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What do you know about the current gap between the Chinese game market and the world?

First of all, let's understand that the domestic game revenue will exceed 290 billion yuan in 2021, of which the game revenue in the mobile game market will exceed 230 billion yuan

What do you know about the current gap between the Chinese game market and the world?
What do you know about the current gap between the Chinese game market and the world?

At present, the scale of Chinese game users has approached 700 million people, and it is not difficult to see that China's market size and user volume are still among the best in the world! Games have become one of the main ways for people to relax and entertain after work. With the development of the network, people contact more and more of the medium of the game, PSP, PS4, game discs, games are not limited to domestic games, more and more foreign games are well known to everyone, in contrast, only to find that the difference and gap between domestic games and foreign games is really too big.

What do you know about the current gap between the Chinese game market and the world?

Then the gap between the domestic and foreign game industries is all-round. Whether it's talent or money, but the key gap lies in the idea.

The so-called conceptual gap is that the game industry is called "the ninth art" in foreign countries, that is, the game industry belongs to the art category, is the art industry, its existence can bring beauty and pleasure to people, there will be a large number of people to pay for this art, just like watching movies and listening to concerts as normal art enjoyment.

In China, the game industry is often seen as a beast, a means of livelihood for useless, undesirable elements with no way out. Under this concept, the development of China's game industry has a long way to go

The specific differences are as follows:

Difference 1: Lack of innovation

Domestic games are influenced by ancient Chinese culture, whether in the theme or the world background are biased towards the martial arts jianghu style, the form is too single and old-fashioned, each game if you look deeply, it is the same. A glimpse of the whole leopard, creative but not innovative.

The genre of foreign games is very diverse, and almost every game has something new to attract players. Open-mindedness is not limited by culture, and they can adapt everything in their lives into a game that players will pursue.

For example, in "Jelly Bean Man" on STEAM, the small colorful jelly beans are manipulated by the player to break through;

In Beggar Simulator, the player controls the beggar to survive by begging, stealing, and rummaging through garbage cans.

Are common things or characters in life, but foreign game companies can make games with great ideas, isn't it thought-provoking?

Difference 2: The quality of domestic games is not high

The common feature of domestic games is "shoddy manufacturing", and the harsh environment makes the game a tool for money, and there is no intention in tool production. The cost of domestic game production can be 20 million, which is a good game. And in the theme of the game is basically to follow the trend abroad, which game fire, just copy and paste, replaced by Chinese elements, hastily.

The environment of the foreign game industry does not allow the emergence of this situation, the player base itself is not particularly large, in order to make a game recognized by players, it will cost a lot of money, manpower and material resources, and the cost of a game is 100 million-200 million is a common thing.

From game selection, to game screen style, game gameplay, special effects production, we all know that special effects production is the most expensive, weather changes, waves, grass, foreign games of special effects processing has been meticulous.

Before the game goes online, it will go through a number theory test, check the game bugs, and deal with the vulnerabilities before it will be online for players to play.

Difference 3: Kryptonite degree

Due to the game environment, most domestic games are heavily kryptonite. Specifically, the game is difficult and the virtual props in the game are expensive.

These are all common means used by game development companies in order to make money, and player consumption is not advocated, but players cannot play without consuming in the game.

In order to sell fashion, the production of the game's characters is very rough.

Now the game update is carried out once a week, almost every time will be online a new fashion, the quality of the game content update is not very high, fashion updates are quite frequent.

As well as the endless activities greatly occupy the player's spare time, in contrast, most of the foreign games are free to explore, the main line and side line of the task can be developed by themselves, which shows the degree of intention!

Foreign game companies take the player's feelings as the first interest, and indeed they are working hard to make a conscience game, and the game environment tells them that they are not allowed to do so.

Today, when the domestic game environment is extremely harsh, it is necessary for players to resist together. The development of domestic games has gradually deviated from its original meaning. The contrast between domestic and foreign games is obvious, and if left unchecked, it is the players who are hurt in the end, not the game companies.

What ideas do you have here can leave a message in the comment area!

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