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12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

Version 12.2 has officially arrived, there have been new changes in the list of winning rates, let's take a look at the three major heroes with the highest winning rate in Hanbok

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

Snow Gemini Nunu and Willamp

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

Rune collocation: Sorcery + Precision

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

Phase Dash can quickly increase the snowman's movement speed, which makes it easier for the skill to hit better. The aura cloak, swiftness, and water walking can all speed up, and the triumph in precision improves the survivability of the team battle, and the joy increases the attack speed.

Skill Bonus: Main Q And Vice E

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

Q skills have good real damage, which is convenient for early brushing; E skills are the main source of snowman output, which can better catch people gank.

Equipment selection

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

Sun inflammation can improve its own calmness, but also increase the burning damage around it. The Plate Armor of the Dead can increase the movement speed and can better run the map gank. The subsequent equipment is also mainly tank equipment, green armor and anti-armor can be used.

Gameplay introduction

Nunu, who has Q skills and punishment, has a non-outstanding brushing efficiency in the early stages, and Nunu, who is the first to reach the third level to learn all the small skills, will master the initiative of gank, gank the enemy who presses the enemy line, and hit the snowball and control so that the enemy cannot escape to the tower at all, thus cooperating with teammates to cause kills. After reaching level six, you can go to the teammate line with hard control and cooperate with multiple controls, as long as Nunu's super high damage move hits, you can easily cause a kill.

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

In the middle of the enemy's outer tower breaking is the strongest point in nunu, at this time we move high speed gank, far away from the defense tower enemies can not escape Nunu's several control skills, with teammates easily complete the grab order. Nunu, who enters the team battle, basically uses W and E to harass in the front row, absorbs a wave of damage and then uses Q to restore health, and then opens a big move to slow down nearby enemies at the end of the game, and cooperates with teammates to win the team battle.

Demon Clown Sacco

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

Rune collocation: Domination + Precision

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

The Master can boost the Joker's outbursts, and the Precision can enhance his attacks. Cong Blade can quickly hit a general attack, and the burst is very high. Sudden impact with Q skill, higher output. The Movement Speed Bonus provided by the Ruthless Hunter makes the Joker's ability to run maps stronger. Legend in Precision: Rejoicing can increase the Speed of the Joker's attack, and the fatal blow is convenient for the second kill.

Skill Bonus Points: Main E Vice Q

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

E has a 100% AD bonus and also has a deceleration effect, making clown gank more efficient. Q's stealth and displacement allow him to get close to enemy heroes very well, and the damage of the next general attack is also very high. However, it is worth mentioning that at the first level, the Joker needs to point out W's Scare Box, so that the fear of wild monsters is faster after clearing the wild.

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

The Joker's core equipment is the Blue Absorber and the Collector. The Blue Absorbing Knife can be matched with his Q skill, and the subsequent general attack damage is higher. The Collector increases his ability to slash, and the Second Man is stronger. Mythical equipment can be selected to advance to the destroyer to retain people, Twilight Blade increases the ability to harvest, and of course, the Infinity Blade can also increase the general attack output.

Gameplay ideas

Because of the existence of Q skill stealth, the Joker's ability to do things in the early stage is very strong. After brushing to the third level, you can find opportunities in the three ways, as long as you push the line forward, you can carry out a wave of stealth gank, with the online hero with hard control, it is easy to cause a kill. The next general attack after the mid-Q stealth burst is extremely high, and with the W fear and the slowdown of E, it can basically perform a wave of seconds. In the team battle, the clown also acts as an assassin, with the Q displacement approaching the back row and a set of skills for a spike. In the later stage, the clown is more suitable for single belt, because the outbreak is high, and one person can basically directly kill it, and two people can even kill double- Q can be invisible, W can be afraid, and even if it can't be fought, it's easy to escape.

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

The god of cui, Awon

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

Rune collocation: Sorcery + Enlightenment

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

Witchcraft can strengthen the skills of the Jade God, Summon: Eli increases the output of the Jade God, perfectly matches the Q skill, and the damage is higher after hitting the enemy. Invalidating the ball would allow him to be killed less easily in gank. Being detached makes Aiwon's skills used more frequently and CDs shorter. Walking on water gives him an advantage in fighting in the river. The future market in Enlightenment can borrow money to buy equipment, which is very useful in the early stage. Astral Insight can reduce the number of skill CDs, allowing him to better assist the team.

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

E can both provide shields and deal damage, which is the main skill of the Jade God to output, and we choose the main plus. Q is an unstable control skill, but is key when he performs gank, so choose to attach.

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

Jade's equipment is mainly auxiliary. The Moonstone Regenerator is able to return blood to teammates and provide a steady stream of continuous combat capabilities. Incense burner and redemption are traditional soft-auxiliary two-piece sets that better protect teammates. The Flowing Water Staff is also very useful for the Jade God, increasing movement speed and mana strength for itself and her teammates when providing shields or healing.

Because of the passive existence, The Green God's brushing field is very efficient, and there is no need for teammates to pull the wild in the early stage. When he learns where the enemy is fighting in the wilderness, he can even go to the opposite field area to steal the wild, which is also the key to his ability to operate in the wild area. Jade God is a team-assisted fielder who can help the team control first, and can also provide shields for teammates to protect. His W-Making Grass is also a unique skill of the Alliance, and it will have a miraculous effect when paired with the heroes of the Poodle and the Policewoman.

12.2 Three high winning percentages to hit the wild recommended! The Snowman Clown is perfectly rhythmic

summary

The above are the three major wilds with the highest winning rate in the current version, have the students learned?

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