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Planner Melvin released carnival supplementary notes introducing the updated information of the national service

Yesterday (December 31st), Melvin, the planner of the Dungeon and The Warrior National Costume, summarized the information on the previous Sino-Korean Carnival activities and introduced some details of the updated information related to the national costume in the four directions of "combat", "occupation", "growth" and "fun".

Planner Melvin released carnival supplementary notes introducing the updated information of the national service
Planner Melvin released carnival supplementary notes introducing the updated information of the national service
Planner Melvin released carnival supplementary notes introducing the updated information of the national service

Here's what the instructions say:

Hello everyone, I'm Melvin

After sharing the future version of the carnival plan, it was warmly discussed by everyone. At the same time, we also pay attention to some questions about the content and hope to have a more detailed understanding. After sorting, we will still explain and answer the content of everyone's concerns in more detail according to the four chapters of combat, career, growth, and fun.

【Battle】

About the direction of action reinforcement

In future level expansions, the game will place more emphasis on action and fighting. But it will also take into account the gaming experience of players who have become accustomed to the old version.

The level 110 version of the quest will be divided into multiple levels of difficulty, and each warrior will choose according to their own preferences and actual situations. At low difficulty, you can experience a refreshing combat experience through certain equipment creation.

After familiarizing yourself with the dungeon, you can choose a higher difficulty, experience the fighting nature, and try to play the mechanics. Overall, in the ordinary dungeon, you can complete the level without understanding the new mechanism, and the burden on the game operation will not be large.

The time of three sleeps is shortened

Regarding the optimization of the three senses performance, it is mainly due to the fact that the performance time of the three senses is too long to hinder the action and fighting nature of the game.

At present, it is hoped that the adjustment program for all occupations will be launched in the future at one time, so more preparation time is needed. After more detailed planning, I will share it with you as soon as possible.

【Occupation】

About canceling the double cut milk

From the perspective of input, double-cut milk is a burden on cultivation. We hope that through adjustments, the dairy profession does not need double cutting and high-intensity building, and can also smoothly carry out single brushing and team games.

About co-output positioning deletion

In the January 20th release, Pure C and 34C will be integrated into the same positioning, while removing the character's own damage increase 34 system, and increasing the damage of all existing 34C classes, the increase is currently set at 8.5%.

After the release goes live, we will continue to pay attention to it and improve it through subsequent balanced version adjustments.

About the Dragon Set

First of all, the purpose of the dragon set at the beginning of the design is to provide a low-threshold path for players who want to enter the group quickly.

In the previous case of collaborative output, there will be a situation where dragon pure C is discriminated against, so only 34C classes are used to collect dragons. After the abolition of the 34C system, the effect of all professions wearing dragon suits is equal, and everyone can choose whether to wear dragons according to the creation of their own roles.

In the configuration of the overall team, the effect we hope to achieve is that if the team members are fully powerful, the time efficiency of the player with a dragon is very strong.

If the strength of the main C is similar to that of other Cs, then bringing a normally built C is the optimal solution.

Dragon equipment with the maximum value of Hilock, Ozma equipment or residual incense fusion, and Black Crow selection will be the same as the level 100 epic equipment in the same situation, and can be applied to the full level expansion equipment attribute growth system.

About the new transfer of male guns "Metal Warrior"

By summoning the "Melvin tailor-made for him" Walker Vehicle and the overload charge-arc release mechanism, The Alloy Warrior belongs to the more courageous and powerful endurance class.

At the same time, the explosive ability measured in actual combat is also not bad, so after the player is familiar with the mechanism and collects equipment, the Alloy Warrior will also be a powerful class that brings different experiences.

【Growth】

About Equipment Attribute Fusion:

The increase in skill attack power is not in the future level expansion version of the equipment attribute fusion adjustment.

The fusion of equipment attributes in the future level 110 version includes: damage increase, critical hit damage increase, strength/intelligence increase, physical attack power/magic attack power/independent attack power increase, additional damage, and final damage increase.

For the evil jade props produced by Chang'an on the cloud, the adjustment direction is as follows: the existing non-technical attack damage increase entries in the evil jade will be adjusted to the form of old terms + new terms [damage increase increase] to maintain value;

For the existing milk amplification entries in the evil jade, due to the fact that they can still play a normal role after the revision, they will not be adjusted for the time being

On whether the Security Boost Enhancement means higher coin costs

It is currently being planned in the direction of "security increase/enhancement is almost the same in the expected cost of goods". Players can choose the increase method that suits them according to their risk preference.

【Fun】

About the fun of the Otherworld

Otherworldly Quests are the most memorable action-based gameplay in DNF players' memories. This Spring Edition of the Return of the Otherworld is also hoping to take this opportunity to allow players to have a warm-up and adaptation process for the experience of future action return.

What's more, everyone will participate in the gameplay under fair conditions and experience a sense of character growth by collecting exclusive equipment.

In terms of the dungeon mechanics, we have combined the existing player habits and skills, adjusted some of the mechanics, and look forward to bringing you a familiar and fresh experience.

Moreover, in order to meet the needs of players of different levels, we have also set up to 13 levels of difficulty for warriors to try and challenge, and as the difficulty increases, the monster mechanism will become stronger and stronger.

For players who challenge the limits, we have also prepared leaderboards by class and map, and provided video links so that everyone can continue to learn and improve their own techniques.

Finally, I look forward to more exchanges with you in the future and wish you a happy new year.

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