Text | Heterogeneous Finance
Hi: Active customers and revenue scale continue to grow steadily
According to the data, in Q4 2021, The revenue of SoundNet real-time interactive services was $37.71 million, an increase of 20.1% year-on-year, and the service revenue contributed 93.4% of the revenue in the fourth quarter. For the full year 2021, real-time engagement services revenue reached $160 million, up 22% from $130 million in 2020.
According to public information, SoundNet is based on the "RTE Vientiane Atlas" of real-time interactive scenes, covering more than 20 industry tracks and more than 200 scenarios such as education, pan-entertainment, IoT, finance, medical, enterprise collaboration, digital government, and smart city.
Worry: Losses widen, revenue growth slows down, and profits are far away?
It is still in a state of loss, which has a lot to do with high costs and expenses.
Operating expenses are mainly composed of three parts: R&D expenses, marketing expenses and administrative expenses. Among them, R & D expenses are the majority. The financial report shows that
In Q4 2021, R&D expenses were $28.78 million, an increase of 99.3% from $14.44 million in the same period last year, and the R&D expense ratio rose to 71.3% from 43.4% in the same period of the previous year; sales and marketing expenses were $13.8 million, an increase of 85.5.2% from $7.44 million in the same period last year, the marketing expense ratio increased from 22.4% in the same period of the previous year to 34.2%, and general and administrative expenses were $9.34 million. This was a 40% increase from $6.67 million in the year-ago quarter, and the administrative expense ratio was 23.1%, up slightly from 20.1% in the year-ago quarter.
It is reported that this quarter, Sound Network launched three major solutions of MetaChat Meta Talk, MetaKTV Meta K Song, and MetaLive Meta Live Broadcast, which is committed to providing interactive social, K songs and live broadcast methods in the new meta-universe scene. However, how long it will take for the metaverse to go from layout to final commercial landing is full of unknowns.