This should be a disguised weakening of the "go with the flow" change, a disguised weakening of the role mechanism of Zhong Li and other shields.
Well, there is indeed a weakening.
Very intuitively, netizens' discussion of the new boss deep sea dragon lizard has gradually multiplied over the past few days, and every day can see the noise of different views, the main problem is still biased: the mechanism measures to ignore the damage of the shield are more and more, and the game planning weakens whether it is too ugly to eat the phase.
How was the discussion?
There is no final decision, knowing that the weakening of the shield role must cause some chain turmoil, and the new monster should be weakened, but the direct disregard for the change of damage caused by the shield, or the subsequent Thor Zhou Ben also ignores the shield mechanism.
There are quite a few opinions that express a suspicion that "subsequent versions have made the shield a disadvantage factor".
Of course, this is only a suspicion, after all, the shield still has advantages in the current version and subsequent maps, and it is far from inferior; after all, in addition to fixing personal monsters, Zhong Li's shield is still important.
However, according to the players who mainly tie the bar, they are afraid that the original god's plan will begin to rot, and they are even more afraid that the plan will not be able to plug these bleeding dogs, dragon lizards and other brains into the subsequent abyss, suppress the elemental reaction, and force the pure color team.
Everyone also saw this picture, if the leak of the inner ghost is correct, the follow-up abyss For some players, the monsters in the abyss form a strongest group of proto-demon teams.
Casual players have difficulty when full of stars, and Krypton players have fun.
In a sense, stimulate consumption.
Stimulating consumption can indeed promote the benign operation of a game, but is the bright knife too impatient?
You see, the rock backstabbing has just passed, and a new version of the character is coming for the transition of the next character.
Of course, we also know that many players will say that it is impossible to play without the bell off the shield, and the strange appearance of different types or mechanics is not a rich game?
To a large extent, we support more versions of the game to play and mechanics, but the new shield monsters are now making the original shield system, and even the buff effect that radiates to the entire rock system, become a debuff effect.
Is this a good design?
Moreover, players are used to getting started, and it takes time to change.
I remember that a month ago, the bloggers on the extranet made an exclamation, in addition to the Qiuqiu people, there are also abyss mages, and other monsters are "not so interesting" to me.
Domestic netizens also empathize with each other, rarely stepping on the map of Inari, preferring to be in Mond and Liyue.
In fact, having said so much, they are all clumsy opinions, and the focus is still on wanting to say that sentence, good design is not forced krypton.
Planning even for the shield role is OK, but do not in order to highlight the new role, there is a shield to return to the blood, such a design can not say good or bad, can only say that it is quite rough, let a way of playing directly disappear.