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DNF: Three senses optimization and then breaking the news, adjusted according to their own characteristics, will become another career balance?

At the carnival conference, the planner roughly talked about optimizing the three senses, which was about shortened to less than 3 seconds. In an instant, many players are overjoyed, because many professional three-sense performances are too inky, such as necromancers.

Obviously, like the Sword Emperor, there is only a single section of damage, but the performance time is more than 6 seconds. Now cut in half, burst output will be faster.

DNF: Three senses optimization and then breaking the news, adjusted according to their own characteristics, will become another career balance?

At present, most players are quite supportive of the three senses optimization. On the one hand, the burst output is really faster, on the other hand, you can try to avoid the problem of throwing damage (the performance is too long, and some monsters are easy to enter the force mechanism).

Even in order to avoid the influence of the three senses of ink on the output, conditional occupations have played "super two senses" (incomplete three senses). This seems to be a step backwards, so optimization of the three senses is imperative.

DNF: Three senses optimization and then breaking the news, adjusted according to their own characteristics, will become another career balance?

Everything cannot be perfect, and it has also caused dissatisfaction among some players, because some players just run to the three senses to perform animation, and now shortening the time will inevitably make deletions.

Just when players were guessing how to optimize, the planner released the breaking news again:

1. Not really all 3 seconds, according to the characteristics of each character will probably be in the range of 3-5 seconds.

2. I know that everyone likes these performances, but they are also the hard work of the development team, and they will not be one-size-fits-all, based on retaining the core charm points.

DNF: Three senses optimization and then breaking the news, adjusted according to their own characteristics, will become another career balance?

This is very interesting, first look at the first point, not all three seconds of awakening. Players are very clear in their hearts, of course, the shorter the time in this era, the better, so how will the long-term occupation make up for it?

The high probability is that the 3S damage is lower and the 5S damage is higher, which seems reasonable.

DNF: Three senses optimization and then breaking the news, adjusted according to their own characteristics, will become another career balance?

Looking at the second point, I know that the player may like the show, so the charm point will be retained. In fact, if you think about it, it is impossible to completely redo, after all, it is time-consuming, costly and labor-intensive.

The high probability is to delete unimportant frame sections, or directly adjust the speed X2, simple and rude.

DNF: Three senses optimization and then breaking the news, adjusted according to their own characteristics, will become another career balance?

After guessing like this, I suddenly found that the optimization of the three senses seemed to become another "career balance", which was purely a change of data. In fact, it is estimated that planning is also difficult, once a profession is changed too strongly, the next time it will be weakened.

The whole thing is like professional balance, it is better to directly "lie flat". What are your thoughts on the future of three-sense optimization?

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