As the saying goes, there are wild monsters in the wild area that do not brush, which is equivalent to no one eating in the military line into the tower, so why is the wild area of the high-end bureau always clean, and the wild area teammates of the low-end bureau either dare not eat, or do not know when to eat, when not to eat? Why do high-end gamers see wild monsters as experience and economy, while low-end players only use wild monsters as decorations? This issue will solve the puzzles for everyone.

To say whether the wild monster should eat, in fact, there is a line of thought, that is, you have no line to eat, if you have a line to eat, then you should give priority to eating your own line, rather than playing wild monsters. For example, if your teammates choose Mumu to fight wild, and you are a male gun on a single, then you can eat the monster that eats mumu without a line, because Mumu does not have the ability of C, and the male gun should naturally eat economy.
If Mu Mu gives you a signal at this time, then ignore him, and use Mu Mu to hit the wild and not do a good job of tool people's consciousness, indicating that he himself will not play mu mu this hero. Some wilds do not know when to arrest people, they will only brush wild and K heads, for this kind of wild that often misses the opportunity of gank, we must brush his wild in our free time and let him take the initiative to gank.
Wild monsters are not completely wild, the little dragon does not control can not only blame the wild, the high-end round of the line is to eat the wild monsters that can not be digested by the wild, rather than putting the line and not eating the wild monsters that eat the wild. And the players of the low-end game do not know what is the wild monster that cannot be digested by the wild, and they also have to eat the BUFF of the "wild father" 0-10, and the line has been killed, and they have no combat effectiveness to brush the line and brush the wild, blaming their own negative record on the wild.
There is always a sense of non-compliance between online and wild, which leads to contradictions. For example, the wild monster can't digest himself, but he is unwilling to eat it online. For example, the line is obviously not to create GANK opportunities, but blame the wild is not GANK, the backhand is to follow the wild to brush the wild. For example, playing wild will only brush the head and never help the line to push the line. These are all sources of contradictions, and the only way to resolve these contradictions is to leave him alone, directly shield them, and do what they should do with peace of mind.
The high-end round is more coordinated than the low-end round, so it always gives people a "conjoined" feeling. I give you buff, you support me. I give you the thread to eat, and you help me do the vision. Marking the little dragon, teammates rushed over, online for support to fight the wild in time to give a response.
However, the low-end game has changed, and the small dragon who can't grab the wild has to hit the support signal, and the result is that the teammates are destroyed. The regiment that can be picked up, the wild mark the dragon, the teammate is the same as not seeing. As a wild field, it is invaded by the wild area infinitely, but there is no one to support, but you have been asking the wild to help you, how to play the wild. As an online, being pressed for 10 minutes, creating countless GANK opportunities for the field, the field did not even look at you, how do you let the line play.
So we have to know that games are mutual, you help others, others can help you. But everyone should be clear in their hearts, the one who should help will help, the one who should not help will call the retreat signal, if you are right not to help him, he blames you, then you should ignore him.
The high-end area is clean because everyone is doing their part and knows what to do and what not to do.