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Glory of kings: Now playing mages will not be two tool people, the difficulty of scoring is really too big

Hello everyone, I'm Bells~

After the beginning of this season, many players have said that the mage can't play anymore, following in the footsteps of the shooter, but in fact, what the bell wants to say is that the mage is not unable to play, it is the current middle position, if you don't have two tool man mages, it is really difficult to play, and the difficulty of scoring points is much greater than before.

Why is it so difficult to say that it is difficult to score without tooling the human mage? First of all, mages can basically be divided into two types, one is the magic core, and the other is the tool man mage. The difference between the two is that one that needs good development can play the effect that should be there, and one that does not need good development, or even poor development, can play the role that should be played.

Glory of kings: Now playing mages will not be two tool people, the difficulty of scoring is really too big

The representatives of the Fa Core are traditional big mages, such as Xiao Qiao and Gan General Mo Evil, and the second is the Magic Thorn, such as the mages of Sable Cicada and Shangguan Wan'er, all of which require you to have good development, then you can play the effect that you should have.

For example, if the magic thorn encounters a crispy hero, you can drop the opponent in seconds as long as you have the first hand, unless the opponent comes out of the witch's cloak. For example, the big mage Xiao Qiao and the general Mo Xie, you need to have good development, your consumption ability is strong, gan will mo evil a small skill to kill the opponent half blood, xiao Qiao a fan to knock off the opponent half blood.

Glory of kings: Now playing mages will not be two tool people, the difficulty of scoring is really too big

But if your development is not good, then when you use Shangguan Wan'er, you may not be able to drop the opponent for a second after flying the big move, and turn your head to the opponent to give you a second. For example, if you are using Xiao Qiao, not to mention a set of skills to drop the opponent in seconds, you stand in front of the consumption, a fan hits the opponent and does not drop much blood, in case you are opened, you are directly seconds, the cost is particularly large.

Now the french core is difficult to play, in fact, in addition to the weakening of the hat, it is more caused by the mainstream gameplay, such as playing the wild must eat the middle road soldier line to develop. For example, as long as you leave the middle road, the teammates of the confrontation road will come to make up the line, for example, four minutes have not arrived, the tower on the side road is dropped, the shooter will come to the middle road to eat two lines of soldiers, from the beginning to the end, the french core is in a rather difficult state of development, not no way, it is particularly difficult.

Glory of kings: Now playing mages will not be two tool people, the difficulty of scoring is really too big

Because the current middle road, strictly speaking, is no longer the middle road that belongs to the mage, but belongs to the middle road of all teammates, then the development of the legal core will definitely be greatly affected, and once the legal core is not developed, there will be the situation mentioned above, and the effect should not be played.

So now the middle road player, if you don't have two tool man mages, the difficulty of scoring is really great. For example, in the early stage, if you can't help your teammates penetrate the side road and get a few heads, your development is very general, the probability is the fourth position, and sometimes it is worse than the auxiliary. In the middle of the period, you have to go to the line to develop, it is easy to be caught, and there is no way to hit the injury in the middle of the period like before, because you are not developing.

Glory of kings: Now playing mages will not be two tool people, the difficulty of scoring is really too big

And the Tool Man Mage? This type of mage, almost as long as he has reached the fourth level, does not have much high requirements for development. For example, Zhang Liang has a big move after the fourth level, and then he may have to directly produce meat. As long as you can play control, the output is given to your teammates, whether the line is given to the field or to the shooters and fighters on the side.

As long as the level is reached, even if you don't have equipment, the effect will not be very bad, this is the tool man mage. Even now this mage has four levels to directly follow the shooter to press the tower, completely regardless of the way of playing, you say that the version trend has become like this, this time you still insist on the law core, unless you have extraordinary strength, otherwise, the law core is not as good as the tool man mage, simple and efficient.

Glory of kings: Now playing mages will not be two tool people, the difficulty of scoring is really too big

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