laitimes

Original God: Yae Shinko skill adjustment! The core mechanism is optimized, and important skills are fully changed

After the V2 update of the Original God test suit, there are more adjustments for the Yae Shinko, from E skill, to talent 1, to the big move, and even the seat of life has also been adjusted.

Most importantly, this adjustment is a deep optimization of the core mechanism of the character, several important skills have been changed, and it is not too much to say that the Yae Shinko has been redone.

Original God: Yae Shinko skill adjustment! The core mechanism is optimized, and important skills are fully changed

Yae Shinko positions the thunder sub-C character, the main output method is to summon the killing cherry through the E skill, continuously lightning strike the target on the field, and after accumulating 3 killing cherry trees, open a big move to detonate the killing cherry to cause a wide range of high-rate lightning damage.

However, there are several problems in this process: (1) Yae Shenzi E skill cooldown time is long, you need to rely on teammates to help reduce CD to simplify the output process, (2) Yae Shenzi's own big move cooldown time is long, high energy consumption.

In V2, some of the above issues have been adjusted.

Original God: Yae Shinko skill adjustment! The core mechanism is optimized, and important skills are fully changed

E skills

Yae Shinko's E skill is a summoning skill, summoning killing sakura in situ, the more number of killing sakura, the higher the damage, the killing cherry exists for 14 seconds, and the E skill cooldown is 9 seconds.

The original E skill can be linked to Talent 1, and when a teammate's E skill and big move hit, the E skill of the Yaejinko is reduced by 1 second, once every 1.8 seconds.

Original God: Yae Shinko skill adjustment! The core mechanism is optimized, and important skills are fully changed

When yae shinko is paired with Thor, Thor opens the E skill, hitting once every 2 seconds, and it takes 6 seconds to clear the E skill cooldown time of yae shinko.

In V2, the cooldown is directly reduced to 4 seconds without the assistance of teammates, and since the Killing Sakura itself is in a fixed position (similar to Abedo's E), the 4-second cooldown time can ensure the output flexibility of the Yae Shinko to a considerable extent.

Original God: Yae Shinko skill adjustment! The core mechanism is optimized, and important skills are fully changed

Talent 1

In Test Suit V1, the effect of Talent 1 is to match the E skill, except for the Yae Shenzi character, after the E skill and the big move hit, the Yae Shenzi E skill is reduced by 1 second cooldown.

However, in Test Suit V2, the effect of the original talent 1 will become meaningless, so the effect of the new talent 1 is: reset the E skill cooldown, that is, after opening the big move, the E skill cooldown is completely zero.

Original God: Yae Shinko skill adjustment! The core mechanism is optimized, and important skills are fully changed

Yae Shinko's big move causes a wide range of high-rate damage for detonating the killing sakura, and since the killing of the sakura is a fixed position effect, there may be an embarrassing situation in which the enemy runs out of the explosion range in actual combat and the big move cannot hit.

However, in test suit V2, we can quickly adjust the range of large moves through E+E+E+E and enter the second round of output.

Original God: Yae Shinko skill adjustment! The core mechanism is optimized, and important skills are fully changed

The Seat of Destiny

The original 6-hit effect is: The initial level of Killing Sakura is 2 orders, the upper limit of the rank is 4th order, and the attack of Killing Sakura ignores 45% of the enemy's defense.

In V2, the effect of "Killing Sakura Initial Rank is 2 Order, And The Upper Rank Is 4" is lowered to 2 lives, and the effect of 6 kills "Killing Sakura ignores 45% of the enemy's defense" is increased to "Killing Sakura ignores 60% defense".

Original God: Yae Shinko skill adjustment! The core mechanism is optimized, and important skills are fully changed

tail

Magic weapon characters form an elemental ball with corresponding attributes when they perform a fall attack, and the Yae Shenzi is no exception, but the Yae Shenzi will briefly reveal his fox tail after performing the fall attack.

As can be seen from the image above, the tail of the Yae God Son is white, with only a faint pink at the end of the hair.

When the character regains his footing, the tail disappears.

Original God: Yae Shinko skill adjustment! The core mechanism is optimized, and important skills are fully changed

In addition to the above-mentioned adjustments, none of the other adjustments have been confirmed at this time.

The output of the Yae Divine Son focuses on the continuous output of the E skill, and the explosive output of the big move, from the adjustment of the test suit, the planning obviously pays more attention to the E skill of the Yae Divine Son, but the embarrassing thing is that there is still no holy relic that fits the Yae Divine Son. "Rulei 4-piece set" has lost its meaning, "insulated 4-piece set" can only add a big move, and the current more suitable sacred relics are only "Pinglei 4-piece set" or "Rulei 2 + Remembrance 2/ Orchestra 2".

Read on