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The Top 8 is born! The second edition of the Heroes of the Crowd is about to enter the knockout rounds

The second session of the Qunying Huiwu Points Competition finally came to an end, after fierce competition and fighting, the 8 of the four major platforms will be grandly qualified, they are:

The Top 8 is born! The second edition of the Heroes of the Crowd is about to enter the knockout rounds

The heroes of the group will fight, one-on-one decisive battle, one-on-one fighting, this is a fair contest, this is a duel of the strong, the battle is not over, the real decisive battle is coming!

After the points race, the bad game is coming.

Eligibility

The top 8 in the points tournament will automatically qualify for the round robin tournament.

Season time

February 14 00:00:00 - March 11, 23:59:59, the specific match date can be found in the following table (subject to change, subject to the specific notice in the game):

Round robin guild battle leaderboard online time: February 14, 2022 0:00:00.

Round robin guild battle leaderboard deadline: February 17, 2022 23:59:59.

Competition time: 0:00:00 on February 18, 2022 to 23:59:59 on March 11, 2022

The Top 8 is born! The second edition of the Heroes of the Crowd is about to enter the knockout rounds

Format rules

8 branches will play a 1V1 round robin tournament between them (no repetition between two pairs)

Guild change restrictions

As of the end of the guild battle rankings, the 50 people with the highest combat strength of each participating guild cannot withdraw from the guild during the period of the Elite Tournament (including the points race and the round robin tournament). Unless all rows for that server are obsolete.

Data rules

1. When the player teleports to the central service, only all the data on the character's body, including equipment, titles, skills, etc., is retained, and the data in the gold coins and backpacks will not be brought to the central service.

2. When the central service is turned on, the player can teleport to the central service through the beech (36, 40) NPC group heroes will be sent to the central service, please pay attention to the data of the transmission, the data is the data of the character in the central service, and after transmitting to the central service, until the end of the battle can not return to the service, so please ensure the strongest state before transmitting to the central service.

3. Any data generated by the character in the central service will not affect the data of the character of the service, and when the player returns to the service, the data of the character of the service is the data transmitted to the central service.

4. The yuanbao spent by the player in the central service will be consumed normally, and the number of yuanbao in the service and the number of yuanbao in the central service will be the same.

Rules of battle

1. Each round of competition will be contested between 2 branches, and 8 branches will take turns to fight one by one.

2. On the day of the competition, the central service is open at 19:20, and the competition time is from 19:20 to 19:50. 19:20-19:25 is the pre-match preparation stage, and the members of the participating guilds can enter the preparation map to prepare for the battle, and cannot return after teleportation. From the Preparation Map, it can be teleported to the Battle Map of the Heroes of the Heroes, but not combatable. 19:25-19:50 is the battle time.

3. After entering the battlefield, 2 participating guilds are randomly assigned to the Wind and Fire factions. In the battlefield, there are 2 ordinary strongholds (military tents, school yards) and 1 palace stronghold (inside the palace). After capturing a stronghold, the stronghold will add points and gold to the occupy guild every once in a while, as well as a buff that reduces the damage of the Palace Thunder. The effect of the Palace Stronghold is many times the effect of the normal stronghold.

4. The way to capture the stronghold is to cut the flag, the warrior and assassin deal 2 damage to the flag each attack, the mage, taoist, and archer deal 1 damage, and the guild that causes the most damage to the flag will occupy the stronghold. If the flag does not take damage for a period of time, it will regain a certain amount of health at regular intervals.

5. There are 2 small walls in the battlefield, the walls will refresh 2 illusion bosses, killing the player with the boss will bring additional temporary buffs to all members of the player's guild for 5 minutes. When all bosses have been killed, the timer will begin, and all bosses will be re-swiped after 5 minutes.

6. In the battlefield, for every player killed, you will receive a gold reward.

7. Each faction has a quartermaster who sells quartermasters, and can use gold coins or treasures to buy items such as recovery classes and buffs at the quartermaster.

8. Warriors' savage collision skills, mages' resistance to fire ring skills, Taoist qigong wave skills, archers' flying shooting skills, and assassins' whirlwind leg skills will all lose the effect of knockback.

Palace rules

1. After the battle begins, break the palace gate to teleport from the palace gate into the interior of the palace.

2. There is a continuous Thunder Damage inside the Palace, which is permanent and increases with the duration of the battle.

3. The Royal Palace can only be entered, not exited, the number of people in the Palace is capped at 100 people, and the Map of the Palace is full and cannot be entered.

4. When the palace flag is captured, the palace gate will be reborn immediately, and players outside the palace will need to break the gate again to enter the palace again.

5. When there are no players in the Palace, the Palace Flag will immediately reset to the No Guild Occupation state.

Reward Settlement

1.19:50 The battle is over, at which point the guilds occupying the palace stronghold will be directly victorious.

2. If no guild occupies the palace stronghold, the points of each guild will be judged, and the guild with the higher points will win.

3. If the guild points are the same, the one who occupies the largest number of normal strongholds will win.

4. Rewards will be issued by email after the contest. Players are requested to claim it in time.

5. Each match has a victory prize and a defeat prize, and the ranking prize is awarded at the same time after the end of the last round robin.

6. If the bank encounters an opponent who does not participate, it needs to successfully capture any flag in the battlefield (get points) before it can be judged as a victory and receive the victory reward of the field, otherwise the victory reward of the field cannot be obtained.

7. The prize of winning or losing each game can only be won by the guild members who participate on the spot; The Round Robin Ranking Award is awarded only to guild members who have a participation rate of 50% or more in the Round Robin Tournament.

Ranking rules

1. Guilds with the highest cumulative number of wins are ranked first.

2. When the cumulative number of wins is the same, the guild with the highest combat power will be ranked first in the guild battle strength ranking.

reward

1. Victory and defeat in this game

2. Final ranking prize in the round robin stage

(Attached: Reward chart, subject to in-game reward issuance)

One-on-one duels, one-on-one confrontations, wars between the strong, and who will win the final victory in the end, let us wait and see!

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