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Squid Games 6 game design: Pediatric games turn into horrible killings

author:MrInser
Squid Games 6 game design: Pediatric games turn into horrible killings

Compared with other killing game works, the 6-game game design of "Squid Games" is very "pediatric", which is only played by children: one-two-three wooden people, buckle sugar cakes, tug-of-war, marbles, crossing a canoe bridge, squid games.

Pediatric games turn into horrific killings, and it is the huge "contrast" that forms the story tension of the first game of the game.

Squid Games 6 game design: Pediatric games turn into horrible killings

Visually, the contrast is also emphasized, and the first game uses a huge doll device to set off the smallness of the person. At the same time, the giant also symbolizes absolute power and power, making people dare not underestimate and obey the rules faster.

Squid Games 6 game design: Pediatric games turn into horrible killings

The second amusement park device has no real effect, basically just for the sake of "contrast", just as no one thought that playing with one, two or three wooden people would be shot if they moved, of course, they did not think that a corpse would slide down the slide where children played.

Squid Games 6 game design: Pediatric games turn into horrible killings

The passage that must be passed through each game is dominated by "Barbie pink", yellow and blue, and the bright and lively tones create a childlike atmosphere, which contrasts with the killing game.

Especially at the end of the game, the miserable appearance of the survivors returning with blood stains is the strongest contrast with the background color.

Squid Games 6 game design: Pediatric games turn into horrible killings

The maze-like construction also reinforces the unreality that people get lost in the game. Blurs the boundary between reality and games, like "Truman's world".

Squid Games 6 game design: Pediatric games turn into horrible killings

Especially in the space design of the first two games, only the sky is real, surrounded by a set wall, even the clouds and the sun are fake, and only guns are high above.

The director uses a lot of bird's-eye view, and the gun in the picture above "dominates" the game world below, which shows a sense of fatalistic absurdity.

Squid Games 6 game design: Pediatric games turn into horrible killings

It can also be seen as a god perspective, starting with the childhood squid game to the final life-and-death showdown, "everything is a game".

Squid Games 6 game design: Pediatric games turn into horrible killings

The Sun was replaced by a piggy bank throughout the game. It is hung on the highest place, so that people can look up. The hope that symbolizes the survival of people is not sunshine, but money, emitting golden brilliance, beauty but blinding.

Squid Games 6 game design: Pediatric games turn into horrible killings

The design here also has a contrasting effect, and the piggy bank of childhood is so large that it can hold 45.6 billion won, which should be a scene that has never been thought of.

Children's desire to gather wealth also multiplies as they grow up, and eventually the desire for money eats up human nature.

For the protagonist with the psychology of a gambler, it is an irresistible temptation.

Squid Games 6 game design: Pediatric games turn into horrible killings

The Last Supper, three people, a triangular long table, a circular table, plus the black and white grid elements of the Western chessboard, will bring the final game to the stage. On the walls around it are games that have been played in the previous 5 rounds.

The stronger the sense of ceremony here, the more distant the distance between each other, the more people are detached from common sense and conscience, and fall into a crazy game.

Squid Games 6 game design: Pediatric games turn into horrible killings
Squid Games 6 game design: Pediatric games turn into horrible killings

Compared with the thrilling and brain-burning and sensory stimulation of the game itself, each round of the game of "Squid Game" pays more attention to the design of the scene, including color, game props as a symbol, and the metaphor behind it is worth carefully tasting.

In a non-human world full of "symbols", who is the only one who deviates from the rules?

Squid Games 6 game design: Pediatric games turn into horrible killings

The whole play emphasizes "symbols", not only is the scene full of symbols, but even turns people into symbols, completely establishing a dehumanized game world.

Circles, triangles, and squares represent labor (responsible for carrying and burning corpses), soldiers (maintaining order), and managers (backstage operations).

Squid Games 6 game design: Pediatric games turn into horrible killings

Those who participated in the game were also erased and numbered as if they were prison life.

The old man is 001, the male protagonist is 456, the beginning and the end, the corresponding old man is the person who opens the game, and the male protagonist is the person who ends the game.

One foreshadowing that is likely to be laid for the second season is that the male protagonist gave his No. 456 coat to the old man before the game, and the old man gave the No. 001 coat to the male protagonist, saying: "Wear the coat so that others will not look down on you." ”

Squid Games 6 game design: Pediatric games turn into horrible killings

It is implied that the male protagonist may replace the old man as 001 in the second season and reopen the game.

The 101 of the Dexiu was almost all stained red with blood, which meant that he had killed a lot of people.

The eliminators become corpses and are packed into ritualistic "gift boxes", but some triangles and circles collude to secretly trade organs, so that the "gifts" seem to imply organ trading, which is even more ironic.

Squid Games 6 game design: Pediatric games turn into horrible killings
Squid Games 6 game design: Pediatric games turn into horrible killings

The VIPs were also symbolized, showing a huge disparity in status, giving them golden animal masks and watching the horses in the stands.

However, the VIPs are not Koreans, but foreigners who symbolize the power of various countries.

It reminds me that the VIPs who did not appear in the Korean drama "60 Days designated survivors" are also external forces.

Squid Games 6 game design: Pediatric games turn into horrible killings

There are tigers, lions, and crocodiles symbolizing beasts, but in the middle is a deer, and the deer head looks the largest.

The man with the deer mask said "Good rain knows the season - Du Fu", and looking at the collar, he was wearing Chinese clothing, which can be imagined.

Squid Games 6 game design: Pediatric games turn into horrible killings

The only person who took off his mask and stripped naked was an American, who was unscrupulous and flirted with the South Korean police to be knocked down, which seemed to mean something.

The role of the policeman should be regarded as the most special role in the play, calm and calm, intelligent and courageous, strong undercover ability, and there is no hesitation in shooting.

Squid Games 6 game design: Pediatric games turn into horrible killings

Crucially, the police are the only ones in the show who deviate from the rules! It is the core of the existence of this character.

Squid Games 6 game design: Pediatric games turn into horrible killings

From the person in charge (brother) to the staff, to the participants represented by the male protagonist, including the elderly who created the game, everyone is involved in the rules and order of the game world.

It is they who constitute another devious game world independent of the real world.

Squid Games 6 game design: Pediatric games turn into horrible killings

When the police infiltrated the undercover, he pretended to cooperate with the rules as "round", and soon picked up the "square", the two were used interchangeably, and later became a waiter next to the VIP, quickly infiltrating the enemy's upper echelons.

He is not limited by the rules, he follows the male protagonist, and the next season may also break the world of the game with the male protagonist.

Falling off a cliff should be just a foreshadowing, which time is the person in charge doing things not a headshot? I hope that my brother will be alive before my men are merciful.

The social rules that are "condensed" outside of human nature turn out that we are all in the game

Squid Games 6 game design: Pediatric games turn into horrible killings

"Squid Game" reveals the dark side of human nature, people open the game because of their greed and gambling, using deception, violence and other means to survive, and even kill each other.

But is that all there is to it?

Squid Games 6 game design: Pediatric games turn into horrible killings

I think the show reconstructs a condensed society with simple "games", and contrary to the popular creative brain-burning, it desperately wants to return to the "original".

Squid Games 6 game design: Pediatric games turn into horrible killings

Childhood games are themselves very primitive, simple, and interesting, but the essence is full of losing, winning, betting, inequality, and physical conflict.

In particular, the play mentions that there are many games that are beneficial to boys. When the second male selects his teammates, he subjectively regards girls as unfavorable factors.

Squid Games 6 game design: Pediatric games turn into horrible killings
Squid Games 6 game design: Pediatric games turn into horrible killings

Ironically, this game is just a tug-of-war, and strength is the most important thing. Under the disadvantage of having 3 girls in the team, he finally won with the experience of the old man and the mind of the second man.

The rules of the game repeatedly emphasize "equality", cheaters are put to death, and even then inequality is always there. The same is true of the "game" of society.

No matter how carefully calculated, if there is no protagonist aura, the probability of survival is only 1/32768.

Squid Games 6 game design: Pediatric games turn into horrible killings

When we grow up we don't play those little paediatric games anymore, but we still care so much about winning or losing. Competition evolves into an involution and exacerbates inequality; collisions are transformed into violence, but physical violence is hidden behind verbal violence, repeated every day.

This squid game is never fair.

Squid Games 6 game design: Pediatric games turn into horrible killings

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