Author: NGA-rocpp625

First of all, the group targeted by this post is the ordinary bear T player group, which is characterized by: 1, there is no WCL rush to the list target; 2, the existing team will occasionally have actors, trumpet rotation, sudden overturning, etc.; 3, players to middle age, occasionally there will be work, family trivia, unable to specialize in the game; 4, love bear T, but also hope to play a good bear.
For the bear T's basic science stickers too much, mechanical repetition does not make much sense, considering that most of the people who will still watch NGA now are middle-aged old players, the basics that should be understood are known, so they go straight to the theme and save everyone's time.
First, what kind of clothing should Bear T wear?
A: In the face of different scenarios, there will be different outfitting needs, in general, if you want to play a good tank, you generally need three outfitting schemes, that is, hatred, survival, and intermediary integration. These three types of assembly are based on the T5/T6 set of 4 pieces, and the difference is in other parts.
For my personal understanding, these three outfits are actually to ensure that they are not exploded (for some players or teammates to understand the hatred to bear T is to go up to the pit treatment, I can only be embarrassed but polite smile, P3 boss basically did not crush you!). On the basis of adding or subtracting armor as a gear to mediate survival and hatred, the simple point is that the armor high armor hits the critical hit AP low, and conversely, the low armor hit critical hit AP will increase.
Second, how to configure explosion-free better?
A: First of all, to be clear, toughness explosion-free cost performance is higher than the defense level, but it does not mean that the defense level is not completely not, as we all know, the bear needs 2.6% explosion-free, the defense level 60 = toughness 39.4 = 1% explosion-free, we use toughness as the standard conversion (defense level multiplied by 2/3 is about equal to the toughness value for the pair), that is, we need 39.4 * 2.6 = 102.44 toughness, the garrison officer three-piece set of wrists, necklaces, shoes and slot rewards a total of 63 toughness.
The cloak suggests KLZ gold-plated cape 24 defense, the ring suggests a KLZ worship ring 19 defense, the head jewelry suggests H mana shimmering fire white stone (5 anti-4 min) or H Setek tough fire white stone (5 anti-4 flash), so a total of 48 defense is equivalent to 32 toughness, these 2 gems are orange, this is very critical, I will interpret it in the later gem link. Finally, an 8-tough Arcane Dawn Stone is inserted into the Yellow Hole of the Garrison Officer Necklace, and the 3 Endurance Slot Bonus can be activated.
In this way, a total of 103 toughness is achieved to achieve explosion-free. There are also recent popular S2 weapons to make up toughness, I also have an S2 Bear T weapon, but only used as a low survival high hate BOSS, such as storm fortress robot effect is very good, but you want to step on the tide with this cargo? Deserve to be treated to humiliate hate to lie down in seconds to the bear T. S2 weapons are suitable for equipping hate directions, or hit H Ben, KLZ and the like, high survival pressure BOSS or with a viper monster staff, so do not include the toughness of S2 weapons in the conventional explosion-free calculation category.
What if I don't have time to brush the battlefield and can't get the garrison officer?
A: Personally recommend that the wrist must be taken, also the cheapest, eat a little hard brush a has been used until SW for T6 wrist; necklace is highly recommended, the alternative is bt three-face Titan pendant, there is no good or bad, just P3 before graduation a necklace is not good? Shoes can be measured, the alternative is BT mob drop shoes, but also the bottom price to take, but the armor is still worth buying an adjustment to the outfit.
If you can't afford the toughness gap created by the Three Pieces of the Garrison Officer, you can make up for it by the Toughness Gem, the Chest 15 Toughness Enchantment, the Tin Potion, or with a second defense ring. Although there are many posts suggesting that tin potions are cost-effective, but I personally think that the iron 30 toughness means that you are otherwise equipped with up to 73 toughness, otherwise more will be wasted, in the case of garrison officer blessing, 73 toughness is easy to achieve, eating iron if it produces excess toughness is slightly wasteful.
Personally, it is recommended to approach the riot-free valve as much as possible through the green character attribute, and then fine-tune the toughness gem to achieve the standard. This way you can use other guardian potions or combinations. In particular, after 3 prestige cults, you can redeem the free Shattas Ruthlesss Raid Combination in P3, which is enough for you to give up the double potion to choose the combination to open the wilderness, right?
4. How to choose enchanted jewelry?
A: About Enchantments - Head, Senna Physics Hit AP Enchantment, Shoulder Physics Critical Hit AP Enchantment, Cloak Agility, Chest 6 Attribute, Wrist Endurance or Attribute, Hand Agility or Hate, Pants Void Crack Hoof Armor Piece, Shoe Wild Boar, Ring Current Weapon Damage (Effective against Bear State) P3 Post Attribute, Weapon 35 Agility.
About jewelry – just mentioned the head with orange H mana shimmering fire white stone (5 anti-4 sensitive) or H Setek tough fire white stone (5 anti-4 flash), the guard officer wrist red hole insert orange agile hit reflective citrine / reflective incinerator, other slots brainless 12/15 endurance, of which T6 hands, legs, T5 legs are single blue holes no dispute, other chest, shoulder part of the brainless endurance there is no slot reward, but the slot reward of the bear T is a few points of strength, for a weapon plus more than 1000 AP of the bear, Is there really a lack of this strength to attack strongly?
In short, shoulders and chests ignore the slot reward and hold up the blood all. In this way, both T5 and T6 can trigger the 18 resistance of 3 blues. But why I just specifically emphasized the orange in the head, it is because if you feel that the survival endurance is OK in the later stage, if you want to replace the 12 agile cruel earth storm colorful, you can directly replace it, the head and the guard officer wrist 2 orange gems, plus the chest and shoulder blue is OK.
Fifth, I am a simple out-of-hand party, is there a T5 period outfit template at this stage?
A: 1. Regular Outfit: My suggested outfit is 4T5, gloves with precision hands (Storm 1 or KLZ Mobs); necklace drowning, cloak gilded, Wrist Keeper (which can be bought tomorrow morning), Belt Hundred Deaths, Shoe Keeper, Ring KLZ Cult + Seamount Prestige/Shapeshifter, Jewelry Tough + Brooch / Wine Glass / Poison / Dragon's Back / Tsunami, Weapon Viper Mob, God Stsm or Career Quest. Under conventional armor, there is probably no BUFF28K-30K.
2, hate outfit: and the conventional outfit unchanged I will not say, the change is the cloak KLZ Elam hit or storm prince physical AP, weapon S2 hammer, shoes leather made (non-leather on the garrison officer, but if you wear the garrison officer toughness exceeds the standard, you can consider changing a physical DPS necklace), ring seamount prestige + shapeshifter or garrison officer ring, jewelry double DPS to choose according to their own equipment. (Hate outfits do not have a precise jam-free explosion-free valve, which may be slightly exceeded, specifically adjusted according to their own outfits), and the armor under the hate outfit is probably free of BUFF22K-24K.
3, survival outfit: and the regular outfit unchanged I will not say, the main change in the ring must KLZ worship + deformer, jewelry must be pocket watch, tough, wine festival endurance jewelry in 3 choose 2 according to their own to come, have the words to suggest pocket watch + tough. Survival armor is probably free of BUFF30K+.
Sixth, what about the next stage of fitting?
A: Overall T5 for T6, the garrison officer does not move, the only major adjustment is that the head can choose the S3 head, gloves wear T6, S3 head can be inserted with orange reflective citrine/burning stone, the head trigger slot reward is 29 toughness, so that the 26 toughness of the garrison officer can be replaced with BT mob shoes (S3 has to be mixed for 4-6 weeks, if you don't get the mob shoes in 6 weeks...), the head 29 tough + necklace 26 (18 + 8 gems) + wrist 19 = 74 toughness, cloak 24 defense + KLZ Cult Ring 19 Defense equals approximately 28.7 toughness, and the sum of toughness and defense equals approximately 102.7 toughness, which is explosion-free.
The ring also has a high endurance sensitive ring that can HS prestige or Akama's Shadow, jewelry depends on what you have to match, T5 stage jewelry can continue to be used, P3 stage multiple BIS is the betrayer, look at the strength of the team, look at their luck, look at the thickness of the wallet, if it is practical poor people choose personal advice is the routine to poison + tenacity, survival to the pocket watch + tenacity, hatred to poison + brooch / wine glass.
Seventh, how is the tenacity emblem characterized? Isn't the Shadow Moon emblem fragrant?
A: The Tough Emblem is an offensive jewelry that regulates the needs of green armor, and it is equipped with a good product, and it is indeed BIS, because it is convenient for many of our scenes to be equipped.
Shadow Moon emblem used to be very fragrant, but at this stage the player's concept of WOW has changed, now T4 level DPS can play the past T6 level output data, T must also keep pace with the times, Bear T's jewelry taste is basically released to hate direction, ring bit also has to leave a hate direction.
VIII. How to choose weapons? Isn't S2 strong?
A: S2 is very strong, but whether we want to assemble it or assemble it depends on the scenario. Viper mob survival to the best, S2 weapon hatred to the best, HS that weapon is not up and down, but there is a bear D in the regiment, don't you buy rotten corpses? As for S3 weapons, players who can hit S3 weapons should not be the audience for my post.
Nine, in the end is there any need to prepare such 3 sets of different outfits?
A: If you want to play well, it is definitely necessary, but considering the different living conditions of everyone, not everyone may have the opportunity to prepare, it can only be said that preparing different outfits is the best plan, but if you do not have it, you cannot play.
This post is only a personal understanding of the current stage and the P3 Bear T outfit in the near future, and the words of the family are for reference only.