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Meteor Butterfly Sword Combo

author:Brother Afon

Meteor Butterfly Sword Combo

The following A is the attack key (left mouse button) B is the jump button (right mouse button) * is a common combination in actual combat

Meteor Butterfly Sword Combo

Double Thorn:

AAA (or AA) + Left A (or Right A) + Lower Upper A + Upper A (Broken Defense)

AAA (or AA) + Left A (or Right A) + Upper AA

AAA + Lower Upper A + Upper A (Breaking Defense)

AA + Lower AA + Upper A (Breaking Defense)

AAA + Lower A + Upper A (Break Defense)

AA + left and right A

AAA + Upper AA (or Upper A)

B+ Lower AA + Upper A

B+AA+上AA

AAA (or AA) + Left A (or Right A) + Lower Left A (Rage)

AAA (or AA) + Left A (or Right A) + Lower Upper A + Lower Left A (Rage)

AAA + Lower Upper A + Lower Left and Right A (Rage)

B + Lower AA + Lower Left and Right A (Rage)

dagger:

AA + Upper A (optional) + Left A + Lower Upper A + Right A + Upper A + Upper A + Upper A + Upper and Lower A (or Lower A)

AA + Lower A (optional) + Right A (optional) + Upper A + AA (optional) + Upper A (optional) + Upper and Lower A (or Lower A)

Lower A + Right A + Lower A + Right A (Unlimited)

AA + Upper A (optional) + Left A + Lower Upper A + Lower Upper A (Fury)

AA + Upper A (optional) + Left A + Lower Upper A + Right A + Lower Upper A (Fury)

AA + Lower A (optional) + Right A + Lower Upper A (Rage)

Sword:

AA + Lower AA (or Right A) AAA + Lower A + Lower AA (or Right A)

A + Left A + Up and Down A + Up A + Up A + Down Up A

AA + Lower A (may not) + Lower upper A (may not) + Upper A + Upper A + Lower upper A + Lower upper A

AAA+ up A + down up A

Up A + Down A (or Left A) + Up And Down A + Up A (Unlimited)

AA + Lower A + Left and Right Upper A (Rage)

AA + Lower A (optional) + Lower A (optional) + Upper A + Upper A + Upper A + Left and Right Upper A (Fury)

AAA + Upper A + Left and Right Upper A (Rage)

Up -A + Down Up A (or Left A) + Up and Down A + Left Up A (Rage)

Battle Blade:

A + Lower A + Upper A (or Lower Upper A) + Upper A + Lower Upper A + Lower Upper A

AA + upper A (or lower upper A) + upper A + lower upper A+ lower upper A

AA + Right Left A + Lower A (optional) + Lower Upper A + Upper A + Lower Upper A + Lower Upper A

AA + left and right up A + down down A

AA + upper A + left and right A + lower upper A

AAA + left and right A + lower and lower upper A

Lower A + Lower A + Lower A + Lower A + Lower Upper A (Unlimited)

B + lower A + left and right upper A + lower lower upper A

Up A + Down Up A (Rage) AAA + Down Up A (Rage)

Lower A + Lower Upper A (Rage) Lower Upper A + Lower Upper A (Rage)

Right Left A + Lower Up A (Rage) Lower Up A + Lower Up A (Rage)

Meteor Butterfly Sword Combo

Broadsword:

Lower A + Lower A + Lower A + Lower A + Lower A + Lower Upper A (Unlimited)

A+ Up A + Up A + Up A + Bottom Up A + (Infinite Omitted)

AA + Up A + Up A + Up A + Bottom Up A + (Infinity)

AA + Left A + Lower A (or Lower A) + Lower A + Lower A + Lower Upper A + (Infinitely Omitted)

B+ Lower A + Upper A (optional) + Lower Upper A + (Infinite)

Upper A (or Right A) + Left A (optional) + Lower A (or Lower A) + Lower A + Lower Upper A+ (Infinitely Omitted)

Left and right A + left and right on A

Top A + Left and Right Lower A (Rage) Right A + Left and Right Lower A (Rage) Bottom A + Left and Right Lower A (Rage)

Lower A + Lower A + Left and Right Lower A (Rage) Upper A + Upper A + Left and Right Lower A (Rage)

Left and Right A++ Left and Right Lower A (Rage) Left A + Left and Right Lower A (Rage)

Heavy hanging:

A + upper A + upper A (may not) + lower A (or lower A) + left lower A (may not) + left A (or right A) + right A (or left A)

A + Lower Upper A + Left Lower A (optional) + Left A (or Right A) + Right A (or Left A)

* Upper A + Upper A (optional) + Lower A (or Lower A)

* B + Lower A + Left Lower A (optional) + Left A (or Right A) + Right A (or Left A)

* Lower upper A + left lower A (optional) + left A (or right A) + right A (or left A)

Lower A (or lower A) + lower A (Rage

Ninja knife combo table

Ninja Knife Basic Moves: ↑A, ↓A, AA

The main moves of the ninja knife: ↓↓↑A, ↑↓A, ↓↑A, ←→↑A

The most bloody moves: ↑↓A↑↓A

You can connect ↓↓↑A moves: ↑A, ↓A, AA, ←→↑A

↓↓↑A can be connected after the move: ↑A, ↓A, ↑↓A, ↓↑A, ←→↑A

You can connect the ←→ ↑ A move: ↑A, ↓A, AA, ↓↓↑A

←→ ↑ A can be connected after the move: ↓↓↑A, ↑↓A, ↓↑A.↑A, ↓A

You can connect ↓↑A moves: ↑A, ↓A, AA, ↓↓↑A, ←→↑A

↓↑A Moves that can be connected after: A, ↓ A (when in the air), ↓ A

You can connect the tricks of ↑↓A: ↓↓↑A, ←→↑A, ↑A, ↓A, AA

↑↓A Tricks that can be connected after: ↑↓A

Kills:

Small ratio ↓↑↑A (40% gas) Large ratio ↓↑↑A↓↑↑A (100% gas press 2 times continuously)

←→↑↓A self-detonation (40 &-60% qi is different from the situation if you directly put 60% qi if it is smaller than after killing 40%)

←→ ↓A Stealth (the other party can know where you are, but it looks blurry)

Tricks that can be connected to the big/small ratio: ↑A, ↓A, ↓↓↑A, ↑↓A↑↓A, ←→↑A

You can connect the self-detonation/stealth tricks: ↓↓↑A, ↑↓A (just a moment)

How to look at the combo table:

I'll show you. For example, if you choose ↑A first, you choose another major trick if you choose

↓↓↑A The current combo is ↑A↓↓↑A Then you can refer to the above "↓↓↑A."

If you choose ↑A again, you can choose a main move (the basic move can connect all the main moves, but only some of the basic moves can be connected) If you choose ↓↑A

You can refer to the "tricks that can be connected after ↓↑A" If you choose ↓A you can

Before choosing a major move, if you choose ↑↓A, you can look at the above again

"↑↓A can be connected after the move" Of course, there is only one and that is ↑↓A, such a combo comes out as follows:

↑A↓↓↑A↓↑A↑↓A↑↓A↑↓A

I think I made it clear but. It is estimated that many people can't understand it, sorry, so at present, try to release

Finally, a little advice for newbies:

↓A↓↑A is an infinite connection Please do not use when using the defense break (↓↓↑A) Please use with caution

Analysis of the must-kill of each weapon

flywheel:

A thousand knives (↓↑A) - 60 gas, do not break the defense (note, do not write in the future to break the defense is not broken defense), around a certain range of attacks, lethality of about 15, used to break the siege is good

Deadly Roulette Wheel (↓↑A) - 60 qi, aerial moves, almost no lethality, but after hitting the opponent can cause a long period of hard straight, can be chased

Ten Thousand Disasters (↓↑↑A) - 100 qi, breaking defense, lethality of about 30, large-scale attack, with deceleration poison, so that people's ability to move is greatly reduced, but does not affect the move, personally think that the assassination of the captain is good, in addition to no big use

Fire Hammer:

Molten Iron (↓A) - 20 Qi, Breaking Defense, Lethality around 5, can be connected with ↑A's Scorch Field to become an infinite connection (of course, you can't have infinite Qi) or itself can also be fired continuously, (this can be said to be the only combo of all flying props)

Hell (↓↑A) - 60 qi, full of lethality of about 35, a certain range of bullet rain attack, (not as the official website said to break the defense), each bullet can cause 5 damage points, in fact, it is generally difficult to hit the full middle

Incendiary thunder (↓↑↑A) - 100 gas, breaking defense, lethality of about 65, almost unlimited long-distance artillery, a good choice for sneak attacks, lethality is not worse than conventional weapons, and the attack power is weakened with the distance is not obvious

Flying Mark:

Bafang Duel (↓↑A) - 60 qi, inhalation, lethality of about 15, ground and air can be emitted, the strike surface is an angle from horizontal to oblique, can suck out about 30 of the opponent's qi

Falling Cherry Snow (↓↑↑A) - 100 gas, broken defense, full of lethality of about 40, generally about 20, top-down, more like raindrops like flying marks, with hiccups, slowly buckle blood 26, effectively crack some of the opponent's powerful continuous skills

Xianglong pendulum tail (←→ ↑A) - 60 qi, lethality of about 25, the enhanced version of empty A, can be connected with many moves, such as ↑↑A can be picked up after breaking the defense

Ride the wind (↓↓↑A) - 100 gas (Note: the official webpage says 60, in fact, 100), increase the speed of action by about 40%, the actual effect is not too big

He Tai Chi (↓ ←→A) - 100 qi, break the defense, inhale, full lethality of about 55, generally about 50, continuous single body blows of the chaotic dance techniques, each move is inhaled about 10-20, until the suction, can follow behind many moves, although the blood is not much, but can make the other party beaten for half a day to save the qi in vain, personally think it is more practical

Jian Jie (↓↓A) - 60 qi, lethality 30, a short distance from top to bottom to stab out a knife light, practicality can almost replace Yan Luo, the most practical is ↓↑ A two knives after the continuous out, and then ↓↑A to make up three more knives, the total blood volume is nearly 50

Séance (↓↓A) - 60 qi, aerial moves, lethality of about 25 and often can not reach this number, the enhanced version of the ghost bomb, the actual effect is not as good as Jian Jie

Yan Luo (↓↑↑A) - 100 qi, lethality 80, shot very quickly, stabbed out a powerful knife light, this is the only big kill that does not break the defense, generally followed by ↑ A or → A, there is an unknown feature is that the impact of the other side's white weapons is extremely small, the concealment is strong, personally think it is more practical

Ninja Knife:

Ninja Stealth Technique (←→ ↓A) - 50 qi, the lethality is almost nothing, the role is stealth, in general, the other party can vaguely see you when it is close, but you can't see what weapon you are holding

Patience with the end (←→ ↑ ↓ A) - 50 qi, melee lethality of about 65, the attack distance is very short, can be followed by the upper ↓A ground hit after the rapid play, after the move of their own death, generally in the battle when the blood is small, it is easy to be scolded, and it is easy to be ridiculed when there is more blood

Bear with the fury bomb (↓↑↑A) - 50 gas, the lethality is very small, so that the front of the explosion of a piece of smoke to interfere with the line of sight, if the hit can make the opponent hard for a long time, you can take the opportunity to chase

Bear explosive anger ring kill (↓↑↑A) - 50 gas, break the defense, the full lethality of about 35, generally about 25, first rush to break the defense, and then continuously release the ground fire within a certain range, it seems that it can only be followed by the explosion bomb, the power is generally very high on the graphics card

Ninja knife suppression (←→A) - 10 qi, breaking defense, lethality of about 5, extremely slow recruitment, not recommended, personally think this trick is only suitable for playing rookies

Finger Tiger:

Tiger Xiaobo (←→↑A) - 60 qi, (Note: the official network said that the defense is broken, it is not so) close-quarters lethality of about 24, hitting a ball of light directly in front, with the increase of distance the power is significantly weakened

Bloodphagy (↓↓↑A) - 100 qi, increase attack power by about 50%, according to personal taste can be selected, is a very unique stunt

Tiger King torture kill (←→ ↓ A) - 100 gas, breaking defense, lethality of about 65, first a continuous blow to the individual, followed by a small range of explosive bombs, easy to hit, lethality in general

sword:

Phoenix Chick (←→A) - 60 qi, full medium lethality of about 25, a small range of two sword qi, medium and long distance, it is best used in combos

Bloody Qi (→←A) - 60 qi, full of lethality of about 20, close to the body to draw sword light, also best used in combos, can also be used to break the siege

Phoenix feather (←→ ↑ A) - 100 qi, breaking defense, full of lethality of about 130, slowly gathering qi after a large range of explosions in front, this move needs to be detailed, if the other party is surrounded by the sword qi when gathering gas, or squeezed by the sword qi in the corner, the damage caused can reach the maximum, that is, 130, but this is difficult to succeed, the more common way of playing is in the combo, only use the last blow to hit people, the lethality is about 45, if it is the first collection of gas, the other party is hit by the sword qi, and then hit by the outbreak, The damage is about 65

Qiankun knife:

Overlord Fall (↑↑A) - 60 qi, break defense, lethality of about 18, close-range chopping knockdown attack, relatively easy to hit moves

Hook Soul Lock (↓↑A) - 60 qi, break defense, lethality of about 10, close to release the knife body and then retract, after hitting can make the opponent hard straight, can chase

Deathmatch (↓↓↑A) - 100 gas, first draw the knife before a few inhalations, up to about 60%, after a few breaks the defense, the lethality of the whole is about 70, if the opponent first defends the first few moves, the lethality is only about 40, the range is quite large, it is a good move

Pike:

Crazy dragon piercing heart broken (↑↑↑A) - 60 qi, broken defense, lethality of about 27, condensed full body strength gun body turned blue, stabbed at the other side, the distance is short but quite sudden, the power is also good, if the three-in-a-row ↑ A is blocked by the other party, this move can effectively prevent the other party from counterattacking

Fulong Xiang Tian break (←→ ↓ A) - 60 qi, break the defense, the full lethality of about 25, the beginning of the whirlwind does not break the defense, the last blow to break the defense (the official website says not to break the defense), but the distance is very close, if the whirlwind is blocked, the last kill damage is about 18, which is also a good move

All Saints Dragon King broken (↓↑↑A) - 100 qi, broken defense, full of lethality of about 150, after holding a gun dance to send out a strong shock wave, straight line attack, effective distance ultra-far, the beginning of the aperture can be inhaled in about 40%, usually only the other party can be blocked in the corner of the wall to exert its maximum power, usually can be used in combos, only the lethality of that shock wave is about 45, the distance is well, as long as you can see the opponent can hit, with the distance increase and the power decreases, the farthest drop to about 20, This move can shoot the opponent far away, and can be used in maps such as the quadrangle to knock the opponent off a cliff

Wind (→←A) - 60 gas, breaking the defense, the full lethality is about 22, the beginning of the rotation of the start of the hand is slow, do not break the defense, the last knife to break the defense, the lethality is 5, personally think it is not practical

Thunder chop (↓↓↑A) - 60 qi, full lethality of about 25, swing the knife to split a lightning bolt, straight line attack, can be connected in the combo

Fishy wind (←→ ↓ A) - 100 qi, broken defense, full lethality of about 85, when the start of the charge to inhale but do not hit the blood, up to about 70%, and then two big spins, and finally cut a knife, the blade cracked the ground, if only the last knife is counted, the power is about 45, in general, this move is about 70 blood, it can be said that it is a very powerful move

Hammer:

Incendiary thunder earthquake bafang (←→ ↑ A) - 60 qi, (not broken defense) lethality is only about 5, the range is large, can make the other party appear for a long time hard straight, the most practical use is ↑A↑↑A after taking out this move, and then use three consecutive, the amount of injured blood is not cheap

Golden Bell Shield (↓↑↑A) - 100 Qi, which enhances defense by about 55%, and is also an auxiliary move like bloodphagy

Swooping pressure headlight (↓↓↑A) - 100 gas, breaking defense, full of lethality of about 175, even so, but it is impossible to play all in the middle, normal start super slow trick, easy to be broken, usually never use normal moves, the last blow with the distance has a significant weakening, from 60 to 10, generally can hurt the opponent's blood 30-50, refers to the tiger's unique change of weapons or hammers any smashing move can take this move, without gathering gas directly to the sky, the attack range is extremely large, Ideal for swarm attacks

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