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Cross-era Revenant Arslan Battle X Matchless Demo Report

author:Game Time VGtime

"Arslan War" is really a very magical work, the animated version only began broadcasting in April (of course, the 2015 version of the animation), and there will be a game now, which is also a rare efficiency. However, if you think about it, this kind of promotion method of playing iron while it is hot is not bad, especially considering that the reputation of the animated version is quite good, and it is good to push the game with this residual heat.

However, after all, it is the elderly in the editorial department, and the new fan of this genre has long ceased to be chased. Only when Vigorous and Hydrogen Ion watched the first episode in the dormitory, they had a few glances, hey, coincidentally, the script of the demo on TGS this time is from this... Or, I will write this demo experience according to the direction of the plot.

Game time "Arslan Battle X Peerless" live trial

Showgirl at the booth told me that the trial is limited to 10 minutes and will be forced to end when the time is up. Although it is not an old driver, but before and after also played 5, 6 models unmatched, I feel that the problem is not big.

Cross-era Revenant Arslan Battle X Matchless Demo Report

Still unmatched

In the demo, the player operates the Prince of Arslan, and at first there is no goal, that is, to ride around on a horse. After a while, a wind circle will appear on the battlefield, enter the wind circle range and then press R2 to launch the most distinctive system of the game - the whole army assault. As soon as the Prince of Arslan gave the order, hundreds of cavalry behind him instantly assembled, and the camera immediately pulled away from near, and the object of my operation changed from the prince to the entire cavalry phalanx.

Cross-era Revenant Arslan Battle X Matchless Demo Report

Does this scene make you think of anything? Isn't this The Showdown on PS2?! Yes, it is that generation 2 is a serious game about Liu Bei and Cao Cao competing for the cicada (the background of the first generation is the Japanese Warring States). I have always felt that the core concept of "Decisive Battle" is very thoughtful, but it has never found the best balance in the fusion of a thousand and a strategic.

Cross-era Revenant Arslan Battle X Matchless Demo Report

PS2 Classic "Showdown"

After so many years, Glory has made almost the same attempt in "Arslan Battle X Peerless", which can indeed be said to be a magic stroke combined with the original work. However, the game type of peerless limits the play of the system, because once launched, the power is simply astronomical compared to a person's flat slash, it is conceivable that in the official version of the game will certainly not let you launch this move casually, more capable of operation is also a troop, unlike "Decisive Battle" can dispatch the entire battle, in addition to improving the sense of pleasure, what kind of strategic significance can be examined.

After using the all-army assault to break through the obstacles in front of them, the Prince of Arslan and his troops were ambushed, and everyone except the prince fell into the oil-filled canyon, and rockets flew from all directions, and the canyon became a sea of fire in an instant. It is commendable that the articulation of this animation is quite good, and it does not give people the feeling of forcing CG broadcasting, coupled with the pleasing animation rendering, which well reflects the advantages of the animation adaptation.

Cross-era Revenant Arslan Battle X Matchless Demo Report

The cutscenes are naturally connected

Seeing that the prince was caught in a major crisis in his life, the operation role immediately switched to Dalong, who was waiting in the rear. From here, is the real operation of the teaching, the system will constantly give a time limit of the battlefield missions, requiring players to use secondary weapons, Charge Shift attacks (in the combos to alternate weapons), kill skills (that is, invincible) and inherent skills to defeat the enemy general, without the correct posture will not cause damage, the rest are fine, Charge Shift Here I stuck a bit, because I did not take a good look at the teaching guide... These battlefield missions will be evaluated separately according to the speed of completion, but for the time being, we have not found any use for these evaluations, and it is estimated that it will affect the evaluation of the entire level at that time.

Cross-era Revenant Arslan Battle X Matchless Demo Report

Dalong ginseng on!

After completing all the tasks, I saw that there was not much time left, so I hurried to the prince's place on horseback. After arriving, it was another cutscene, and the demo version of the boss, the renegade Captain Karan, appeared.

Like most unparalleled works, boss battles have no technical content, that is, they are particularly strong in resisting blows. In fact, there is not much blood to say that he has, but there will be a shield with no dead ends around him, which is particularly troublesome, and every time he has to break the shield to cause damage to it, and when he climbs up, the shield will appear again.

Because I wasted a little effort on battlefield missions before, there is very little time left. Fortunately, I found that pressing R1's inherent skills was particularly effective against Karan, and forcing the air to interrupt his charge attack. Finally, with 20 seconds left, he successfully beged it and saved the dignity of a peerless old player.

To be honest, before the trial, I didn't have too high expectations for this work, after all, the routine of the peerless series is like this. However, it is this mentality that has made me get a lot of surprises in the trial play, the system that pays tribute to "Decisive Battle", the natural cutscenes, the concise and courageous battle performance, if you want to mow the grass and have a good time, then "Arslan Battle X Peerless" is really a good choice.

Cross-era Revenant Arslan Battle X Matchless Demo Report

Come on, cut a pain!

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