"Magic Tower" has been online for almost two weeks, and now the basic knowledge of the game has basically been mastered by everyone, and this time the game daily Junjun will talk to you about an advanced problem - why are teammates much more damaged than themselves?
This is probably the trouble of many players who play the output genre, they are all taking similar weapons, and the level and GS are also close, but the output seems to be several levels behind, and it seems that playing is not a game. In fact, the answer to the question is very simple, it may just be that you have overlooked some places, and you will understand by looking at the following points that affect the output.

1. The restraint relationship between weapon attributes and mobs
Fighting joint combat can often see the prompt in the upper right corner of the copy, corresponding to the weapon damage reduction of the two attributes, normal it is impossible to temporarily replace the cultivated weapon, so generally everyone is using the weapon of the third attribute in the output. And this weapon may be used to charge and break the defense, not suitable for permanent play output, so naturally there will be a difference.
Personal advice is not to deliberately use weapons with high panel damage, adjust according to the weakening of the scene, even if the charged weapon is always played down, it is better than the weakened output weapon.
2. The use of source devices in battle
This part of the output may be higher than your own... It is really not an exaggeration, usually the old illusion and other places can be seen, can automatically hit the output of the source damage is very objective, many people fight monsters are open multiple missiles, floating ice cannon two source instruments together to fight monsters, in addition to the use of good source equipment attribute bonus will also bring considerable output effect.
3. Bonus of food attributes
Some purple quality foods in "Magic Tower" have attribute bonuses, although only 1% but the output is different over time. The BUFF provided in the Mi-a private kitchen event is quite strong, directly adding 5% of the attack, which is also an important factor in playing different outputs, and you can try to bring buff in when you encounter old illusions that you can't go through.
4. The difference between the random attributes of the equipment
Not long ago, "Magic Tower" gave 3 self-selected master equipment chests, and now they are basically all full of purple, but it should be noted here that the purple suit will have 4 random attributes, and the output gap caused by this attribute is very large. Some random attributes add resistance and health, while others increase attack, so equipment replacement selection requires attention to the entry.
5. The difference between will and will
Although there is a difference in the quality of the will, but just look at the quality is not necessarily the most suitable, for example, Hilda's suit attribute is that there is no enemy unit attack power within 6 meters will increase in proportion, this attribute is obviously suitable for ranged weapons after activation, placed on melee weapons is equivalent to directly waste the attribute effect, and the will of each weapon needs to be studied more.
Have you found any designs that affect the output more? What other questions do you not understand?