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Korean media: What is the reason for the plummeting sales of Dungeons & Dragons? (Part 2)

【17173 news report, please indicate the source when reprinting】

A few days ago, a Self-media in South Korea published an article "What is the reason for the plunge in sales of dungeons and warriors?" ”。 The following is a translation of the relevant article, interested players can take a look.

Previous We mentioned that after the original development director of Dungeons & Dragons left the development team in August 2021, NEXON invited Yin Mingzhen, a director of Neople, to be the general manager of Dungeons & Dragons.

Yin Mingzhen is the development director who has made Dungeons and Warriors a second leap through direct communication with players. However, people have been very busy developing two new works before, but they have been called to take charge of Dungeons and Warriors?

Korean media: What is the reason for the plummeting sales of Dungeons & Dragons? (Part 2)

Then, in the third quarter of 2021, Dungeons & Dragons sales finally increased. At this time, NEXON said that this is the reason for the praise given by Chinese mainland players.

So why is this change possible?

The reason that can be seen so far is that the development director will conduct the live broadcast from the end of August 2021. Through live streaming, the development director not only spoke about almost all the problems that currently exist in Dungeons & Dragons, but also explained how to modify them in the future. Also, if a few things are mentioned, the development director began to overturn and redo dungeons and warriors created by the previous development director.

The most typical of these is the well-known disposal of "mythical equipment" with a 0.06% probability. For this equipment, there are not only players who have struggled for a year, but also players who have given up the struggle and left the game directly. It is also a feature that represents the former development director.

Korean media: What is the reason for the plummeting sales of Dungeons & Dragons? (Part 2)

In response, the new director of development said, I was shocked when I returned to Dungeons & Dragons. The main reason is that the explosion rate of mythical equipment is too low. Later, the explosion rate was directly increased to five times. After all, there are also players who have already obtained mythical equipment, so it has not been increased to 10 times or 100 times. But compared with before, it is still a revolutionary measure.

Moreover, the measures taken against other luck-dependent systems are also very different. Directly increase the explosion rate, and do not "completely" ignore the efforts of existing players. However, if this continues, it will lead to faster content consumption. So, how to solve this part?

In response, the Director of Development said that the update will be made in March 2022. Resurrect the chronicle equipment of dungeons and dragons from the past...

Korean media: What is the reason for the plummeting sales of Dungeons & Dragons? (Part 2)

If the most appropriate example is the Diablo incarnation of Dungeons & Dragons. It is to modify Dungeons & Dragons into a game that can change the character's skills themselves through equipment. In this way, there will be the pleasure of repeatedly brushing the equipment. At the same time, it is also promised that the relevant changes will be made to return to the action RPG. And, in addition to these, there are also a lot of promises.

However, it should take a lot of people to fulfill this series of promises, right? Huh, it seems that because the sales of Dungeons & Dragons in the Chinese mainland have fallen too much, NEXON decided to spend some money to change the game?

In addition, the development director also announced the remake of the problem characters and the replacement of the incomplete plot, I don't know if it is to create an animation.

Korean media: What is the reason for the plummeting sales of Dungeons & Dragons? (Part 2)

However, the share of Hanbok "Dungeons and Warriors" is still declining. Although the new characters were launched in January 2022, they took a leap forward, but before that it was all the way down. After all, after Hanbok Dungeons & Dragons launched the Chaos Ozma quest in May 2021, there was almost no new content.

At this time, due to the great reduction in the game's luck-based gameplay, many players who have brushed up on the equipment they want have begun to appear. As a result, players began to complain that there was nothing to play. In this regard, the development director said that the main reason is that the workload is too large... And let everyone wait until March 2022.

Korean media: What is the reason for the plummeting sales of Dungeons & Dragons? (Part 2)

At this time, some players began to miss their previous development directors. The main reason is that if the previous development director was still around, he wouldn't have spent a lot of time trying to overturn the game and redo it, and might have accelerated the launch of new content.

However, this aspect is still a matter of waiting and seeing. "Dungeons & Dragons" is a successful turnaround and ushered in the third leap? Or is it like some other games that fail to turn over?

At present, the only thing that can be affirmed is that whether it is success or failure, it will be a big blow to the players.

Korean media: What is the reason for the plummeting sales of Dungeons & Dragons? (Part 2)

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