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Journey to the West 2 Monsters improves anti-physics and dodge attributes, is this to abandon The Powerful Baby?

author:Xiao Su said the game

Every day a big talk, the period has a wonderful, hello, I am your familiar Xiao Su. I believe that many players have experienced that in recent missions, they always feel that their powerful summoning beast damage is too low, and sometimes they are even directly dodged by monsters. If this kind of thing only happens occasionally, then we can completely boil it down to the odds issue, but from the recent gaming experience, it seems that there is really an adjustment.

Therefore, some players have asked whether the development team is doing this to mean that they are ready to abandon the physical summoning beast, so that the fa-second type can become the mainstream trend. On this issue, let's discuss it together, without saying much, go straight to the main topic~

Journey to the West 2 Monsters improves anti-physics and dodge attributes, is this to abandon The Powerful Baby?

First of all, whether it is the monster's increased physical resistance or the increase in the chance of dodging, these have not received an official response, and most of the time it is the player's own experience. If the situation is true, Xiao Su feels that it should be another means for the development team to let the players kryptonite, as for whether to eliminate the physics department summon beasts, I personally think that there is basically no such possibility. In any case, "Journey to the West 2" is also a more diversified game work, even if the development team has no bottom line, it is impossible to push the player to the only choice, but it will be tilted at both ends of the scale.

Journey to the West 2 Monsters improves anti-physics and dodge attributes, is this to abandon The Powerful Baby?

In addition, increasing the physical attributes of monsters means that some traditional attack babies face the possibility of not being able to appear. At present, most of the powerful babies rely on auxiliary attributes such as innate skills, spirit rhino cultivation, and awakening skills for output. For example: Meng Ji, Water Moon Mirror Flower, Dragon Rabbit, etc., if these auxiliary effects are removed, they are basically just a strange-looking "golden beast". However, under the current trend, even the output of gilt treasure is beginning to feel difficult, which means that the effect of ordinary attacking babies is more general. The reason for this is simple, not to completely abandon the physical system of summon beasts, but to let all players improve the grade as much as possible, that is, to pull the krypton gold effect.

Journey to the West 2 Monsters improves anti-physics and dodge attributes, is this to abandon The Powerful Baby?

Of course, from the perspective of the development team, people may have other ideas, such as: to balance the two types of summon beasts, so that the bull demon can use fists and feet in the mission (the bull method increases the hit rate and attack power), etc., these uncertain factors are likely to be considered. But no matter how to adjust, Xiao Su hopes that most ordinary players can get the game experience on the basis of spending as little money as possible, so that both the game company and the players themselves are more balanced, rather than blindly pursuing bottomless kryptonite gold and setting too high a threshold for ordinary players. The truth of "the skin does not exist, the hair will be attached" is estimated that they should understand it, as to whether to do this is unknown...

Well, let's talk about the topic of this issue first. Sharing the player story and dissecting the version of the gameplay, I am Xiao Su, an old player who has focused on the big talk westward journey for many years. If you want to know more about the game and how to play, remember to pay attention to the wave, there is definitely something you are interested in here.

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