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Original God: When was the last time you "hoeed the earth"? Where did the fun of scavenging the big world go?

Hello everyone, I am the author of "OV Say Game" who has to open the fan list every day. Speaking of "hoeing the earth", it seems that no one has mentioned the word for a long time. And what I want to talk to you about today are those who can still insist on "hoeing the earth often" and even "hoeing the earth every day"!

Original God: When was the last time you "hoeed the earth"? Where did the fun of scavenging the big world go?

Many novice players about "Hoeing the Earth" may be a little unfamiliar, I will briefly explain here, in fact, all the monsters, resources, etc. in the Original God World are cleaned up to obtain various resources or "kill time".

Original God: When was the last time you "hoeed the earth"? Where did the fun of scavenging the big world go?
Original God: When was the last time you "hoeed the earth"? Where did the fun of scavenging the big world go?

How many resources can "hoe the earth" really have?

First of all, I want to explain that in fact, most players have had the experience of "hoeing the earth", but the degree of hoeing the earth is not the same, after all, the original god opened two maps as soon as it was tested, and it is quite tiring to really search all the maps. Here I will give you a brief list of the types and reserves of the resources of the Great World of the Original God:

Mora, I can be sure it's definitely "over 100,000". The main sources are some fixed refresh unboxing, treasure stolen ferrets, monster output, etc. In particular, the output of various monsters does not seem to be much, but the output of really slaughtering all the big worlds is quite amazing;

The Holy Relic "Dog Food", this part can also produce "tens of thousands of experiences", which is at least equivalent to the amount of five or six copies produced. The main sources are fixed refresh points for unboxing and elite monster output;

Character experience, this part is mainly to fight monsters to gain, regardless of whether it is a mob or an elite monster, directly killing will give some experience. Don't underestimate this insignificant amount of experience, in the hands of those hoeing the big guys "sand into a tower" level, can save a lot of experience materials. In particular, those characters who are not often played, such as "Imperial Three Houses", can be upgraded by hanging in the team while hoeing the earth;

Mine, don't look at the lack of mines now, the early mining is quite crazy. The two "mine bosses" Lei Ze and Zhong Li saved the pain of "planing" for many people;

All kinds of talents and breakthrough materials, there are too many types of these resources, the number is not uniform, and the sources of output are also very large, covering all aspects of the original gods;

Original God: When was the last time you "hoeed the earth"? Where did the fun of scavenging the big world go?

Of course, these are not all of these that I have cited, and there are even more mad hoe masters. For example, "dust song pot decoration", many big guys now not only do not even let go of the tree, but also the small animals have to be caught every few days, vowing to open the rhythm of the farm in the dust song pot!

The "3 Stages" of Player Demand for Resources

The player of the original god "hoeing the earth" mainly depends on everyone's "lack of resources"? Starting with the public beta, players' resource needs for the big world are also constantly changing. Because the various resource outputs of the original gods are used to cultivate characters, this change in demand is naturally closely related to the situation of the character in the player's hands.

The first stage is "everything is missing, the liver to the explosion". At the beginning of the public beta, because everyone is just starting to play, it is also the stage when everyone has the most new characters. At this time, the material required to develop a character is simply astronomical. Therefore, this stage is also the "most livery period" for everyone! The original god is a very liver game, which is also derived from this statement. And during that time, everyone was just getting started with the original god, and the enthusiasm for the game was also at the highest stage, and when hoeing the earth, it was really "no grass"!

The second stage is the "liver nourishment period". After the period of lack of resources in the early stage of the game, the commonly used characters in everyone's hands are basically raised to be used, and the resources required for the uncommonly used characters and the commonly used characters "Ultimate Graduation" are not in a hurry to finish the liver immediately (the liver can not move if you want to liver). So at this time, players began to turn to "periodical hoeing the earth", and every once in a while, they would do all the most commonly used and needed resources in the game. Let your liver "return the blood"!

The third stage is "the health period, also known as the long grass period". Mainly after most of the player's common characters are graduated, they will find that some infrequent characters have actually been completely useless, and it is not meaningful to continue to engage in resources. And the speed at which everyone acquires new characters is also greatly reduced (after all, the players who are free to draw cards are very few), plus they can rub some large world resources every day, and the accumulation is also a small number. Therefore, most players have completely abandoned the "hoe the earth" gameplay (the main reason for the decrease in the enthusiasm of the game) is also the same!

Original God: When was the last time you "hoeed the earth"? Where did the fun of scavenging the big world go?

In fact, players are not unable to continue to liver, mainly 5-star characters to replace the speed of 4 stars is indeed very fast, and the speed of the game to update 5-star characters and the efficiency of players to obtain 5-star characters is very low, do not need to raise characters, naturally there is no shortage of resources, we do not need to hoe the earth to obtain a large number of resources!

Hoeing a world is not enough?

Don't look at the fact that most players have entered the health period now, but there are always a group of mad "liver emperors" who still insist on hoeing the earth every day. Moreover, the degree of "madness" of these people is still developing, and the hoe clean their own big world is not yet finished, and they must continue to go online to other people's worlds to polish the wool!

Original God: When was the last time you "hoeed the earth"? Where did the fun of scavenging the big world go?

One thing to say, I am very impressed with this kind of player who can stick to the liver, not this kind of fun I really can't get. Because the original gods have been in the public beta for more than a year, as long as they can adhere to the "periodic hoeing the earth" from the beginning of the public beta, such as once a week, the resources at hand are basically "overflowing" until now.

So I'm particularly curious about what motivates these people to hoe the earth? Even if you don't want to play other games, if you just want to play the original god, you can still open a trumpet to polish the time, and different trumpet game experiences are different, and the good guys can also provide some fun. If you have friends who know the fun of hoeing the earth, please leave a message to tell me, I am really curious!

Two final remarks

When I wrote this article, I recalled when I last hoeed the earth, and looked at the character pool to remember that it seemed to be when the 3C of the glass moon was launched ~ after that, I also completely entered the "health period". After all, before I insisted on hoeing the earth every day, many resources saved can not be used up until now. For example, sweet flowers, if it can not be made into white sugar, the backpack has already overflowed ~ ~

Original God: When was the last time you "hoeed the earth"? Where did the fun of scavenging the big world go?

I really feel that it is necessary to consider a "resource for mora" and the like, after all, now just a "parametric quality changer" can't even consume much of the resources of salted fish players like me, let alone those big guys who can thief liver! If you can't consume the output of the big world very well, the player's "repetitive exploration fun" of the big world will definitely be greatly reduced, and I really hope to plan a good study of it

Finally, I knelt down and begged the big guys to "long press and like, one key and three times", or you can click "Author Avatar" to add a concern. I'm OV said game, thanks for watching.

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