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Final Fantasy XII Development Secret: The last six months shifted the focus to resolution

Square Enix producer Yoshihiro Kitase shared some of the development secrets of Final Fantasy XI0 in the recent PlayStation blog, and here is a summary of the content:

Final Fantasy XII Development Secret: The last six months shifted the focus to resolution

When Final Fantasy XII was first developed, the development team tended to add more colors to the trade-off between resolution and more colors to better portray the game world, but after seeing the trends in other companies releasing games and hearing the voices of fans, the focus shifted to improving the resolution. At this point, there are only six months left before the "dead line" of game development. Fortunately, I caught up in the end.

—— Art Director Naoya Yuyuki wants to make a world with an Asian feel, and eventually the game world "Spitra" was born

Square Enix initially feared that the name Final Fantasy XII-2 would make people think the game was Final Fantasy XII, but he grew fond of the name

- The battle system of Final Fantasy XII-2 has changed compared to Final Fantasy XII because of the replacement of the designers of the combat system. The assistant game designer for Final Fantasy XII became the main designer in "10-2", and he wanted to make a difference

— Yoshihiro Kitase said that "Final Fantasy 10-2" can be said to be the most polarized work in the series. But he felt it was the perfect example of the Final Fantasy series' unconventionality.

Final Fantasy XII Development Secret: The last six months shifted the focus to resolution

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