Author: Elio under the night sky
preface
On the 12/19th, the carnival conference of the national service was broadcast live to reveal the new content that will appear in the next 110-level version. Regarding the new version, I have written a post in the past to make a guess. I found that there were still a few points that I guessed. For the speculation of the class adjustment, the 34 system is deleted, the full staff becomes C, and the copy health is reduced. For the speculation of this piece of equipment, the advent of the era of strong scattering, the way to get the bottom and random parallel. For the speculation of the quest piece, the future monster can be controlled, away from the setting of the full building overlord, and the planner is also considering gradually reducing the proportion of output for a quest, introducing some diversified, specialized other attributes (such as defense) to form some new genres.
I have also thought about the interpretation of the current environment. Under the ecological environment of the output theory hero, the player's requirements for their teammates will be higher and higher, the trumpet will be more and more difficult to get up, the concerns about entering the group are more and more, and the content of the game is getting less and less, and now the players have been concerned about the professional balance, but if this game only has the professional balance and no other content, it is really boring. This is now a pathological ecological environment. So in the case of this information that has been revealed, what kind of ecological environment will the future DNF be? Will the game gradually return to its original intention?
Some of the pictures in the article are from Fat Cat Pond
Occupational ecosystem
【Metal Warrior Join】
Profession is the first in this game. When we open the game, the first thing is to create a class, choose your hero, and enter the world.
The current game already has 62 classes, of which 3 are milk and 60 are C (1 class is added manually). For the addition of new alloy warriors, there will actually be no impact on this ecosystem, at least for now, I think so, it seems to be a new C class. In the case of 60 Cs, a new C will be added, and as the career balances, it will also be integrated.
【Deletion of the 34 system and revision of the milk system】
The deletion of the 34 system, the existing 34 all members increased the damage by 8.5%, which means that the planning is to end the history of the 34 era, and the game changes from the C-34C-milk architecture to the C-milk architecture. At least in the subsequent data balance, the current 34C group will not be because of the auxiliary function, so that the planner is reluctant to give them a relatively high data, the future balance (not limited to 1/20 version) has a profound impact; and the milk aspect, the future buff and awakening are unified into the "buff amount" and will change the UI display to make the milk amount more intuitive, which is the answer they give "abolish double cutting". When the variables are no longer the sun and buff, but 1, naturally there is no "double cut". The subsequent increase in milk output is also a means of hoping that milk can handle daily copies more easily.
【New Career Positioning】
The introduction of the toughness bar mechanism also means something.

Use this system flexibly to increase strategicity. Trait skills limit monster skills and can also be exported at full strength. No longer a mini-game - a breaking anti-piling mechanism.
Toughness Bar Mechanism - When the Tough Bar is not 0, the monster is uncontrollable, the character can weaken the bar with a small skill/control skill, and the monster can be controlled after breaking, the boss can be interrupted by the control skill, and the damage multiplier will increase. And correspondingly, combined with the planning of follow-up will optimize the low-level small skills of the whole class, combined with the diversity of follow-up equipment, theoretically can be up to 70% of the skill cooling reduction, multi-control occupation, multi-short CD small skill occupation in the breaking of the tough bar can produce an unprecedented advantage.
Perhaps in the future, 3C1 milk is not the optimal configuration, and may face the problem of difficult to break toughness and poor output environment. The 2C1 Milk 1 Tough Breaker may enjoy a high increase in injury and an extremely superior output environment with its high toughness breaking speed, and gradually become the mainstream of the team configuration.
In fact, its shadow can be seen in the current copy, yes, it is Kazan.
At the press conference, he also mentioned the character's defense revision. Now that we're in the picture, even if we eat super big, the defense is as high as 198W, and the attack of ignoring the defense of the monster (mentioned at the press conference) seems to have little meaning. The character's defense formula will also usher in a revision, and the possibility of a meat tank circulation level will not be ruled out in the future, after all, the future copy has no rational value.
【New Perspectives on Career Balance】
From this point of view, then the control ability of the profession and the ability to break toughness have become a factor that must be considered in the copy. Boss skills can be interrupted means that we can create our own output environment, and the selected teammates will gradually start to think in this direction, of course, this is when we can't be weird in seconds. This may be a manifestation of the "diversification of attributes" mentioned in the planning.
【Three-sleep duration reduction】
There is also a change in the length of the three sleeps, which will be reduced from the current general 6-7s to about 3s, which should be a great improvement for the game experience. The re-introduction of shura, the re-introduction of the class redo of the necromancer and the dragon god, as well as the mention of the future adjustment of the Imperial Wind Thunder Roar, the basic attack power of male ammunition, the return of Neil sniper, the change of the self-contained strong class to the attribute attack power change to avoid the problem of low return caused by the dilution of the equipment, etc., these are actually a reaffirmation of Yin Planning's understanding of what the output class should look like under the ACT ecology.
【Evaluation】
In general, in the future career ecosystem, C's competitiveness may not be just output theory. The reduction of the duration of the three senses and the weakening of the invincible ability will make the completion of the copy more about the form, pay more attention to breaking toughness, control the BOSS, or some strange gameplay to achieve the suppression of the BOSS and the like, so as to improve the experience of defeating the BOSS during the brushing process. The team competitiveness of milk is a buff panel to go to the world, who is big and who is small will know at a glance, and the threshold is easy to set. Considering that the subsequent upgrade will also return to the setting of the previous white map, it is divided into 8 levels of difficulty, and the team has a large advantage. There will also be improvements in the single-player experience.
Equipped with predecessors and successors
First of all, the good news is that the creation of our level 100 equipment can be transferred to level 105 equipment. This shows that at least our investment in the game can be preserved.
【The Strength of the New Epic】
Then for the strength of the new and old equipment, the conference has a point to explain in detail.
That's a single piece of mythical equipment at level 100, and the intensity is comparable to the level 105 epic with a higher experience level. Mythical > epic > legend, this feeling is a bit like the level 95 Pre Epic Weapon, the strength of the Dark Holy War weapon higher than the level 100 legend, if you compare the setting with a higher experience level, it is comparable to the level 100 Legendary Weapon after ★★★★★ the 5 stars upgrade( it).
【The Myth of Level 100 of the Transition Period】
This means that there are several particularly strong pieces of the current level 100 myth that have reserved value.
Here I think that the dimensional earrings are the only mythical dispersion parts with the addition of level 2 second and third senses. For the C who is preparing for the extreme pursuit of the three senses and two senses second BOSS, it is a piece of equipment worth considering. The reversal of the ending single 35% skill attack power, Ledo bracelet 25% and 6% skill attack this strong dispersion, may become less strong with the subsequent adjustment of the terms. The transformation of the high stage, in fact, the intensity is close to or even beyond the 100 level myth strong scatter, since the 100 level myth strong scatter is to preserve the value, then the high-level transformation equipment will naturally maintain the value.
The new 105-level SS designed has no set effect and is all strong scatter. In fact, in essence, it is also like combining the 100-level mythological equipment in the outfit, after all, there is no mention of the problem of multiple myths unbanned. So whether we should still pursue the god of war, the pursuit of reversal, and ignore other higher intensity of the loose myth, I am afraid that this is also a thing that needs to be reconsidered. That is, the level 110 version, introduced the 105 level SS in the case of mythical rankings. It focuses on the amount of entries of the mythical single piece, rather than combining the strength of the corresponding 3-piece set and 5-piece set.
【Impact of entry integration】
The entry, unified as "Damage Increase", is also a revolutionary change. It is not only a negation of various entries for existing equipment (here also includes the entry of 100-level mythical strong scattering, high-level transformation strong scattering), but also a denial of a large number of evil jade, residual incense, selection, national service annual set double supreme, pet equipment, aura, left slot orb, various annual set National Day titles and so on. And there is no doubt that it will have a great impact on the things of the annual set and the existing National Day aura and other products. How it will be adjusted in the future is unknown, but this is an unavoidable question. And the setting of the attack power of multiple skills seems to be maintained, maybe the technical attack to ward off the evil jade can preserve its value?
【Abnormal Trigger Damage Mechanism】
As for what petrochemical flow, there is nothing worth talking about now, but it expresses a way of thinking, that is, the future "a hundred flowers blooming", will introduce an abnormal mechanism, and get rid of the previous term collocation is ostensibly a diversification, but in fact, it relies on the selection of residual incense plus halo collocation and other only solutions with a calculator output, which is essentially a homogenization problem.
【New Artifact Dressups & Tradable Legendary Equipment】
Since the positioning of the new artifact dressup is a luxury for top players, it is foreseeable that one consequence of the national costume will be reduced to a necessity. Just like the current outfit, the relationship between Space-Time 3 and Corrosion 3 and Fallen 3 has become a basic condition that a "seriously crafted player" needs to meet. From a historical point of view, the Abyss Scale series of equipment and victorious weapons have gone through a short period of 2 months from just out to the time when the whole people wear it.
The press conference mentioned that a new tradable legendary equipment will be introduced, and if it does not have special functions, it should also be reduced to the current tradable dimension collapse of this decomposition. After all, the value of legendary equipment and damage entries should be inferior to epic equipment. The level of value depends on the player's needs and the competitiveness of their inherent attributes. Usually tradable equipment is also not transferable to build, and it remains to be seen whether it can really have "high value" and whether the output can be calculated as gold to bring benefits to civilian players.
【Strengthen the increase guarantee】
As for the "bottom guarantee" of strengthening the increase, it is actually a more positive change. It reduces the probability and increases the cost to keep expectations constant, but it means that players will be more motivated to challenge this probability. Players with weapons 11 will not be able to say that the previous 12 directly dropped 8 face the risk of losing the group (although it may be quite difficult to enter the group at 11 now). If the increase is 10, it belongs to giving enough time, and it can always be achieved slowly. To be able to see oneself must be an ascension, not a negative ascension.
In general, the new equipment of the next level 105 is planned to increase the value of artifacts and legendary grades. The integration of terms also targets the 100 level equipment on the surface of a hundred flowers, but in fact it is a homogenization drawback, so that players no longer need to hold a calculator to consider equipment collocation. There are also reflections on output patterns and the introduction of new types of mechanisms, and the interaction effect with the environment has yet to be examined. For the current version of the myth and regimental equipment, there are also proper ways to transition and deal with it, and finally transfer to build and die to achieve value preservation.
New Quest Era
【New Daily Quest】
2 new common maps were introduced, the White Earth and the Institute of Eternal Light, as well as 3 advanced copies, the Ruined Silent City, the Noble Secret, and the Lab of the Mechanical God of War.
In addition to the basic normal ~ king level 4 difficulty, there is also the hero mode level 4 difficulty, a total of 8 difficulty. In my understanding, it is equivalent to the feeling of 2 ordinary plot diagrams and 3 ancient diagrams. There is a certain innovation in the mechanism. Coupled with the so-called brush map point system, let people add liver to the liver, in the future, the team of these two white maps will become the daily life of this game ecology, and the ticket for replacing the special copy should refer to these 3 advanced copies, after all, the output is the top reward of the version. It may also refer to The Legion Battle quests, or it may be both.
【Prospect of Brush Point Mechanism】
If the tickets for this special quest can only rely on their own white drawings to go to the liver, rather than existing in a form that can be traded, then the game should usher in a killing climax. After all, the content of the current version is small, in fact, some big guys play twenty or thirty numbers a week dozens of waves, at least it is still imaginable. If you change it to a white map with twenty or thirty liver numbers per day full of fatigue, in order to change the ticket to brush the advanced map for rewards, the liver degree directly doubles several times, it is almost unimaginable.
【Brand New Quest】
The Legion quest, which only points out a battle with 4 Dragonmen, will design special strategy modes that may be beneficial to the player and may be beneficial to the Dragonman. These sounds like it actually belongs to what was said and what was not said, and it was explained to a setting. Wait and see. The return of the quest of the Soul Otherworld is a kind of fried cold rice, but it combines the fair numerical mode of the current Strong Road Trial, and some of the outputs are still unknown. Just to clear the copy itself, in fact, the old otherworldly mechanism still has a lot of remarkable points, but there is a most fundamental premise, that is, the reward of the copy can attract people to play, and the Bakar group, the introduction of this new team mode, is also the embodiment of a design idea of multiple copies.
As long as the mechanism is properly designed and the rewards of the quests are attractive enough, the design of multiple quests can have a wonderful chemical reaction with the characteristics of 63 classes, allowing different classes to show their unique strengths in different environments. For example, if you say that the current Ozma copy, the Night King is a very fierce snatching class. In the high-pressure environment of the previous Dashuo Insight Difficult Single Brush Challenge, this professional performance is not so good.
A game's copy ecology also requires multi-dimensional copies to reflect the different areas of expertise of different professions. For example, some classes are good at high explosion, some classes are good at long endurance, some classes are good at combos, some classes are good at controlling the manufacturing environment, some classes are fast enough to keep up with the rhythm of some mechanisms, and some classes have high frankness and can directly complete some work against the damage of the BOSS...
Overall
The future direction of the game, the planner is also drawing a big pie with the player, fried cold rice. Gradually get rid of the current mini-game - piling, or the whole process of piling, each playing its own mode. Deepen the interactivity of the game characters and monsters, allowing players to use the characteristics of the class and their own equipment and personal operations to create an output environment and obtain high output revenue. And the copy is also designed with a variety of, the final BOSS is no longer only one, then we will gradually start to study the latest 3 advanced copies of the BOSS play, their status is equal. The rapid emptying of the white map in exchange for the ticket resources of the top quest will also become a topic of future discussions such as "how many seconds of the storm". The equipment is scattered and scattered, compatible with the transformation and level 100 myths, and the introduction of the growth experience system to open up the gap with the equipment of the current era makes the equipment fused into the player's liver.
In general, the 110-level version, the liver degree far exceeds the current version of the brush a tube of fatigue abyss, 15 minutes offline mode. Players need to get duplicate equipment, provide experience to upgrade equipment, and become stronger. It is also necessary to collect the strong dispersion of various genres to cope with their own needs at different stages. It is easy to form a number simply, but it is more difficult to do a good job of equipment and depth.
The ecosystem of team formations may also change dramatically with the revision of the profession and the introduction of the resilience system.