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The Adventures of Max 2: Fighting wits with the author "Simulator"

Author: Night Wanderer - French Bread

Written from the Chinese New Year, then I wish everyone a happy new year!

preface

Max Adventure 2 is the sequel to Max Adventures, and like the previous game, Miss Linda rescued by Mr.Strong by our Max is still the main theme of the game, and this game perfectly continues the nonsense adventure style of the previous game. The prince and princess are often staged in adventure games, such as the very classic Super Mario, who wants to rescue Princess Biqi, who is abducted by the villain Kuba.

As a spoof game, Max Adventure 2 naturally cannot be simply compared with the usual normal adventure game. On top of the basic gameplay, this game has added a large number of traps that make people open their minds. These brain-opening traps often cause players to spike their blood pressure, so it is recommended that you pay attention to deep breathing while playing. At the same time, it is also necessary to prepare a relatively good quality keyboard and mouse before the game starts.

The game is full of the author's "malice"

The Adventures of Max 2: Fighting wits with the author "Simulator"

First of all, the experience, the first level died 97 times, lasted nearly an hour, the whole game can clearly feel the author's full of malice. The most excessive is that as soon as it came up, it was given a dismount, and the D-pad was the opposite of directly sacrificing the first death. Then there's the author's taunt: Oh, I'm sorry the arrow keys are reversed.

There are many similar places: there is a level that says to give you a powerful weapon, who knows a green hat and a gun, if you go to pick it up, you will find that this weapon is useless, but it will affect the level. Thinking about it carefully, it is true that it only says that it gives you a powerful weapon, and does not say that you will use this weapon to pass the level, too detailed, the author he is really too good at it.

PS: Play more for these "malicious" slowly can guess the point, just started to really be abused and cry.

Rich levels

The Adventures of Max 2: Fighting wits with the author "Simulator"
The Adventures of Max 2: Fighting wits with the author "Simulator"

Although the author has a deep "malice" buried in each level, he has to admit that the levels in the game are really rich and well done. The first level is the beginning of a regular adventure game, the second level becomes a brain-opening tower defense, the fourth level becomes a push grid, and the sixth level becomes a vent level. There is a wide variety of levels, and the gameplay inside the levels is also rich. Changes in floor plans and stereoscopic drawings, 2D to 3D conversions, scaled-down maps, and more. There are many elements of the whole game, there are many stems, and the game content is very rich.

The author has "billion" points "narcissism"

The Adventures of Max 2: Fighting wits with the author "Simulator"
The Adventures of Max 2: Fighting wits with the author "Simulator"

More than once in the game, the author tells the player that he is handsome, and even "forces" the player to make a choice against his heart. Before playing the game, I may have believed it, but after playing, I asked everyone here, who thinks the author is handsome? Obviously, it is "heartbreaking madness".

The Adventures of Max 2: Fighting wits with the author "Simulator"
The Adventures of Max 2: Fighting wits with the author "Simulator"

Fortunately, in the sixth level, the author also knew what he had done, gave the player the opportunity to vent fully, and I was really cool to beat me, that is, the author was the most handsome while being beaten, and I beat him for half an hour in the sixth level. Therefore, if you want to beat the author, you must insist on playing until the sixth level, and the way to pass the sixth level is to beat the author. Such a "J" requirement, as a player we must meet.

Inside and outside the pass are pits

The Adventures of Max 2: Fighting wits with the author "Simulator"

This has to be pulled out in a single column, it's hard to get out of the level, and the next second tells me: YOU LOSE. Inside the level are traps, and outside the level are traps. The way each level appears is particularly strange, and it is useless to rely on simple thinking, because there is no law to speak of, only to say that practice produces true knowledge, and the more you "lose", you will naturally know. Here is still a reminder that when you pass the level, if you don't want to play, you must find where the next level is, rather than exiting directly. The consequence of exiting directly is that the next day you may have to replay the previous level, which you can understand as a level of in-level clearance + successful progress to the next level.

Ointment

The Adventures of Max 2: Fighting wits with the author "Simulator"

Unfortunately, the game doesn't support controllers, the arrow keys can control the movement, but the jump button I pressed my own handle over and over again did not make our Max Calendar jump. It's a real pity that the horizontal version of the adventure game with a gamepad is really special and can make the player experience better. After all, when the gamepad plays the game, the player can choose a more comfortable posture, and the jump will be better controlled. Of course, even this small deficiency cannot hide the fact that Max Adventures 2 is a very good game.

summary

During the Spring Festival, it is still particularly exciting to open the computer and play "The Adventures of Max 2". The game itself does not occupy memory, does not eat configuration, except for a little pit is fine. About a few friends sat at the computer, fed each other, and the New Year atmosphere was directly filled. And when there is a bear child who wants to play with the computer at home for the New Year, pull out "Max Adventure 2" and play it for him, and after a while the bear child leaves your computer, and the computer returns to his hands. Of course, the premise of everything is that the player's own mentality must be good, and the most important thing is to be happy in the game.

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