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Ronin: The Last Samurai Gameplay Guide To Share

author:Yores

  Ronin: How to play the last samurai, the following will bring you Ronin: the gameplay strategy of the last samurai to share.

Ronin: The Last Samurai Gameplay Guide To Share

  1. Understand the equilibrium properties first

  The equalization attribute is the Enemy Endurance Bar.

  The equilibrium attribute must be maintained at a certain level, and a certain amount of equilibrium damage must be maintained. The number of layers increases, and the equalization attribute of the monster gradually increases.

  2. Weapons

  Wild Tai Dao: The slowest attack speed and the highest damage. Big move to clear the monster back to blood.

  Double knife: fast attack speed, fast fighting resistance. Big moves need to be practiced, very strong.

  Single knife: the big move is not a powerful force, and it is used when it is quick to faint, alleviating the stun value.

  The last two double knives and single knives of the three weapons I recommend are similar in damage, with 5 points per level of enhancement, and 7 points of each level of the Wild Tai Knife.

  3. Genre:

  The game has three cores: skills, bounce, and flash.

  The Upanishads are bounce, flash, critical hit, and last hit of an attack. Any combination of 4 genres.

  Basically, the mainstream has become a critical attack and a defensive flash. Naturally, you can also defend against attack speed and critical hits.

  Defensive Flash: Equipment is increased with high blood and balance, and clothes are selected for a flash. Add points in the game to select the skill of the first critical hit. Special bosses may require special properties to be flexible. Flash damage has a bonus to single-knife damage.

  Double Knife Main Attack Speed Critical Strike: Necklace what to choose attack speed, try to choose critical hit damage, high level can take the crow pet. Heap high equalizing damage. Then attack wildly.

  The defense flash is more stable, and the attack speed critical hit damage is higher, but the requirements for wanting to play well are also higher. The reason is that if the attack speed is high, it will look very messy and it is easy to make mistakes. So I played back to the single knife, and the slow click was stable. Because the balance is high, the defense tolerance rate is very high.

  I'm generally 60% balanced and bloody, and the rest are biased towards attack. Flexible adjustments.

  4. Pay attention to the position, ignore this point will definitely be beaten to death.

  Be careful not to frantically point defense, there will be a hard defense straight. The continuous judgment between defense and defense is a little bit apart (about 0.1 seconds?) and is not always pressed at any time.

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