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Tenjin Entertainment integrates virtual people into e-sports, and the commercial value of e-sports players may be enhanced

Game Daily News December 30, Dalian Tianshen Entertainment released an investor relations activity record sheet, said that the new company Beijing Yuanjing Digital Technology Co., Ltd., a joint venture with Beijing Zhijing Future Technology Co., Ltd., will build a virtual person digital production platform to develop virtual anchors, virtual images and other virtual digital people, so as to serve the field of e-sports games, and this move may be of great benefit to e-sports players.

Tenjin Entertainment integrates virtual people into e-sports, and the commercial value of e-sports players may be enhanced

Mr. Liu Guanbo, deputy general manager of Tianshen Entertainment, once delivered a speech on "The Ultimate Form of Meta-universe e-sports", in which Liu Guanbo said that he was more optimistic about the virtual human track in the meta-universe race, and the company would also explore on the virtual human track, and optimistic about the integration of virtual people and e-sports, so that the meta-universe and e-sports can be combined, and in the field of e-sports, it is very optimistic about the development of the commercial value of e-sports players.

Tenjin Entertainment integrates virtual people into e-sports, and the commercial value of e-sports players may be enhanced

At the end of the speech, Liu Guanbo also said that perhaps the next discussion will not be the first year of the meta-universe but the first year of the e-sports player. Because Liu Guanbo believes that the meta-universe can increase the exposure of players and bring commercial value to players. For example, EDG's victory is a hot event this year, but from the perspective of commercial value, this thing has cooled. Because the commercial value of e-sports players is almost zero, the main reason is that e-sports players do not have exposure.

Tenjin Entertainment integrates virtual people into e-sports, and the commercial value of e-sports players may be enhanced

In the traditional game situation, when the audience watches the e-sports game, the main thing to watch is the game screen on the screen, and few people go to watch the appearance of the e-sports player, when watching the e-sports player in the audience position, only the back of the computer can be seen, so the exposure rate of the e-sports player is very low.

Tenjin Entertainment integrates virtual people into e-sports, and the commercial value of e-sports players may be enhanced

However, after the combination of metascopy and e-sports, e-sports players can transform into characters in the game to enter the virtual space of the meta-universe to compete, so that the exposure of e-sports players has been greatly increased.

Tenjin Entertainment integrates virtual people into e-sports, and the commercial value of e-sports players may be enhanced

It is worth noting that e-sports is becoming a new star in sports, and there are also businesses looking for e-sports players to cooperate, such as LOL retired player Strawberry once filmed Skoda Jingrui car advertising, which shows that the commercial value of e-sports players is improving.

The income from bonuses and salaries received by the average top athlete only accounts for 30-50% of the total income, and the rest of the income mainly comes from advertising endorsements. For example, Federer, the world's most commercially valuable athlete, signed a ten-year, $300 million contract with Uniqlo in 2018, which can be worth 100 years of Wimbledon champions.

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