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With so many cloud gaming platforms, why can't cloud gaming catch fire in China?

In my hometown For the New Year, I experienced a cloud game of "Against the Cold Water", an old computer from 8 years ago opened the browser, and you could play the breathing rivers and lakes, and the freshness was suddenly bursting. Many domestic game manufacturers have actually done "cloud games", and even manufacturers who specialize in making cloud game platforms, do not need high-end computer configuration, do not need to buy hosts, as long as there is a browser can play high-quality games, but why "cloud games" in China is not hot?

With so many cloud gaming platforms, why can't cloud gaming catch fire in China?

Against the cold water

Cloud gaming experience, full of technology but play very depressed

"Exile Road" is the first cloud game that the egg came into contact with, in the leisure time of waiting for the international service update, the friend Amway a wave of "Exile Road" cloud game, as long as a browser, no need to download and install anytime and anywhere can play, driven by curiosity about the new technology, the egg began its first cloud game journey.

With so many cloud gaming platforms, why can't cloud gaming catch fire in China?

The Road to Exile

However, there is no culture a sentence "wocao" to go around the world, playing eggs at that time a feeling cloud game real bull batch. After the shock subsided, the various slots of cloud games also followed, and the game needed to wait in line; the game screen always felt blurry for a while and clear for a while; the total habit of pressing "ESC" after the pop-up menu was closed, and the browser exited the full screen; network instability greatly affected the experience, like playing eggs at home 200 megabytes of cell fiber, encountering the peak period of community Internet access, cloud games directly stuck into PPT, and even directly disconnected. As soon as the freshness passed, I felt that cloud games were not as comfortable as they were played on their own computers.

With so many cloud gaming platforms, why can't cloud gaming catch fire in China?

Cloud gaming fails

Those cloud games of domestic game manufacturers

As a "squeezed dry" game "Original God", it has also launched its own cloud game service, so that low-end mobile phones and computers can also play high-quality, high-frame rate "Original God"; the domestic game Daddy-level Tencent is not willing to be lonely, and has started a cloud game service for many of its own games, such as "Sword Spirit", "QQ Dance", "QQ Flying Car", "Reverse War", "Crossfire", "Road to Exile", "League of Legends", etc. have joined the cloud game army; of course, there are NetEase cloud games, such as "Against the Water Cold", "Against the Water", "Against the Water", "League of Legends", etc. have joined the cloud game army; of course, there are NetEase cloud games, like "Against the Water Cold", "Against the Water", "Against the Water". Forever Doomed", "Tianxia 3", etc., is simply a NetEase family barrel series.

With so many cloud gaming platforms, why can't cloud gaming catch fire in China?

Foreigners love to play with the original god

In addition to online games, there are many high-quality stand-alone masterpieces that have also joined cloud service games, such as "Red Dead Redemption 2", "Cyberpunk 2077", "Battlefield 5", "Forza Motorsport: Horizon 4", "Need for Speed 21: Heat", "Disappearing Light" and so on. It can be said that players only need to search for cloud games online, a bunch of platforms that specialize in making cloud games, and the games supported in them are one game.

With so many cloud gaming platforms, why can't cloud gaming catch fire in China?

Cloud gaming also doesn't improve the optimizations of 2077

So many cloud games, why cloud games still can't catch fire

From the player's point of view, the most critical is the "network", although the hardware problem is solved, but the network conditions between players are uneven, play some games with low network demand is fine, if it is to play a strong competitive FPS game, it is not OK; another key factor is that the game is too scattered, just like the current video site VIP, the drama you want to watch is not necessarily on the same platform, you have to open a few more VIPs; there is also a factor that the "sense of exclusivity" is reduced, Once you enter the era of cloud gaming, players become a bunch of tenants, completely subject to the service platform, just like you have money but not in your pants pocket, less of the "real" sense of belonging to me.

With so many cloud gaming platforms, why can't cloud gaming catch fire in China?

Your game is not your game

From the manufacturer's point of view, cloud services need to maintain a large amount of hardware expenditure, in order to allow players to experience high-quality games, must bear high hardware costs; how to increase their own game inventory, game version number and review has always been a problem, domestic games are too bad to want, foreign games are good to enter; after the game, but also for the game to carry out a variety of adaptation optimization; how to make a profit is a problem, is it necessary to make a "game version" of the video website platform, players bear the monthly fee, engage in various levels of VIP, But this does not seem to be very profitable, just like iQiyi cries and shouts losses every year, and finally endures the pain of raising the price OF VIP.

With so many cloud gaming platforms, why can't cloud gaming catch fire in China?

Paladin 7 also supports cloud gaming

epilogue

If domestic cloud games can solve the two major problems of "network" and "game library", then "cloud games" must be the future game form, and the vision of playing games anytime, anywhere will surely become a reality.

With so many cloud gaming platforms, why can't cloud gaming catch fire in China?

Monster Hunter World Cloud Game

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