stable. Through last week's game, R.LGD also secured his top three position in the regular season, and the situation was very good.

The three major conductors are among the top five on the damage list! Commanding with a gun may become the standard for today's strong teams

ID: Darling

Team: AG

Average Damage Per Round: 89.51

Frontal data ranking: 4

AG had just one game last week, losing 0-2 to the White Sharks. Under the strict defense of the White Sharks, the AG command darling did not have too "anti-heavenly" performance in the endgame, but this did not delay him from playing a high output. In both innings, The Darling played an average of 89.51 rounds of damage, ranking fourth in last week's sharp statistics list. Although it failed to win for the team, the "gun command" darling is still the most stable point of the AG, and the AG still maintains the first position in the standings, and the darling is likely to lead the team to win the regular season championship this season.

The three major conductors are among the top five on the damage list! Commanding with a gun may become the standard for today's strong teams

ID:Wn99

Team: Love

Average Damage Per Round: 89.38

Ranking of frontal data: 5

Wn99 has been playing steadily since the transfer. Unlike other teams, Wn99 has been known for his rifle shots throughout his career, so he is more powerful when using guns such as the QBZ03 Golden Rose and Scar Light-White Tiger. Throughout the season, Wn99's average damage per round was around 90, and the command output was balanced, and the output was very stable.

The three major conductors are among the top five on the damage list! Commanding with a gun may become the standard for today's strong teams

In last week's game, Wn99 hit an average of 89.38 rounds of damage, which was the first rifle output point of Miku. The team also achieved two consecutive victories under his leadership. As of the first 12 rounds, the win rate is 50%, 4 wins ahead of the ninth-place EP, and the playoff place has basically been locked. This is a good result for the young military intelligence, under the leadership of veteran Wn99, the future of the long-term is also worth looking forward to.

The three major conductors are among the top five on the damage list! Commanding with a gun may become the standard for today's strong teams

Well, here are the three team commanders who played well in last week's competition. From the record of their team, we can also find that in today's league, the training volume of each team is relatively large, and the players can also exert all their energy, which can be well done to achieve that the command and output do not affect each other, and "command with guns" has also become the standard of strong teams. I wonder what kind of counterattack the commanders of the other seven teams will make in the game when they see the above data? How will these three conductors help the team stabilize its existing rankings? Let's stay tuned for the exciting CFPL events!

The three major conductors are among the top five on the damage list! Commanding with a gun may become the standard for today's strong teams

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