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Glory of Kings: It is said that archers are difficult to play because they often have to play one or two, but mature gods do it

Hello everyone, I'm Bells~

The position of the shooter everyone knows that it is the king of the late stage, in other words, the win or loss of the late stage, to a large extent, it depends on the play of the shooter, the shooter plays well to win, the shooter plays poorly and loses, the first and middle periods may not have much impact on the shooter, but in the later stage, it is actually counting on the shooter, which everyone knows.

So the position of the shooter is no longer good, there are many players like to play, but now everyone is spitting on the shooter this position is difficult to play, the difficult is not the hero skill, the difficult is not to face the wild assassin, the difficult is not to say that everyone wants to second themselves, the difficulty is that in the early stage, once you encounter a conjoined body, once targeted, you can't develop, there is no later stage to speak of, is it so?

Glory of Kings: It is said that archers are difficult to play because they often have to play one or two, but mature gods do it

But in fact, as a mature shooter player, it is too normal to play two in the early stage, but it is just an ordinary shooter player who hits two, or is directly pierced, the opening 0-3, or is always arguing with teammates, asking teammates to help themselves, or complaining about assisting, complaining about the wild, complaining about the mage, and mature shooters will not do this, because this is normal for the position of the shooter.

Almost every player who specializes in playing shooters will face this one-on-two situation every day, and even if you don't like this feeling anymore, you have long been used to it. There is also a difference is that even if a mature shooter is one or two, from the perspective of development, people will not fall behind, this is where we should learn, so how to do it?

Glory of Kings: It is said that archers are difficult to play because they often have to play one or two, but mature gods do it

First of all, don't rush to argue with your teammates!

The early side is difficult to play, this is a very normal thing, the current rhythm is on the side, sometimes the confrontation road will be targeted, some times the shooter will be targeted, sometimes even teammates are not good to help you, the bell to tell everyone about it.

If our early lineup is not as good as the opposite, then the fight is definitely not playable, then the best way at this time is to avoid the battle, followed by the exchange rhythm, but when the opponent is aimed at a certain point of you, you used to help there is no way to avoid the battle, often fight, but can not fight.

Then the best way at this time is to exchange rhythms, opposite the development road, we will fight against the road, so that there is no loss against the loss, or flat. This is actually the same as when the opponent takes the big dragon against the wind, we take the small dragon to stop the loss is a reason, so you can't say who must be saved, because the version is played like this.

Glory of Kings: It is said that archers are difficult to play because they often have to play one or two, but mature gods do it

So for the shooter, you have to be able to resist the pressure, that is, when you are targeted, or become a breakthrough on the opposite side, you have to try not to become a breakthrough as much as possible. Everyone swaps rhythms, beats the opponent and takes out a tower, if you are not defeated, just drop a tower, is not it not a loss to earn? That's the way it is.

Then when the shooter is facing one or two in the early stage, in fact, you just need to guard the tower to develop, as far as possible to clean up the line of troops, but the opponent clearly wants to cross the tower, you can put the tower on the line, there is no need to defend, because your teammates on the other side will also start the rhythm. As long as you think so, as long as you don't want to be crooked, then you can be very calm to accept the anti-pressure style of play, instead of arguing with your teammates.

Glory of Kings: It is said that archers are difficult to play because they often have to play one or two, but mature gods do it

But this does not mean that the shooter will put the tower down and just don't come out at home. In fact, at this time of the shooter, you can go to the wild area to brush, supplement their own development, no one will blame you, but think you will play.

Because as long as a tower is gone, the wild area will be reversed, and you take it yourself in advance, then it is not a loss. And in turn, to fight the wild to target others, it will also turn against the wild after pushing the tower, and the wild will not suffer losses. And you want to think, playing wild and teammates to the other side to play rhythm, this side of the wild area you put no one will brush, rather than to the opponent, it is better to brush yourself.

As long as you remember the stop loss and supplement your own development, even if you seem to be anti-pressure, you are chased by several people, but open the data to see, in fact, you are not lagging behind at all. To put it bluntly, there is no line period from the beginning of the game, not that it is impossible to play.

Glory of Kings: It is said that archers are difficult to play because they often have to play one or two, but mature gods do it

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