laitimes

Domestic single-machine new work: Liu Yin, hardcore combat evaluation, although the feel is not good, but it seems to have an ulterior motive!

"Ryu Yin" was originally expected to be released around the 31st of the end of the year, but somehow 30 nights I received news about it when Steam browsed the game, and after a little thought, I grabbed the "onslaught" on the game.

Personal words are biased towards some action games, the reason why I thought about it when buying "Liu Yin" is because there are players in the comment area who say that the game is not good, and I am interested in this time.

Domestic single-machine new work: Liu Yin, hardcore combat evaluation, although the feel is not good, but it seems to have an ulterior motive!

Let's talk about the first half hour of gameplay.

Stiff feel and uncomfortable teleportation, giving people the first feeling is not good, accustomed to some of the AAA masterpiece's action blows and combo strokes, the first start will not adapt to the game's way of fighting. This is also why some players will feel that the sense of opponent is difficult to say, the action of flat slashing in details is single, and the heavy weapon of the big sword has no sense of heaviness, and it is really unpleasant to fight.

Domestic single-machine new work: Liu Yin, hardcore combat evaluation, although the feel is not good, but it seems to have an ulterior motive!

The experience of the previous hour

With the attitude of the rise of domestic production, I also began to no longer dwell on the problem of feel, so I began to feel the pleasure of the game itself.

Liu Yin actually has a set of his own set of strike ideas, such as the battle favorite block, let me remind me of the feeling of once blocking Gu Da teacher with my bare hands (although Liu Yin can not be an empty-handed adult), the same fast block and counterattack consumption, very much eat the player's reaction power, during the boss just learn to block this magic skill, you can quickly dominate the battle, if it is a hardcore player can use Liu Yin this to exercise, there is a feeling of elderly player rehabilitation.

Domestic single-machine new work: Liu Yin, hardcore combat evaluation, although the feel is not good, but it seems to have an ulterior motive!

Dodge Mechanism & Two-Stage Jump

Generally speaking, eating action game dodge is tumbling this kind, Liu Yin because of the particularity of the game, take about two positions of the instantaneous, "invincible frame" this kind of thing first do not talk about, mainly talk about the performance of this instantaneous body in the game. Take a boss example: Inuyasha.

Domestic single-machine new work: Liu Yin, hardcore combat evaluation, although the feel is not good, but it seems to have an ulterior motive!

When fighting a big dog, the boss's attack method is actually relatively single, the position shuttle close combat is actually a good choice, and the instantaneous body of the two-body position needs to be used together with the two-stage jump, the specific operation is: two or a piece of sword strokes, lack of endurance to choose to jump, endurance is enough to hit half of the skill damage, through the instantaneous forced to interrupt the action.

Domestic single-machine new work: Liu Yin, hardcore combat evaluation, although the feel is not good, but it seems to have an ulterior motive!

After many times of proficiency, you will find that this instantaneous is very easy to use, it is different from the principle of tumbling, the player will not be hit by some sweeping skills, thus interrupting, the invincible frame of the card point is also not bad, very surprising, overall, the instantaneous is easy to use but you have to count the second jump, really that sentence, skilled Liu Cain operation may be handy in combat, you have to fit it.

Domestic single-machine new work: Liu Yin, hardcore combat evaluation, although the feel is not good, but it seems to have an ulterior motive!

I also want to emphasize here, writing this I found out that the game is a pseudo-action game, which is unexpected.

Including playing to the latter point, the introduction of props made me understand the developer's friendliness to Meng Xin, some powerful props have a fatal threat to the boss, holding a thunder and lightning enchantment charm, maybe just slashing can defeat the headache of the big boss ghost.

Domestic single-machine new work: Liu Yin, hardcore combat evaluation, although the feel is not good, but it seems to have an ulterior motive!

To put it bluntly, the production team originally knew the shortcomings of their game's sense of blows, and the game itself was indeed as strong as they said in the plot branch and puzzle solving gameplay, and the players who really forced the game action may not be able to walk the whole process of full concealment.

Personally, I feel that after the development team abandoned the art and blows, the gameplay improvement brought by the development team may contain many highlights that you don't know.

Read on