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Glory of kings: Strange, why do you say that Marco is strong, obviously his winning rate is less than 50%

Text/Jing Haijun

Almost everyone assumes that Marco Polo is a very good shooter, very strong, but strangely, no matter what version, Marco Polo does not seem to have a winning rate of more than 50%.

Why does such a hero with a winning streak of less than 50% become one of the strongest shooters in everyone's mind? What is the deviation here?

Analysis of the reasons for Marco Polo's low winning percentage

Why does Marco Polo have a low winning percentage? I think there are several reasons.

The appearance rate is too high

Glory of kings: Strange, why do you say that Marco is strong, obviously his winning rate is less than 50%

In the full segment, Marco Polo's win rate is 49.11% (appearance rate is 25%); in the 1350+ match of the peak game, Marco Polo's winning rate is 47.45% (appearance rate is 41.1%); in the top ranking, Marco Polo's winning rate is 48.01% (appearance rate is 42.8%).

From the above data, we can see very clearly how hot marco polo is now, and once the popularity of hero heroes is high, there will inevitably be many players who will try to use it in the game. The reason is also very simple, if on the previous line I was abused by Marco Polo, the next one I want to use Marco Polo to abuse back is not also reasonable?

Summary: Marco Polo's appearance rate is too high, and too high a play rate will inevitably affect his winning rate.

There is a certain problem with the damage skill

Glory of kings: Strange, why do you say that Marco is strong, obviously his winning rate is less than 50%

Marco Polo's main damage skill is a skill that he can passively hit by quickly stacking up on this skill. In general, once they encounter a shooter who can play, they will look at the time or interval of Marco Polo's skill to attack Marco Polo.

Since the attack range of a skill is a straight line, it is easy to lose when it is on the line. In addition, before the end of the world, the effect of Marco Polo's skill was also very general, which was also a more obvious problem.

Glory of kings: Strange, why do you say that Marco is strong, obviously his winning rate is less than 50%

As for Marco Polo's big move, not to mention, the damage is extremely high, and at the same time, it also takes the risk of close output, which is really not friendly to a crispy shooter.

Summary: Marco Polo's own skills do have a lot of loopholes, which are easy to be targeted by opponents, which is easy to happen in the high bureau.

In my opinion, Marco Polo's winning percentage is mainly for two reasons, the first is that Marco Polo himself does have certain problems, and the second is that his appearance rate is too high and too high.

Why is Marco Polo so intense?

Since Marco Polo's winning percentage is not high, why is it still widely believed that his strength is high?

There is a lot of mobility

Glory of kings: Strange, why do you say that Marco is strong, obviously his winning rate is less than 50%

Just outrageously, marco polo two skill cd time is only 5 seconds, plus the big move also has a displacement, as long as Marco Polo wants to run, the entire glory of the king few heroes can catch up with him.

With its super displacement ability, Marco Polo's ability to defend gank is very strong. For example, in my case, I would never catch Marco Polo alone (I play Dianwei).

Summary: As long as Marco Polo's two-stage displacement skill is still there, his strength will inevitably remain above a certain level.

It hurts

Glory of kings: Strange, why do you say that Marco is strong, obviously his winning rate is less than 50%

Marco Polo's true damage is derived from its passive-chain reaction, and once the damage effect reaches 10 levels, Marco Polo's next damage will be accompanied by real damage that can be critical hit.

There are indeed many heroes with real injuries, but there are really few real injuries like Marco Polo that can be triggered frequently and can be effective remotely. I don't know if it is a coincidence, Lü Bu, Sable Cicada, Marco, the 3 heroes with real injuries, do not have a low appearance rate.

Summary: Marco Polo, who has a real injury, can pose a great threat to the heroes in the front row.

Qualified parts

Glory of kings: Strange, why do you say that Marco is strong, obviously his winning rate is less than 50%

In the current version, Marco Polo has two very good parts: one is Yao, and the other is Frost Shock.

When Marco Polo had Yao, his winning percentage immediately soared by 2.37%. When Ma Yao is combined, a monster with multiple displacements, mixed injuries (physics, spells, true injuries), real shields, and control skills is born.

After the Frost Shock modification, Marco Polo can change the summoner skill from stun to purification, further improving his fault tolerance. In addition, passive ice armor on Frost Impact also allows Marco Polo to gain a shield with a 12% maximum health bonus when charged.

For Marco Polo, Yao and Frost Shock are like a staff in dota, and after possessing them, Marco Polo's overall strength will be sublimated.

Summary: After the impact of Yao and Frost, Marco Polo is the strongest shooter.

It is true that Marco Polo does have a lot of problems, and there are indeed many heroes who can restrain him (such as Gongsun Li), but as long as the multi-segment displacement + real injury is still there, he must be the hottest shooter.

The above is all the content of this issue, I am Jing Haijun, I have the opportunity to see you next time.

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