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Alliance salary overhaul: Too much will seriously pull down the team economy, reason: the road riot routine is too strong

Brother Yoko, Pigeon Yang, hello everyone I am a daily pigeon of Brother Yoko! Brother Yoko will bring you many interesting stories about the game from time to time, if you want to understand the game fun in the first time, please pay attention to me!

Recently, the League of Legends high segment was bloodbathed by a riot routine, which was tested by the major ranking high play, as long as this riot routine is used, the balance of game victory will easily tilt towards itself. And this routine is the routine of the single auxiliary with punishment! Why do you say that this routine is strong, let me explain it to you!

Alliance salary overhaul: Too much will seriously pull down the team economy, reason: the road riot routine is too strong

Analysis of the upper single auxiliary punishment routine

First of all, if you choose to assist the single, you need to give up the right to the line, directly buy wages to go to the enemy field to harass the enemy to fight the field, during this period you can also directly turn to the lower half of the area, steady to take the resources of the wild area (the enemy on the single TP can only T tower Effect difference is not as good as eating a few more tapai), and then because the choice of auxiliary side of the economy is shared by five people, so in the medium term as long as a few people send a few heads can eat strategic points, so the enemy as long as there is a mistake The economy will be instantly leveled. Particularly good targeting methods have not been developed, so this routine can only be targeted by designers in the background!

Alliance salary overhaul: Too much will seriously pull down the team economy, reason: the road riot routine is too strong

Auxiliary equipment was greatly improved, and the number of reinforcements in the early stage was reduced

The best target is the number of auxiliary heroes in the early stage of the replenishment, the previous auxiliary knife punishment can be replenished with 4 knives per minute, more will be punished, but now the first five minutes can only make up 2 creeps per minute, and after 5 minutes can return to the current situation of 4 soldiers per minute. But the punishment for this is still very light - because the way people target it is direct hunger strike!

Alliance salary overhaul: Too much will seriously pull down the team economy, reason: the road riot routine is too strong

One count doesn't work, one more count!

If this is the case, it will make the economic gap between the last order and the economy of the enemy's single larger and larger, so it will lead to the rapid generation of strategic points, so the gameplay of the strategic points will also change, when your team has two or more auxiliary equipment, the bounty of the strategic points will be directly halved, and when the situation is pulled back, the stay time of the disappearance of the strategic points will change from 15 seconds to 5 seconds, thus dissipating faster, making it difficult for the team to quickly pull back the situation with the bounty.

On the single auxiliary crying, swinging player ecstasy!

But now there is this situation, if in a game, there is a teammate conflict, but other teammates have been trying to win, but as long as this player buys an auxiliary equipment, then the probability of other players wanting to flip with strategic points will be minimal, so if you encounter a rotten player after that, directly come up to buy auxiliary equipment, this game will not be directly GG?

Alliance salary overhaul: Too much will seriously pull down the team economy, reason: the road riot routine is too strong

In fact, the current League of Legends version has not been well improved since the addition of new elements, so it still needs to be discussed by designers to correctly show a fair game! Hopefully, the designers will be able to solve these problems in time and give league players a good play space!

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