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Sword and Expedition: From the V11 super plan, push the map into 40 chapters, and the "level flow" effect is outrageous

The second anniversary of the Sword and Expedition has just passed, although the time of launch is not long, but with the unique hang-up mechanism, it has gained a large number of player users. There are a large number of dungeons in the game, although it has not been broken, but there are also players who have been obsessed with pushing maps.

The biggest difficulty in pushing the map is that with the unlocking of the chapter, the lineup team that needs to play is also increased, and the higher the requirements for the player's combat strength. There are players in the game who have always wanted to unlock the map with the least number of battle power limit multiples, and there are a small number of players who have really done it.

From the V11 super plan, push the map forward to 40 chapters

Sword and Expedition: From the V11 super plan, push the map into 40 chapters, and the "level flow" effect is outrageous

The player in the above picture should be regarded as a more powerful one, and some people must have doubts, why is there such a statement? I believe that most players have heard the term "planning emperor" in the game, so what is planning emperor? I believe that different players have different answers. Why is this player special? Mainly still really feel good about strength and ideas.

Sword and Expedition: From the V11 super plan, push the map into 40 chapters, and the "level flow" effect is outrageous

As you can see, this player's big adventure level is only 11, but his push chart chapter has advanced to 40 chapters, what is this concept? Anyway, the first time I saw it, I felt that this player is really not simple, and to be able to step into chapter 40 at such a level, at least I can say that it is very cattle. Although the player's big adventure level is low, the hero level has reached 553, which is already very powerful.

Furniture, tree of life effect at a glance

Sword and Expedition: From the V11 super plan, push the map into 40 chapters, and the "level flow" effect is outrageous

Furniture has always been very important for the promotion of heroes, and Nine Red can produce qualitative changes to heroes, so for furniture, it must not be slack. The number of furniture of this player is also very intuitive to see, and some understanding of why the push map is so powerful, the hero level is on the one hand, and the resources must also be more powerful.

Sword and Expedition: From the V11 super plan, push the map into 40 chapters, and the "level flow" effect is outrageous

After the Tree of Life was inscribed on the line, it felt more important, due to the player's hero camp, the warrior and mage promotion was not outstanding, and the remaining three class upgrades were more focused.

The "Hierarchical Flow" effect is outrageous

Sword and Expedition: From the V11 super plan, push the map into 40 chapters, and the "level flow" effect is outrageous

In terms of the possession of heroes, the number of gods and demons is not much, and the main forces of the four clans are basically full of state, although the gods and demons are the main force of many players. But this player considered that if there were too many gods and demons, the level would be low, then it would be difficult for him to reach 40 chapters at such a level, and the planning was not simple.

Sword and Expedition: From the V11 super plan, push the map into 40 chapters, and the "level flow" effect is outrageous

The Void Camp was very neat, and it was indeed much more windy than the Divine Demon Camp. So why is it that the V11 level can be planned into chapter 40? Players have said that all this is related to the "level stream" gameplay they borrowed, and the "level stream" is also a popular way to play in the game, but with the events of the white predecessors, many players have lamented the difficulty of the founder of the raiders, of course, this is a digression, people who understand understand, here is not much to say.

The focus of the "level stream" is to increase the level of the hero and suppress the opponent with the level, and the biggest advantage of the "level stream" is that the main line push map effect is obvious. This is also confirmed by the player, who has a higher cap on chapters and will no longer easily card combat power, and the level gap slowly widens over time. However, the "grade flow" also has drawbacks, the team formation is relatively slow, diamonds are used to buy experience, dust, etc., and the exclusive speed will fall.

Use the grade difference to make up for the push map strength of the card pool, and sure enough, the "level flow" effect is outrageous, and the push map is really powerful. I have to admire that the players' ideas are really too leaps and bounds.

Sword and Expedition: From the V11 super plan, push the map into 40 chapters, and the "level flow" effect is outrageous

There are not a few players in the game who like to plan, Zero Kr can also show his skills in the cursed dream, and the hang-up and European Qi blessing can always become stronger. Dear friends, do you like Buddhist gameplay or planning to act? Welcome to leave a message to discuss.

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