Although Ken Levine, the legendary game designer who built the Resident Evil series and Cyber Raiders 2, started a story-driven immersive simulation game production immediately after creating the new studio Ghost Story Games, and the game will also be released by Resident Evil publisher 2K. However, while Ken Levine is very good at creating unique game content, he may not be good at managing projects as a producer. According to well-known industry journalist Jason Schreier, ghost story games' new game development is falling into "development hell".

Jason Schreier says Ken Levine and Ghost Story Games' new game has undergone multiple reboots and that half of the studio's startups have left. Some studio employees said that Ghost Story Games' parent company, Take-Two, gave them a considerable degree of development freedom, and since the studio was not large in size, Take-Two was willing to invest in them for the long term. Many of the people who joined the studio over the years believed that Ken Levine would be able to produce great work. However, Ken Levine's management style made the development work and mental health of employees not very good.
Mike Snight, the studio's founder, said he left with half of the founding members because of ken Levine's work. Ken Levine would often rebuke developers in front of others for not meeting his expectations and fire developers who had disputes with him. Ken Levine often evaluates other aspects in game development and thinks those areas don't perform well enough. Because of this almost paranoid creative behavior, he often asks developers to change or give up months of work and work, and the content he just adds is changed to new content in the games he has played, such as Dead Cell or The Void Villain.