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Get to know your fortress: Warcraft 6.0 King of Draenor Fortress explained in detail

Get to know your fortress: Warcraft 6.0 King of Draenor Fortress explained in detail

Strongholds are a brand new feature introduced by the new expansion pack King of Draenor.

Strongholds are highly customizable character-specific sub-areas where players can arrange, manage, and build their own base of operations against the Steel Horde. This is an explorable area with a large number of different buildings and features, and the addition of the player's followers and interactive NPCs to join the player's ranks makes the fortress come alive. Followers can be assembled to be sent somewhere to complete quests, enter dangerous dungeons or join friendly teams to fight powerful enemies in special team quests. Successful missions reward players with epic loot and important resources available for building strongholds.

The buildings in each stronghold have unique uses – they can be used to enhance the player's following, use professional skills, or help the player in other parts of the game. Followers can build buildings that can be defined by the player themselves, and can be reflected in the appearance of the base after each upgrade.

In addition to providing special gameplay features, the stronghold is also an explorable area that each player has for themselves, with some common fixed facilities such as merchants, mission dispatchers, flight administrators. Squad members can also be invited to the player's stronghold to comment on your stronghold layout, interact with your followers, or trade special resources.

The Fortress was designed as part of the upgrade experience of the new expansion pack, making the gameplay and area of the new expansion more complete, as players repeatedly return to their stronghold during the upgrade process. However, the stronghold function is a process of continuous improvement. The development of the strongholds is closely linked to the quest clues in the new area of the expansion pack, and each player's stronghold is located in the location of their own faction in Draenor. The gameplay of a stronghold extends beyond the stronghold itself, as it provides buffs that can affect other parts of the game, and there are explorable amounts like followers that you can look for throughout the game world.

Strongholds provide players with a highly customizable environment, with plenty of buildings and followers to choose from, each offering different rewards. However, these options are not permanent and can be cancelled by the player themselves.

Players can begin building their strongholds shortly after completing the Dark Gate Guidance Phase. The Horde's Player Fortress is located in Frostwall, Frostfire Ridge, while the Alliance's Player Fortress is located in Shadow Moon Valley.

<h3>Official foresight</h3>

As you move up your level to level 100, you'll have the chance to create a stronghold entirely of your own – a major addition to The King of Draenor. Once ground is broken, you can decide for yourself which buildings to build, what followers to recruit, and what tasks to let them complete. All of this is indispensable to you during the upgrade process, and you will need to return to the fortress frequently as you protect Azeroth from the Iron Horde. Players can configure strongholds like custom talents, but there are more than three talents here.

Commissioned by the faction leader, you'll need to build a foothold in Draenor to defend against the dreaded Steel Horde, and each player will need to build and manage their own stronghold, a customizable fortress that will act like a combat base as you explore in an expansion pack. As your mission progresses to win the support of your allies, your stronghold will expand and you will have plenty of options for upgrading which buildings to upgrade. You can also recruit NPCs and followers to your stronghold, and they can all bring you extra benefits.

For example, miners you rescue from dungeons may settle down in your stronghold and collect ore resources for you. The brave warriors who live here will carry out missions according to your orders and have a chance to bring back precious treasures for you. Other characters may bring you some tasks or give you valuable help.

When it's time to upgrade your stronghold buildings, you should build a barracks for more followers to perform missions at the same time, and a hotel to recruit your followers. You may also need a furnace and a blacksmith to find new drawings and valuable resources (such as those with cooldowns). You can also invite friends to your stronghold to trade resources and see how your stronghold compares to theirs.

Your strongholds seem to be closely connected to the game world, but you don't need to go through a portal to get into your strongholds – as you weave through Draenor, you'll see a lot of strongholds on the side of the road.

<h3>Strongholds and buildings</h3>

Strongholds are real-world areas of the game that players can explore carefully and interact with their followers or other NPCs. Players can seamlessly enter the fortress without the need for scene switching and reading notes, just like Sunsong Ranch in the Valley of the Four Winds. Each player's stronghold is permanently located in their faction's base camp in Delano, the clan's player stronghold is located in Frostwall, Frostfire Ridge, and the alliance's player's stronghold is located in Shadow Moon Valley. Players get a Stronghold Hearthstone with a cooldown of 20 minutes, allowing you to quickly return to their stronghold.

The stronghold has a variety of areas for players to choose from, allowing you to freely switch between different buildings belonging to that area within the same area. Each building has a very rich detail, and as these buildings are upgraded, both inside and outside will change together, from simple tents and temporary huts to giant towers and imposing fortresses. The play machine can enter the building to explore, which has many related NPCs and targets that can generate interactions.

And depending on the faction of the player, the fortress looks very different, and it is specifically designed according to the traditions of World of Warcraft. The confederate buildings strongly reflect the human architectural style, while the tribal buildings reflect the traditional orc architectural style. However, designers are currently planning to incorporate some professional buildings into some "racial characteristics".

Players in the same group can also enter your stronghold to interact, so that players can not only show off their fortress style, but also find someone to help fend off invasions. You can invite any number of friends to your stronghold, and you can form a team of up to forty people.

Stronghold development and building selection blend in with the player's process of leveling up and completing missions. For example, players doing quests in Gorgrond will have the option of setting up an outpost at Lumber Mill or Sparring Arena. Such a choice directly reflects the level of completion and participation in the construction process, and the player will also get the relevant tasks based on the buildings they build. Completing the construction of buildings will unlock the blueprints for such buildings, allowing the player to add all of these buildings to the stronghold, and depending on the buildings the player chooses, he will receive permanent area-specific effects, such as temporary caretaker NPCs that can help them fight in battle. However, these effects are only effective in the corresponding area. At level 100, players can purchase all area-specific buildings, ultimately allowing the player to explore all of their building options and ensuring that missions are not mandatory during the entire construction of the lasso.

in turn

At low levels, strongholds require players to have a certain amount of interaction to be able to recruit followers, collect resources, perform missions, and as players progress through the stronghold, there are lower requirements for interaction time, which is to reduce fatigue while continuing to reward player engagement.

"When you first started building a stronghold, we wanted players to interact with it a little more. However, over time, the player's interaction time with the stronghold should be more frequent. At a low level, your task time period is relatively short."

(Minutes, hours, or days), once your recourse level is high, you may send them out on some team quest missions, which can sometimes take a week. We wanted the stronghold to be an important part, but our goal was that the system would make it easy for players to have fun without placing a very high level of interactivity. ”

region

There are many areas of the stronghold used to build buildings. These areas are divided into three types according to size: small, medium, and large. No building requires an area of a specific size to build, and due to the limited number of areas, the player has to choose from these buildings. Players can choose the building they want to build according to their own wishes, so that the fortress has many different possibilities to build. Buildings in the same area can be easily changed from the design desk, allowing players to resize according to their own ideas.

Filling all areas with buildings allows the stronghold to be upgraded to the next level. The buildings of the fortress can be upgraded from one level to two or three levels. Each time the player upgrades, they receive certain rewards, such as increasing the number of orders, increasing the travel speed of the mount, and specific buffs. Most importantly, the premium stronghold has more areas for the player to build buildings.

The player's tier 1 stronghold can provide one small and one medium area, up to three levels can have two large, two medium and three small areas.

building

The building is not given a separate part of the fortress. It is the buildings that improve and expand the functionality of the stronghold, while providing players with the ability to recruit, use, and train followers, and complete missions. Buildings have a very important effect on the rest of the game, including buff effects. Players can choose from a total of 21 unique buildings.

Buildings can be upgraded from level one to level three. Upgrading buildings can change their appearance, making them larger and more majestic. What's more, upgrading buildings also enhances their functionality, gaining additional or stronger effects. For example, upgrading a barracks can increase the number of followers you have on missions at the same time.

Professional buildings allow players to collect suitable materials and craft other professional items. The material obtained must be stored in the relevant professional building, and the higher the level of the building, the more it can store. Building a building of a certain specialty is like you have trained in that specialty, although the number of areas will force you to choose the specialty you focus on. All professional buildings are small buildings.

Some buildings can offer product orders, allowing players to exchange normal professional resources for rare resources or more stronghold chests. The maximum number of orders it can have at level 3 is 5, while your warehouse can increase this number to 6 at level 1 and 7 at level 3.

Building and upgrading buildings requires players to learn the blueprints of buildings they wish to build or upgrade, and consumes a certain amount of stronghold resources and gold. You can get these blueprints by completing missions in the Delano area and by purchasing them after level 100. Once players learn these drawings, they can build and upgrade their favorite buildings.

Fixed buildings

The following buildings are provided to the player free of charge after completing the relevant missions. You can't remove them from a stronghold, but you can upgrade them.

Halls, moon-falling excavations, frost wall mines, medicine gardens, fisherman's huts, zoos

Small buildings

Small buildings need to be built in small areas, and most are buildings related to professional skills. The warehouse allows the player to use the bank while the scrap station allows the occasional recovery of some scrap after the mission is completed.

Alchemy laboratories, enchantment laboratories, workshops, jewelry stores, scrap stations, inscriptionist's houses, warehouses, tailor shops, furnaces, tanneries

Medium-sized buildings

Barns, Gladiator's Temple, Lumberyard, Frost Wall Inn, Moonfall Inn, Warehouse

Large buildings

Barracks, War Workshops, Dwarf Bunkers, Dwarf Factories, Goblin Workshops, Soul Huts, Beast Pens

<h3>Followers</h3>

Get to know your fortress: Warcraft 6.0 King of Draenor Fortress explained in detail

Followers are the souls of the Fortress, and players can recruit these NPCs to join their own ranks against the Iron Horde. Players can send followers on missions to improve strongholds and bring rewards to players. You can also assign them to craft items or collect resources. Whether the player is online or not, followers perform their own missions. Managing followers will be a key part of the fortress. Each follower has their own name, character level, equipment level, class, and specialty. They are divided into ordinary, excellent, rare and epic followers, and each has a different characteristic. There are also different types of followers, such as melee, ranged, and spellcasters, and players can also choose to recruit tanks, DPS, and healing followers. Followers are customized by the player and their names can also be changed.

Get to know your fortress: Warcraft 6.0 King of Draenor Fortress explained in detail

Followers also have features that are appropriate for specific tasks and jobs. For example, if a follower has mining characteristics, then you can arrange for him to collect minerals. Some followers may be more suitable for production-type missions, while others may be suitable for combat-type missions. Each mission has certain factors that influence certain followers to do the task better. For example, if the dungeon you're visiting is full of dragon creatures, it would be a better option to exclude a follower with dragon slaying abilities, which will increase your damage to dragon creatures. Choosing a follower who is suitable for the mission is also a mini-game in itself.

By performing quests, followers' levels and equipment are increased. The initial level of followers is 90, and the full level is 100. Upgrading your followers improves their skills and the probability of completing the mission. Each follower has a weapon and equipment. Players can arm them with equipment exclusive to their followers. When a follower reaches level one hundred, the follower's equipment can play a very important role.

Followers exist within the fortress in the form of NPCs, but are more dynamic than other NPCs in them. Players can see idle followers wandering around the fortress while assigning retinues to work, such as letting them go to the mine, and the retinues will run over in person. You can see followers wandering around instead of standing still, players can interact with followers, and they will respond to them by dancing/waving with them. Followers respond dynamically based on the layout of the building or even the player's hits.

Followers are designed to be "dynamic and fun." For example, followers who do not succeed in completing the mission may be held as prisoners, followed by a quest to free the player in this dungeon.

When attacked by enemy NPCs, followers will also help the player guard their stronghold.

By far most of the names of followers have puns or represent their characteristics, although it is likely that these names are only used to occupy a position.

Recruit followers

Followers must have players recruited, but there are a few different avenues. While some will appear without the player's efforts, some will need to be obtained in the Inn; Increase the prestige gained by other factions; Complete quests or storyline discoveries; It may even be bought off by players in the wider game world.

<h3>task</h3>

One of the main roles of followers is to send them on missions. Missions are special missions that players can complete in groups of companions, ranging from 15 minutes to a large number of companion missions a week. Successful completion of missions rewards players with resources and materials for stronghold building and building items. In addition, quests can provide followers with experience, slowly leveling them up and improving their skills.

Each quest has its own name, requirements for the follower level (just like for the mission for the player's level), specific time, and requirements for the size of the follower. Some quests are unlocked through a specific building, and quests appear based on the characteristics of that building, regardless of any gameplay content.

Players can also form gangs with their guild partners and send a joint group of followers to complete specific missions. Even when your guild friends are offline.

Players can route their followers to the stars in the following four categories:

Normal tasks

Normal quests are completed very quickly and are often used to level up followers. High-level normal missions allow players to gain loot.

event

Duration: 2-3 hours

Sending out your followers to complete events takes longer, but has a higher chance of giving the player loot.

Dungeons

Duration: 1-3 days

Dungeons are tougher and take longer, but players are guaranteed to get loot.

Duration: 4-7 days

By the time you have ten companions reaching level 100, team quests will be unlocked. Sometimes you'll receive a morphing quest from an old team quest.

booty

Successfully completing missions will bring you many different loot, including equipment that is exclusive to followers and equipment that players can use. Player equipment includes some normal-mode team-based suits, and there may also be some hero-mode equipment from top-level team dungeons. There is also no problem with virtual team members not being in their stronghold.

Stronghold blueprints are drawings that players use to build and upgrade stronghold buildings. There are several ways to obtain a fortress design; Players can level up on the map first, and they can get a building to use as an outpost and then get a blueprint for the fortress, or after level 100, they can spend money from a vendor to buy their missing blueprints. Drawings for a level 3 building need to be completed with a lot of achievements. These achievements are account-bound, allowing players to earn tier 3 drawings without having to repeat them.

Fortress Design: Alchemy Laboratory Level 1, 2, and 3

Fortress Design: Enchantment Lab Level 1, 2, and 3

Fortress design: Workshop I, II, III

Fortress design: Jewelry store level 1, 2, 3

Fortress design: Waste station level 1, 2 and 3

Fortress Design: Inscriptionist House Level 1, 2 and 3

Fortress design: Warehouse level 1, 2, 3

Fortress design: Tailor Shop Level 1, 2 and 3

Fortress design: Furnace level 1, 2 and 3

Fortress design: Tannery level 1, 2 and 3

Fortress design: barn level 1, 2 and 3

Fortress design: Gladiator Temple Level 1, 2, and 3

Fortress design: Lumber yard level one, two, three

Fortress design: Frost Wall Hostel Level 1, 2 and 3

Fortress design: Moonfall Hotel Level 1, 2 and 3

Fortress design: warehouse one, two, three levels

barracks

Fortress Design: War Workshop Level 1, 2 and 3

Fortress design: Dwarf bunkers level one, two, three

Fortress Design: Gnome Factory Level 1, 2, and 3

Fortress Design: Goblin Workshop Level I, II and III

Fortress Design: Soul Cabin Level 1, 2, and 3

Fortress Design: Beast Bar Level 1, 2, 3

Other buildings

After the player completes the tasks related to the following buildings, the first level of building drawings is automatically free to the player.

Fortress design: Moon Fall Excavation Site Level 1 and Level 2

Fortress design: Frost Wall Mine Level 1 and 2

Fortress design: Medicine Garden I and II

Fortress design: Fisherman's Hut Level 1 and 2

Fortress design: Zoo I and II

<h3>Remains and primitive archaeological artifacts</h3>

There will also be ruins and original archaeological artifacts in the fortress. Ruins can be built by completing achievements. The original archaeological artifacts were obtained by completing various archaeological activities in Draenor and are original versions. Players can turn in these items in the fortress hall and exhibit them in a back room.

<h3>invade</h3>

Sometimes the stronghold is invaded by the "enemies of Draenor". Players can guard the stronghold with the help of followers and friends. Such invasions will occur repeatedly and become more and more difficult to deal with over time. There are six or seven different types of intrusions, each with a different response. Invasions use new AI technology to create a random experience, sometimes invaders attack NPCs or walls to love, and sometimes they kidnap your followers. Successfully below the intruder will be rated like a five-player quest in Challenge mode, and the player will be judged as a bronze, silver or gold medal, and the higher the level, the better the medal reward. All players who participate in resisting the invasion will receive rewards from it.

<h3>Storyline</h3>

After freeing members from the Frostwolf Clan during the King of Draenor's guidance phase, tribal players are granted a piece of land by Durotan, where players can begin building their strongholds.

Some quest-givers can be recruited by players to become their own followers, first completing the quest line they give you.

Strongholds are part of the upgrade process, during which players visit their stronghold several times, making regular changes to reflect the player's progress in Delano. The NPCs that attacked the stronghold may also be closely linked to the story events.

In upgrades, players can choose to add some buildings to the stronghold. The player's choices affect not only the stronghold, but also their upgrade experience, which missions are acceptable. Completing the construction of the selected building will provide the player with an area-specific effect.

At different times, there will be some important characters including the "famous heroes" of the faction who come to your fortress to visit, which should also be part of the mission line.

Although it is mandatory to own a stronghold in the new expansion pack, it is not mandatory to develop or customize it. Players who do not choose to develop their own strongholds, as well as those who do not upgrade through quests, but are upgraded through quests, can also return to their strongholds later if they want to.

<h3>illustrate</h3>

Strongholds will play an important role in your King of Draenor's expertise, just as your farm is critical to your culinary pro in Panda Man's Mystery, but on a more epic scale.

<h3>develop</h3>

Part of the reason the fortress was designed was to incorporate the idea of giving players their own home in World of Warcraft, but in a very Warcraft way. King of Draenor has long been discussed by designers about the idea of adding player houses, but they hope this feature will change the way players play the game, rather than just adding an accessory.

The King of Draenor provides a "perfect opportunity" to add a player's house, as quests leave players in Draenor, where they need to build their own base to fight the Iron Horde. Fortress In order to remind everyone of the real-time strategy game of Warcraft, players can create their own combat base in a new area. Strongholds are also a superficial form of progress for players in the game, allowing players at full levels to continue to grow in the game world. Strongholds also bring a certain significance, representing the player himself, because the player manages a huge base full of NPCs, and when the player arrives they will pay tribute to the player and call him "Commander".

Another important development is that the istaries are designed for upgrades and events in other regions, and will still be relevant to the game when the player reaches the full level. The designers also wanted the fortress to feel "part of the game world" and not just a separate feature. This is achieved by fusing a number of stronghold-related quests, special skills that each region can use, and loot provided by the Followers quest.

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