Players who have experienced the game "Tower of Illusions" must know that there are many kinds of weapons in the game, and each weapon has a corresponding combo system and combo skills, players can carry three different weapons at the same time in battle to switch freely, easily play a variety of gorgeous combos. However, the various weapons in the game are not just combos and skills, they also have many additional settings.

In "Tower of Illusion", each weapon is born with a corresponding attribute, divided into four types: physics, fire, ice, and thunder, and players can use these attributes to play different effects with different scenes. For example, in monster strongholds, there are many scattered barrels of explosives, and usually these barrels of explosives take a certain amount of time to detonate, and it is difficult to directly hit the enemy. In order for the explosives to deal full damage, we can use the V2 Melt Shield, a weapon with fire attributes, which can be detonated instantaneously by attacking at will, and the damage of the explosion will be increased to a certain extent. Taking advantage of this makes it easier for us to face hordes of enemies.
In addition to the attack effects just mentioned, the weapons in the game can also play some additional auxiliary effects. For example, when players team up to challenge the deep-sea base dungeons with more water surfaces, they often fall into the water because of dodging or moving, and it is difficult to show their various operation skills. In order to solve this situation, we can use ice attribute weapons such as the Rose Blade to use the skill to attack the water surface and freeze the water surface to form a platform that supports the standing to assist teammates in battle.
Compared to the melee weapons V2 Melt Drive Shield and Rose Blade just mentioned, the ranged weapons in the game are more difficult to play the above effects, and the Ice Wind Bow, an ice attribute weapon, cannot even freeze the ice surface. To compensate for this, ranged weapons have an additional setting similar to a shooter game headshot. Take the Bow of Ice Wind as an example, when we press the attack button, the character will enter the charging aim state, and the screen will appear like a crosshair like a shooting game, at which time we will aim the crosshair at the enemy's head to shoot, and there will be a high-damage headshot, and it will also have a certain stiffness or knockdown effect.
Of course, the detailed design of the weapons in Tower of Illusions is not just the ones mentioned above, it can also play additional bonus effects through different combinations. If you're also interested in the weapon design of Tower of Illusions, you might as well go inside and experience it for yourself, believing that this game won't disappoint you.