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Veteran players are not used to modern RPGs, and now this kind of gameplay will never break the level

author:Chunichi Friend Shop
Veteran players are not used to modern RPGs, and now this kind of gameplay will never break the level

When playing RPG (Role Playing Game), do you talk to all the NPCs one by one? Recently, Japan's senior RPG enthusiasts have talked about the problem that modern RPGs can no longer read the dialogue. In the case of pre-2000s RPGs, some games even required listening to the dialogue of the entire village to unlock the subsequent plot. However, modern RPGs either have too many villagers or too much dialogue text, and there are no longer games that require players to read all the dialogue. If the player still insists on doing this, I am afraid that it will never be broken...

"In the case of RPGs near the previous superintendent era, 'talking to the whole village' is a fairly common thing. Because of this habit and playing games from the 2000s onwards, there will be a phenomenon of "the dialogue of the villagers is constantly changing with the plot, so it is impossible to talk to the villagers all the time". Of course, it is almost impossible to see all the intelligence that the game provides..."

Veteran players are not used to modern RPGs, and now this kind of gameplay will never break the level

The Japanese Twitter netizen, nicknamed "director of the MSX Research Institute", recently talked about the change in the amount of RPG dialogue, which triggered a warm response!

The villagers of the previous RPG are much worse than the villagers of the current RPG?

Veteran players are not used to modern RPGs, and now this kind of gameplay will never break the level

Previous games were limited by capacity and technical problems, in addition to the visual effects compared to modern games are simpler, the amount of dialogue and text is much less, so it is not difficult to listen to the dialogue of the villagers.

However, in today's games, the DIALOGUE OF NPCs is no longer just one or two sentences, and often changes with the progress of the plot, and even the total number of NPCs in a settlement may be as many as tens or hundreds of people, making the old players who are used to listening to the dialogue shout too tired!

"I know, I've been tired of playing RPG lately."

Veteran players are not used to modern RPGs, and now this kind of gameplay will never break the level

"I'm one of those people who don't have to watch all the elements in the game to break the level, so the most recent games can't break the level."

Veteran players are not used to modern RPGs, and now this kind of gameplay will never break the level

"Indeed, 2000's Dragon Quest 7 was the first time I was frustrated by this situation."

Veteran players are not used to modern RPGs, and now this kind of gameplay will never break the level

"I had a setback in Resurrection of the Evil Gods..."

Veteran players are not used to modern RPGs, and now this kind of gameplay will never break the level

"That's why I like the Trajectory series that sticks to that route."

Veteran players are not used to modern RPGs, and now this kind of gameplay will never break the level

"I'm the one who wants to watch the conversation all, so it takes a lot longer than average... As the plot progresses, you have to run back to the village at the beginning and go around again, and then continue to run the plot, and so on and so on... Life is really not enough..."

Veteran players are not used to modern RPGs, and now this kind of gameplay will never break the level

"The kind of game that talks to NPCs many times and the lines change, the plot really can't progress..."

Veteran players are not used to modern RPGs, and now this kind of gameplay will never break the level

"I wish NPCs who hadn't talked to each other, or NPCs whose conversations had changed, could show some markers..."

Veteran players are not used to modern RPGs, and now this kind of gameplay will never break the level

"Some games even have to talk to the whole village and then find a specific character to unlock the follow-up plot." In the past, I used to be stuck because of this, and when I bought the Raiders, I found that the Raiders were not written clearly. I sent a letter to the production company with the last glimmer of hope, and it took 4 years to receive a reply."

Veteran players are not used to modern RPGs, and now this kind of gameplay will never break the level

(゚∀ ゚) Slowly watching the interesting dialogue designed by the production team is also one of the fun of RPG

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